Report abuse SkyMoMod-V12
Filename
SkyMoMod-V12.rar
Type
Other
Uploader
dogtown1
Date
Dec 10th, 2012
Size
578.80mb (606,913,881 bytes)
Downloads
68,030 (8 today)
Embed Button
Mirrors
Download now
Description

this mod adds hundreds of new creatures to skyrim plus a few new playable weapons that can be found in the hands on some of the creatures

Preview Image
SkyMoMod-V12
Post comment Comments  (50 - 100 of 103)
locualo
locualo Apr 1 2014, 1:59pm replied:

mod conflicts, check with tes5edit

+1 vote     reply to comment
Guest
Guest Feb 6 2013, 1:38pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Feb 6 2013, 4:44pm says:

This comment is currently awaiting admin approval, join now to view.

dogtown1
dogtown1 Feb 7 2013, 12:33am replied:

if you have installed a mod manually from the nexus, you can install this mod the same way as well
but you dont really need the nmm to install this mod, you need only drop the bsa and esm in your data folder and play

+2 votes     reply to comment
locualo
locualo Feb 7 2013, 5:53pm says:

best mod for this game and oblivion, thnx for everything :)

+2 votes     reply to comment
ogshroom420
ogshroom420 Feb 10 2013, 11:39pm says:

sorry about the Comment on the other section.
Is anyone else not able to get past 50-53%? :(

+1 vote     reply to comment
ogshroom420
ogshroom420 Feb 11 2013, 1:39am says:

boo. I give up this DL does not work with me... ****, this mod looked ridiculously sick too.

+1 vote     reply to comment
ss5dejan
ss5dejan Feb 12 2013, 6:41am says:

Hey Dogtown ! I was just wondering if you can make it so we can buy spell books to summon every creature in the mod I have one from the Nexus but it is only to V5 I believe, I enjoy having the option to summon them , Thank You! and great work!

+1 vote     reply to comment
slick1190
slick1190 Feb 23 2013, 3:41am replied:

checkout this page: Moddb.com

edit: (whole url is not showing)

this is for rings/amulets..

but if it isnt to much work id like to second this guys comment.. because i enjoy this as well, whether it be as a companion or not

+1 vote     reply to comment
Das_P0m
Das_P0m Feb 14 2013, 4:06am says:

Tried this mod for a few days... but I dont know...
Some creatures were from stalker... or these are free models, but the cats and boars are very similar to the ones out of stalker.
Some creatures are totally overpowered. seeing them is nearly a guaranty to die... not quite sure if I like that.
To implement, some vanilla creatures seem to be copied and overwritten with new models.
The behavior is the same, as the one from vanilla creatures.
All this C&P leads to collision errors which is very good to see at the killcam.

And after all I'm not sure if it maybe causes ctds caused by new sapwns...

+2 votes     reply to comment
maynard_montaugia
maynard_montaugia Feb 17 2013, 7:31am says:

im getting a crash to desktop at the bethesda logo...any help?

+1 vote     reply to comment
Guest
Guest Feb 18 2013, 8:20am says:

This comment is currently awaiting admin approval, join now to view.

HeartofDiscord
HeartofDiscord Feb 20 2013, 8:37am says:

Hey, I've used your mod since not long after you first released it, and I've always had a question. What exactly is the deal with drakes, and drake fledglings. They deal almost no damage, are tough and nails, run at lightning speed, and generally drop next to nothing. They would be quite the formidable opponent if they could actually damage you. Any idea as to whats wrong with this picture would be appreciated, I'm sure its not intentional.

+1 vote     reply to comment
slick1190
slick1190 Feb 23 2013, 3:34am replied:

im sure he is working on many projects, give him time.. and im sure he enjoys making new monsters for us mostly, and a variety of so called "stats" =)

+1 vote     reply to comment
HeartofDiscord
HeartofDiscord Feb 23 2013, 3:09pm replied:

They are just such a common enemy, I want them to feel right. If there is some way I could just manually change their damage myself, that would be fine too. Any ideas?

+1 vote     reply to comment
dogtown1
dogtown1 Mar 4 2013, 2:51am replied:

I'll look at tweakin them for v13

+2 votes     reply to comment
Nerfwaffle
Nerfwaffle Feb 21 2013, 5:29pm says:

Glad to see you're still working on this, definitely one of my favorite mods. Sorry to hear you got banned from the nexus, thats total ********.

+2 votes     reply to comment
slick1190
slick1190 Feb 23 2013, 3:31am says:

hey dogtown, sorry to ask question that has probly been previously answered, but is there a plugin that need to be "activated" in data files or a mod manager? i just want to make sure i can have your sexy mod working when i do test it out

+2 votes     reply to comment
dogtown1
dogtown1 Mar 4 2013, 2:50am replied:

just drop the esm and bsa in data and go
^_^

+2 votes     reply to comment
edman1010
edman1010 Feb 26 2013, 7:17am says:

great ..sure..

0 votes     reply to comment
Omegacron
Omegacron Mar 4 2013, 6:57pm says:

Awesome work here! I'm working on a mod that will allow the player to visit some Hammerfell locations, and would love to use some of your meshes for Daggerfall-era creatures if it's ok.

+1 vote     reply to comment
ArcturusFyr
ArcturusFyr Mar 18 2013, 1:54am says:

Hello all i'm a'new user to this website, so please don't too upset if I make any infraction's regarding to the rules of this forum. In any-case, great mod.

First time I saw it I knew I had to have it, new creature's and monster's to fight, and the variety of all said baddie's, it's really amazing to be able to add so much more to a game that in my opinion lacked alot in term's of hostile's to fight, also, the monster's aside form being numerous, have a creepy, intimidating and surreal design that give's the feeling of "I really don't want to meet that thing in the dead of night, or even in the daytime"
sort of feel.

The only gripe I have is that some of the monster's do look "copy-pasta", "Skeleton and Falmer-like enemie's", but still very good.

I hope you don't find this too pretentious, but i'd like to contribute an idea, living weapon's and armor, vague right? I mean floating animated sword's, shield's and the sort. They could could be like the "Wisp" enemie's of the game, but instead, slashing and bashing you whilst flying, and when you beat them they become normal weapon's and bit's of armour you can pick up and use. a'bit cliche, but I think it's worth some thought (your call though).

Thank's again for the mod.
-ArcturusFyr

+2 votes     reply to comment
locualo
locualo Mar 18 2013, 12:30pm replied:

no living weapons plz :(

+1 vote     reply to comment
locualo
locualo Mar 19 2013, 7:47pm says:

is skymomod v12 compatible with version 1.9?

+1 vote     reply to comment
ArcturusFyr
ArcturusFyr Mar 19 2013, 10:31pm replied:

(Personal Experience, don't take my word for it 100%) I would say yes, i'm currently using the 1.9 patch (just updated) and some monster's from the mod do appear, however, I haven't being seeing much of the new monster's and like I said "Some", but this might be because I haven't let the game clear out it's cell's before playing, not sure if this method work's with SkyMoMod, but what you're supposed to do is wait in'a "safe" (home, or a hold) area away from where monster's spawn for 31 in-game day's. But like I said, don't take my word for it, thing's might work out differently for you than I.

+2 votes     reply to comment
Narikei21
Narikei21 Apr 6 2013, 11:27pm replied:

^
Some monsters from SkyMoMod doesn't show up, especially higher leveled ones. I have Skyrim 1.9.36 here. Waiting for 31 days doesn't work.

+1 vote     reply to comment
ArcturusFyr
ArcturusFyr Apr 21 2013, 7:45pm replied:

Same here, I had the mod work to a certain extent, SkyMoMod monster's did appear, but only the low-level one's even though my character was lvl-81, however the issue was finally fixed, (or so it seem's)for me after using BOSS to arrange my load order and using TES5Edit to clear out some Dirty Edit's, SkyMoMod may have been one of those mod's I 'cleaned'.

Along with creating an entirely new save, (More-so out of necessity rather than whim, as both my 600hr+ game-play save's could not load past the loading screen without crashing to desktop three second's later, remember kiddie's, it's imperative to learn how to arrange your load order, lest you end up with 100+ mod's with improper load-order arrangement's that could eventually mess-up your game big-time.)

Also, if this hasn't been done by anybody, set SkyMoMod to the 'TOP' of your load-order, the all ".esm" file's should be placed before the ".esp's", I think this might help with some of the issue's that are prevalent with anybodies Skyrim who has this mod installed, and haven't done the load-order arrangement's already.

-ArcturusFyr

+1 vote     reply to comment
Guest
Guest Mar 28 2013, 8:49am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 9 2013, 11:43am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 9 2013, 9:11pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 11 2013, 9:03pm says:

This comment is currently awaiting admin approval, join now to view.

minecraftmaper1
minecraftmaper1 Apr 16 2013, 12:19am says:

Been playing a while with this mod and i haven't been able to find rats, alpha dragon, and just wondering if there is anything special if you chase the headless horseman around skyrim? Anyways great job on the mod.

+1 vote     reply to comment
kemott
kemott Apr 30 2013, 10:32am says:

Hey, got a question. When making a Bashed Patch, SkyMoMod doesn't show up in Leveled Lists tab automatically, is that normal? I thought it modifies the leveled lists ;o

+1 vote     reply to comment
Guest
Guest May 1 2013, 2:55pm says:

This comment is currently awaiting admin approval, join now to view.

QuadReaktor
QuadReaktor May 15 2013, 10:33am says:

Nice Mod !!! Thumbs up :)

+1 vote     reply to comment
Orinirishka
Orinirishka Jun 26 2013, 5:13pm says:

how do I fricken download this? does it even use Nexus Mod Manager anymore or is there something else I need to get?

+1 vote     reply to comment
Guest
Guest Jul 9 2013, 4:58pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Aug 3 2013, 1:23am says:

This comment is currently awaiting admin approval, join now to view.

Demon_Gate
Demon_Gate Aug 23 2013, 12:45pm says:

Love the mod man.

+1 vote     reply to comment
Guest
Guest Sep 20 2013, 11:48am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Sep 26 2013, 5:51pm says:

This comment is currently awaiting admin approval, join now to view.

MercerLeonhart
MercerLeonhart Sep 29 2013, 7:00am replied:

Try uninstalling other mods. Some are really incompatible with this.

+1 vote     reply to comment
ShivaTheDark
ShivaTheDark Oct 24 2013, 9:48am says:

errr... when you say new weapons... do you also mean spears and halberds? (one handed spears and halberds, that is...)

+1 vote     reply to comment
Guest
Guest Nov 1 2013, 8:10pm says:

This comment is currently awaiting admin approval, join now to view.

locualo
locualo Nov 26 2013, 7:12am says:

plz don't let mod die T.T

+1 vote     reply to comment
Guest
Guest Nov 30 2013, 1:06am says:

This comment is currently awaiting admin approval, join now to view.

efrainp96
efrainp96 Dec 16 2013, 3:22pm says:

how do you install this

+1 vote     reply to comment
Guest
Guest Jan 20 2014, 4:31am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Feb 17 2014, 11:44am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Mar 8 2014, 5:49pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
13dc4c9f25afaf4c600e8d2f108e4062
Related Mods
SkyMoMod V12 (The Elder Scrolls V: Skyrim)
SkyMoMod V12 The Elder Scrolls V: Skyrim - Single Player Role Playing
Related Games
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim Single Player Role Playing