Filename
SkyMoMod-V12.rar
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dogtown1
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Description

this mod adds hundreds of new creatures to skyrim plus a few new playable weapons that can be found in the hands on some of the creatures

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SkyMoMod-V12
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Guest
Guest

This mod causes my skyrim to crash after Bethesda logo, any way to help?

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locualo
locualo

mod conflicts, check with tes5edit

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Guest
Guest

Hi, I'm new to modding and to this site. Can someone tell me how to
install this mod using nexus mod menager? This would be very helpful.

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dogtown1 Author
dogtown1

if you have installed a mod manually from the nexus, you can install this mod the same way as well
but you dont really need the nmm to install this mod, you need only drop the bsa and esm in your data folder and play

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locualo
locualo

best mod for this game and oblivion, thnx for everything :)

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ogshroom420
ogshroom420

sorry about the Comment on the other section.
Is anyone else not able to get past 50-53%? :(

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ogshroom420
ogshroom420

boo. I give up this DL does not work with me... ****, this mod looked ridiculously sick too.

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ss5dejan
ss5dejan

Hey Dogtown ! I was just wondering if you can make it so we can buy spell books to summon every creature in the mod I have one from the Nexus but it is only to V5 I believe, I enjoy having the option to summon them , Thank You! and great work!

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slick1190
slick1190

checkout this page: Moddb.com

edit: (whole url is not showing)

this is for rings/amulets..

but if it isnt to much work id like to second this guys comment.. because i enjoy this as well, whether it be as a companion or not

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Das_P0m
Das_P0m

Tried this mod for a few days... but I dont know...
Some creatures were from stalker... or these are free models, but the cats and boars are very similar to the ones out of stalker.
Some creatures are totally overpowered. seeing them is nearly a guaranty to die... not quite sure if I like that.
To implement, some vanilla creatures seem to be copied and overwritten with new models.
The behavior is the same, as the one from vanilla creatures.
All this C&P leads to collision errors which is very good to see at the killcam.

And after all I'm not sure if it maybe causes ctds caused by new sapwns...

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maynard_montaugia
maynard_montaugia

im getting a crash to desktop at the bethesda logo...any help?

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HeartofDiscord
HeartofDiscord

Hey, I've used your mod since not long after you first released it, and I've always had a question. What exactly is the deal with drakes, and drake fledglings. They deal almost no damage, are tough and nails, run at lightning speed, and generally drop next to nothing. They would be quite the formidable opponent if they could actually damage you. Any idea as to whats wrong with this picture would be appreciated, I'm sure its not intentional.

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slick1190
slick1190

im sure he is working on many projects, give him time.. and im sure he enjoys making new monsters for us mostly, and a variety of so called "stats" =)

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HeartofDiscord
HeartofDiscord

They are just such a common enemy, I want them to feel right. If there is some way I could just manually change their damage myself, that would be fine too. Any ideas?

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dogtown1 Author
dogtown1

I'll look at tweakin them for v13

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Nerfwaffle
Nerfwaffle

Glad to see you're still working on this, definitely one of my favorite mods. Sorry to hear you got banned from the nexus, thats total ********.

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slick1190
slick1190

hey dogtown, sorry to ask question that has probly been previously answered, but is there a plugin that need to be "activated" in data files or a mod manager? i just want to make sure i can have your sexy mod working when i do test it out

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dogtown1 Author
dogtown1

just drop the esm and bsa in data and go
^_^

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edman1010
edman1010

great ..sure..

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Omegacron
Omegacron

Awesome work here! I'm working on a mod that will allow the player to visit some Hammerfell locations, and would love to use some of your meshes for Daggerfall-era creatures if it's ok.

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ArcturusFyr
ArcturusFyr

Hello all i'm a'new user to this website, so please don't too upset if I make any infraction's regarding to the rules of this forum. In any-case, great mod.

First time I saw it I knew I had to have it, new creature's and monster's to fight, and the variety of all said baddie's, it's really amazing to be able to add so much more to a game that in my opinion lacked alot in term's of hostile's to fight, also, the monster's aside form being numerous, have a creepy, intimidating and surreal design that give's the feeling of "I really don't want to meet that thing in the dead of night, or even in the daytime"
sort of feel.

The only gripe I have is that some of the monster's do look "copy-pasta", "Skeleton and Falmer-like enemie's", but still very good.

I hope you don't find this too pretentious, but i'd like to contribute an idea, living weapon's and armor, vague right? I mean floating animated sword's, shield's and the sort. They could could be like the "Wisp" enemie's of the game, but instead, slashing and bashing you whilst flying, and when you beat them they become normal weapon's and bit's of armour you can pick up and use. a'bit cliche, but I think it's worth some thought (your call though).

Thank's again for the mod.
-ArcturusFyr

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locualo
locualo

no living weapons plz :(

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locualo
locualo

is skymomod v12 compatible with version 1.9?

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ArcturusFyr
ArcturusFyr

(Personal Experience, don't take my word for it 100%) I would say yes, i'm currently using the 1.9 patch (just updated) and some monster's from the mod do appear, however, I haven't being seeing much of the new monster's and like I said "Some", but this might be because I haven't let the game clear out it's cell's before playing, not sure if this method work's with SkyMoMod, but what you're supposed to do is wait in'a "safe" (home, or a hold) area away from where monster's spawn for 31 in-game day's. But like I said, don't take my word for it, thing's might work out differently for you than I.

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Narikei21
Narikei21

^
Some monsters from SkyMoMod doesn't show up, especially higher leveled ones. I have Skyrim 1.9.36 here. Waiting for 31 days doesn't work.

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ArcturusFyr
ArcturusFyr

Same here, I had the mod work to a certain extent, SkyMoMod monster's did appear, but only the low-level one's even though my character was lvl-81, however the issue was finally fixed, (or so it seem's)for me after using BOSS to arrange my load order and using TES5Edit to clear out some Dirty Edit's, SkyMoMod may have been one of those mod's I 'cleaned'.

Along with creating an entirely new save, (More-so out of necessity rather than whim, as both my 600hr+ game-play save's could not load past the loading screen without crashing to desktop three second's later, remember kiddie's, it's imperative to learn how to arrange your load order, lest you end up with 100+ mod's with improper load-order arrangement's that could eventually mess-up your game big-time.)

Also, if this hasn't been done by anybody, set SkyMoMod to the 'TOP' of your load-order, the all ".esm" file's should be placed before the ".esp's", I think this might help with some of the issue's that are prevalent with anybodies Skyrim who has this mod installed, and haven't done the load-order arrangement's already.

-ArcturusFyr

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minecraftmaper1
minecraftmaper1

Been playing a while with this mod and i haven't been able to find rats, alpha dragon, and just wondering if there is anything special if you chase the headless horseman around skyrim? Anyways great job on the mod.

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kemott
kemott

Hey, got a question. When making a Bashed Patch, SkyMoMod doesn't show up in Leveled Lists tab automatically, is that normal? I thought it modifies the leveled lists ;o

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QuadReaktor
QuadReaktor

Nice Mod !!! Thumbs up :)

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Orinirishka
Orinirishka

how do I fricken download this? does it even use Nexus Mod Manager anymore or is there something else I need to get?

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Demon_Gate
Demon_Gate

Love the mod man.

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Guest
Guest

Something strange happened after installing this mod. I can't save without getting a CTD and I can't start the game without the mod installed. Nice dilemma I got stuck in isn't it? Any idea what can I do about it?

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MercerLeonhart
MercerLeonhart

Try uninstalling other mods. Some are really incompatible with this.

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ShivaTheDark
ShivaTheDark

errr... when you say new weapons... do you also mean spears and halberds? (one handed spears and halberds, that is...)

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locualo
locualo

plz don't let mod die T.T

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efrainp96
efrainp96

how do you install this

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