USE GZDOOM 2.3.2 or 2.4.0!!! Read description for changelog.
Changelog
- Picking up weapons have been changed. Now they work like switches. Basically the bug requiring players to be moving to pick up weapons has been fixed, you can stand still and press use to pick up a weapon if it is close enough to you now. This also fixed another issue where if the player held the use key and ran over more than one weapon they would end up throwing weapons unintentionally. Now it is closer to a traditional shooter's pickup system.
- Weapon pickup message added.
- Weapon throwing has gotten slight alterations. There is no longer a throwing animation but that fixed all issues throwing could've had (for example, sometimes it would throw two guns from only one gun). Along with that, the removal of the animations means that weapon throws are more instantaneous and responsive.
- Balancing changes. Projectiles now move at a speed about the same as SuperHot retail, enemy animations play slower, and enemies now take much longer breaks in between shots than previously. In short, the mod is now more accurate to SuperHot retail and is much easier. All around it is a much more enjoyable experience.
Future Plans
- Add throwable objects.
- Add weapon pickup prompt.
- Rebalance further.
- Add new levels and revamp old ones.
- Redo the melee attacks to work closer to Brutal Doom's.
- Add "SuperHot" aesthetic things (maybe a new font, more noises, etc.)
- Make enemies spawn a dynamic light for the muzzle flash.
- Make a universal version to work with original Doom wads (or any wads that exclusively use vanilla Doom assets).
- Eventually redo as much of it possible in ZScript.
- Make it work as an IWAD and remove dependency on the DOOM2 wad file (this would mean a GZDoom GPL standalone release).
I suggest that when you make it stand-alone that you will need to rework most of the sprites.
Sorry for the late reply, currently I am working on redoing a lot of the mod for Zscript. I plan on reworking the sprites for the standalone version.
I can't seem to find any new work on SuperDoom. Have you abandoned this project? its been 2 years since last beta lmao
Basically abandoned it but I might revive it soon unless I get busy again. The thing I really wanted to do but never got around to making was a gameplay mod version that would work with any vanilla Doom wad so if I come back to this anytime soon that will probably be what comes of it.
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I really hope you return to this awesome mod