Now with Meltac's dynamic depth of field and various other tweaks and bugfixes
Changes:
Version 1.05
- Integrated Dynamic Depth of Field by Meltac
- Fixed motion blur
- Improved the defaults and presets
- A few touch ups in some of the shader file
Version 1.02
- Cleaned up a lot of the shaders
Version 1.01
- Improved the layout of the settings program and added more debug options to the end of the script
Integration with Dynamic Depth of Field by Meltac?
Perfect!
Now a version for CS and CoP (with the same Dynamic Depth of Field)!
I have one question? In changelog i found "fixed motion blur". Did you fixed Sky4ce's motion blur? If so, then my search for perfect shaders is done! :)
COP already has DDOF right? Well if your pc is one from museum and you cant run COP at least in DX 9 rendering mode then this mod wont help you as it works at least with Dynamic lightning (DX9 at least) not with static (DX8 one).
This mod is for SoC, not CoP. I suggest you learn to read.
I think he meant to reply to the comment above by lowenz. Maybe you shouldn't be so keen to assume people are idiots.
Thanks! I was looking for a good shader mod that wouldn't take off much performance, so this sounds great!
I keep getting Xray 1.6 crash particularly when im near anomalies, when I delete the shaders the game runs! which is a shame because I get 60+ fps with the shader and 20-30 without.
Any suggestions? thanx