Post download Report content Shattered Worlds:War-Torn Mod Version 1.4
Filename
SWWT_Mod_Client_Version_1.4.msi
Category
Full Version
Uploader
rgriffin
Date
Size
671.65mb (704,275,456 bytes)
Downloads
5,913 (1 today)
Embed Button
Mirrors
Download now
Description

The download for the Shattered Worlds:War-Torn version 1.4 client. (This verion has been superseded) Voted one of the Top 100 mods of 2009 by ModDB.com and featured in PC gaming magazines such as PC Gamer and PC Action, the SWWT mod is one of the premiere Freelancer mods currently available. Featuring full single player campaign compatibility and access to an active free multi-player server, version 1.4 creates a whole new gaming experience by adding extensive new content and massive upgrades to the Freelancer engine. It doesn't matter if you're new to Freelancer or a veteran who has been around the block, the SWWT mod has something for you. Try it, you will not be disappointed!

Preview
Shattered Worlds:War-Torn Mod Version 1.4
Post comment Comments
Basinator
Basinator

Nice. I am just missing my quote there :p

btw, can you provide us with links to PC Action and PC Gamer SW WT arcticles?

Reply Good karma Bad karma+1 vote
Nova2
Nova2

I can't install the mod. On the 1st screen of the installation wizard, the next button is greyed out, then a message pops up saying "Freelancer Prerequisite" then when I click ok, it then says "setup ended prematurely because of an error". And I do have Freelancer installed still

Reply Good karma Bad karma+1 vote
rgriffin Author
rgriffin

We're trying to track down the reason for this. It was tested on normal and unusual (multi-partition, multi-disk, and multi-os) setups. For some reason... people can not get to install despite the presence of Freelancer.

Until we make a fool proof installer, please check out the following link. It has a "workaround" for your issue.

Freelancer-swwt.com

Reply Good karma+1 vote
Nova2
Nova2

thanks

Reply Good karma Bad karma+1 vote
rgriffin Author
rgriffin

@Bas,

As soon as I get the link from Snake I'll send you the one for PCGamer. We should be in the new issue of PC Action. They said they were putting the mod onto their cover DVD too. It's a German mag so you shouldn't have a problem finding it on the shelves near you.

Reply Good karma+1 vote
Basinator
Basinator

WOW GERMAN MAG :D :D :D :DD :D : :D :D : :D:

Maybe I should even buy it for this simple reason xDDD

Reply Good karma Bad karma+1 vote
hornviper2
hornviper2

PC Action is the only good German mag anyway... I've got experience with that.

Reply Good karma Bad karma+1 vote
Nova2
Nova2

I'm playing the singleplayer at the moment and now I can't dock at Buffalo Base, it keeps saying 'access denied'.

EDIT: Nevermind, solved now.

Reply Good karma Bad karma+1 vote
rgriffin Author
rgriffin

Hey Nova2,
Glad the workaround fixed your "Freelancer Prerequisite" issue. How do you like the mod so far? Do you mind posting the solution for your Buffalo Base issue - in case someone else has the same problem?

Reply Good karma+1 vote
Nova2
Nova2

Well, I'm not sure myself; at 1st I just kept cruising towards it and tried docking while the NPC's were mid-sentence, at which point it wouldn't let me. The next time, I just simply hung back and let them finish talking before approaching the base and it worked that time.

I suspect this is another inconsistency caused by the higher cruise speed, along with all the instances of NPC wingmen saying 'almost there' when we're already there.

Excellent mod as well. I just have 1 question: you've made an actual laser beam for mining, will that be weaponised at some point?

Reply Good karma Bad karma+1 vote
Nova2
Nova2

Oh, i forgot to mention: There's a problem with the ship dealer at every shipyard (at least at the few I visited in singleplayer anyway), whereby I go to the dealer, click on him, the menu pops but about a nanosecond later, it disappears, so i can't buy any ships on offer.

Reply Good karma Bad karma+1 vote
rgriffin Author
rgriffin

That is because those ship dealers are apart of long term planning by the team for additions later. We've added the ship dealer room, since there are no ships available at that time, the screen closes. This is more a multi-player thing than a single-player thing. In a way, it does come off as a bit unpolished, but from a growth aspect it makes it easier for the devs to add new ship content.

Reply Good karma+1 vote
Nova2
Nova2

This will sound far-fetched, but is it possible to add hyperdrives to the mod? Because the trade lanes give off a sort of hyperspace effect.

That's my only major gripe with the game: The fact that, before settlement, humans had hyperdrive technology. The sleeper ships all had hyperdrives, you'd think that they'd preserve them after settlement and build interstellar ships but at some point they decided that it would be better to make all ships hopelessly dependent on jump gates instead. Perhaps you could add a story thread about hyperdrives being gradually re-introduced in case the Nomads decided to exploit the human jump gate dependency just as they did the Nomads hypergate dependency.

After all, hypothetically, if all the jump gates shut down and all the jump holes collapsed, where would we be?

Reply Good karma Bad karma+2 votes
SteveCopeFHG
SteveCopeFHG

Hyperdrive FTW it would be a fantastic addition to freelancer

Reply Good karma Bad karma+1 vote
Nova2
Nova2

That and decent capship weapons. The Hellbore cannons are aptly named I think because they certainly are a bore to behold; it looks like the capships are farting eachother to death. And am I the only one who thinks those other turrets shoot cotton ear buds?

Reply Good karma Bad karma+1 vote
hornviper2
hornviper2

It could be like Star Wars: Some high tech fighters/freighters or something with hyperdrive and some bad TIE-like ships without it...

Just kidding; Who would use jump gates then? And think of players flying into suns because of wrong coordinates...

Reply Good karma Bad karma+1 vote
Nova2
Nova2

any idea when capships will be made available again?

Reply Good karma Bad karma+1 vote
tracylawton123
tracylawton123

do you need flmm to install? or will it install on its own? I've had nothing but problems with flmm.

Reply Good karma Bad karma+1 vote
rgriffin Author
rgriffin

It will install on its own.

Reply Good karma+1 vote
tracylawton123
tracylawton123

Went to your website for the fix. Thanks! Should have read that first. I wonder if there is a way for you to make part of the install program create a new folder called freelancer on the root part of the C:, instead of having to manually do it...anyway, installing the mod right now. I'll leave a comment about game play when I get a chance to play it.

Reply Good karma Bad karma+1 vote
StarLion
StarLion

Great, an absolutely cool Mod, thank you for the hard work, it is really fantastic!

Reply Good karma Bad karma+1 vote
freakinwat
freakinwat

What version of the game is this for?

Reply Good karma Bad karma+1 vote
Star_Flier93
Star_Flier93

What is the console for in SP??

Reply Good karma Bad karma+1 vote
enemybooster96
enemybooster96

i need help
in single player on the first missions as the Kusari pirates or whatever, when we had to hijack the transport carrying the proteus tome the transports always gets destroyed. is it because our cruise speed is about twice as fast as it is normally. Please help

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Download
Browse
Downloads
MD5 Hash
55ff01aab3808efeaa70966e10957335
Share
Related Games
Freelancer
Freelancer Futuristic Sim
Related Groups
FL:WT Dev Team
FL:WT Dev Team Developer & Publisher with 5 members
Freelancer 4 Ever!
Freelancer 4 Ever! Hobbies & Interests with 219 members
Shattered Worlds Development
Shattered Worlds Development Developer & Publisher with 9 members
Shattered Worlds:War-Torn Players
Shattered Worlds:War-Torn Players Educational with 6 members