This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
NOTE THIS VERSION IS OBSOLETE, VERSION 3.3 IS OUT NOW. This is my shot at making a decent expansion for Star Trek Starfleet Command 3. As a whole the mod adds 3 new empires and ships from 10 new cultures, several new missions and skirmish scripts, overall faster gameplay, and much improved graphics. In addition the game now supports widescreen resolutions and is compatible with Windows 8.1 and Windows 10. I hope you enjoy it. This all-in-one version comes with an installer that automatically takes care of all necessary patching and configuration.
SFC3 Upgrade Mod 3.2 ReadME
Author: JanB 05 April 2017
This is my shot at making a decent expansion for Star Trek Starfleet Command 3. As a whole the mod
adds 3 new empires and ships from 10 new cultures, several new missions and skirmish scripts, overall
faster gameplay, and much improved graphics. In addition the game now supports widescreen
resolutions and is compatible with Windows 8.1 and Windows 10. I hope you enjoy it.
--------------------------
INSTALL INSTRUCTIONS
--------------------------
1) Have the base version (1.0 or 1.1) of Starfleet Command 3 installed
2) Run SFC3 Upgrade Mod 3.2 Setup.exe, this installer will automatically take care of all necessary
patching and set the game to your dekstop's resolution.
3) Enjoy!
NOTE: This mod will overwrite you customloadout file, be sure to back your custom ships up, write
their configs down and you can add them after the mod is installed.
------------------------------------------------
CHANGES/ADDITIONS (over all versions of the mod)
------------------------------------------------
1) All weapons are 50% more powerful, Borg weapons are only 40% more powerful, to make the game
more balanced.
2) All Federation, Klingon and Romulan engines are 25% faster, Borg impulse engines are between
13% (types I through VII) and 25% faster (types VII through X).
3) Almost all stock ships and stations have greatly improved textures and/or models.
4) Ships and stations are easier to hit, especially the smaller ones (it should give large ships a better
chance against "mosquito attacks" but really doesn't upset game balance too much).
5) Conquest mode now features a variety of new missions, some done by The Pelikan and El-Karnak,
some made by myself, the casino mission has been removed from conquest mode.
6) The Dominion, Cardassians and Ferengi are added as non-playable races: you will encounter them
during conquest mode on the new 7 races map and their ships are playable in skirmish mode.
7) In conquest mode alliances will be fixed and set up as follows: relations between the stock races will
remain the same as in the original game, the Cardassians are allied to the Romulans and Ferengi and
hostile to everyone else. The Dominion are allied to the Ferengi and hostile to everyone else, the
Ferengi are allied to everyone except the Borg, don't trust the Ferengi though: when they're in your
fleet you'll never know which side they will choose in battles, unless you're fighting the Borg. All
empires except the Ferengi and the Borg have access to starship classes from allied medium or minor
powers.
8) All races have their own shuttles.
9) Most of the planets and space backgrounds (nebulas, etc...) have new high-res textures (a
combination of designs by Xeryx and myself).
10) Pulse phasers, photon, gravitmetric and quantum torpedoes have new textures and sounds,
disruptors, cutting beams, tachyon pulses and tractor beams have new textures.
11) Shields are blue now, but will turn red when almost depleted.
12) Fleets in conquest mode can now hold up to three ships of any hull class, even battleships.
13) Assaulting bases and planets will now turn those sectors over to your side more quickly.
14) You will now start conquest mode in a ship with a full equipment loadout, of the same class as in
the original game.
15) Sensor ranges of all bridge computer types have been increased.
16) Phasers and Romulan disruptors are thinner.
17) Shields regenerate more quickly.
18) Freighters now have better phasers and hull armor.
19) All battleships (BB) now come with a full equipment loadout and fully stocked with shuttles, mines
and marines.
20) AI ships with full equipment loadouts will now cross your path from time to time in conquest
mode.
21) I've added some more escort ships in the impossible (in the patched version of the game anyway)
mission "Elusive Quarry" to make it beatable. This script does not require my mod, so anyone can use
it.
22) Waiting time before conquest mode missions has been reduced.
23) Officers can now take more damage.
24) Ships in campaigns can now travel 2 hexes in one move.
25) Borg armour has been reduced by 10%, to make the game more balanced.
26) The campaign help menu now has entries on the Dominion, Cardassian Union, Ferengi Alliance
and neutral space.
27) In the story campaigns the period before you're forcibly moved to the hex of your next mission has
been increased.
28) In the skirmish menu the game points limit is now set to a default value of 999999 instead of
65000.
29) The Klingons get an extra mass 400 primary weapon, the "Beam Disruptor". It has a much slower
firing rate but does a lot more damage, especially at long ranges than the Disruptor IVF. It is also slightly more accurate.
30) The Romulans get an extra mass 400 primary weapon, the "Bolt Disruptor". It does more damage,
but has a slower firing rate than the R-Disruptor IVF. It is also slightly less accurate.
31) The slow phasers have been turned into blue Dominion polaron beams, these have the same firing
rate and weapon stats as their corresponding phaser type.
32) Dominion ships and stations now have their own "controlling empire" race logo.
33) Ships will now pass through planets instead of colliding with them.
34) Freighters of all races are now playable in skirmish.
35) The following ships will be added:
Federation:
- Ju'day class corvette (FS), more widely known as the raider used by the Maquis, slightly weaker than
the Saber class. It is only playable in skirmish mode, but you will encounter raiders crewed by pirates
in conquest mode.
- Runabout gun boat (PG), only playable in skirmish mode, slightly weaker than the Ju'day class
- Nova class (FF), Olympic class (FF), same specs as the Saber class
- Miranda class (DD), same specs as the Norway class
- Steamrunner class (CL) and Centaur class (CL), same specs as the original Intrepid class, the Intrepid
class itself gets 100 more mass to spend on weapons, the Defiant class gets 250 more mass to spend on
shields and the orientation of its primary hardpoints has been changed
- Cheyenne class (CL), same specs as the Intrepid class
- Nyberrite Cruiser (CL), same specs as the Intrepid class
- New Orleans class (CA), same specs as the Excelsior class
- Ambassador class (BC), same specs as the Nebula class
- Gorn Wyvern class (BC), slightly more powerful than the Nebula class
- Heavy Sovereign class (BB), almost identical to the original Sovereign (which is still present), but
slightly more powerful weapons and with better hardpoints
- Prometheus class (BB), same specs as the Heavy Sovereign class
Klingons:
- Nausicaan Frigate (FF), same specs as the Bird of Prey
- Heavy Negh'var class (BB), almost identical to the original Negh'var class (which is still present), but
slightly more powerful weapons and with better hardpoints
Romulans:
- Tzenkethi Raider (FF), same specs as the Talon class
- Tholian Interceptor (DD), same specs as the Falcon class
- Valdore class (CA), slightly more powerful than the Hawk class
Ferengi:
- D'Koren class (FF and a DD version for the AI), slightly weaker than the Saber class
- D'Kora class (identical CL and CA versions), slightly weaker than the Centaur and Steamrunner
classes
- D'Naren class (BC), an extra-large Ferengi warship, comparable to the Nebula class
Dominion:
- Jem'Hadar Attackship (FF), weaker shields and armor but better weapons than the Saber class
- Breen Patrol Ship (DD), same specs as the K’Vort class
- Jem’Hadar Cruiser (CL), same specs as the Intrepid class
- Breen Warship (CA), comparable to the Fek'lhr class
- Breen Command Ship (BC), comparable to the Vor'cha class
- Jem'Hadar Warship (DN), same specs as the Sovereign class
- Jem'Hadar Battleship (BB), slightly more powerful than a Heavy Sovereign
Pirates:
- Pirate Raider (FF), identical to the Ju'day class
- Ferengi Light Privateer (FF), identical to the D'Koren
- Breen privateer (DD), identical to the Breen Patrol Ship
- Ferengi Heavy Privateer (CL), identical to the D'Kora
- Pirate Heavy Cruiser (CA), same specs as the Akira class
Cardassians:
- Hideki class (FF), same specs as the Saber class
- Rasilak class (DD), same specs as the Norway class
- Son'a Destroyer (DD), same specs as the Norway class
- Galor class (CL), same specs as the Centaur and Steamrunner classes
- Keldon class (CA), same specs as Akira class
- Veracidor class (BC), same specs as Nebula class
- Son'a Dreadnaught (DN), same specs as the Galaxy class
- Hutet class (BB), almost identical to the Heavy Sovereign class
Other:
- The Doomsday Machine (BB), a slow moving but very powerful monster and the Crystalline entity, a
weaker but more agile monster with 360 degree firing arcs. These monsters are only playable in
skirmish mode but will make an appearance as a monster in conquest mode where they will replace the
stock monster on a random basis.
-The Pyramid Prime has been replaced by the Probe (as seen on ST Voyager), but enough references to
the Pyramid Prime have been left in the spec files to avoid problems with scripted missions.
- Species 8472 Scout (DD) and Species 8472 Bioship (BB) are playable in skirmish mode and can be
encountered in conquest mode by Borg players.
NOTES:
- In skirmish mode Breen and Nausicaan ships are availabe under the Klingon race slot, all Jem'Hadar,
Cardassian, Gorn, Nyberrite, Pirate, Rakellian, Son'a and Ferengi ships are available under the
Federation's race slot while Tholian and Tzenkethi ships are available under the Romulan race slot and
the Crystalline Entity, Doomsday Machine and Species 8472 ships are available under the Borg slot.
- All races have the stations they need to make conquest mode run smoothly.
36) Changed/new missions:
- Campaign:
Surprised Reversed: same as the original, but Dominion, Cardassian and Ferengi fleets can now be
encountered.
Convoy Escort: protect a convoy from attackers, there doesn't have to be convoy in your hex on the
map for this mission to show up
Distress Call/Emergency: a ship of your empire, less or equally powerful powerful as your own ship
(but it also depends on the difficulty setting) is under attack by enemy ships who, together, are twice as
powerful as the distressed ship, usually that means two ships of the same hullclass, but with pirates or
Rakellians it could be more than two ships. The Dominion, Ferengi and Cardassians are all possible
attackers.
Scan: same as before, but now all of your enemies can attack your ship, the strength of the attackers
depends on your ship's hullclass and the difficulty setting, scan range is increased to 30.
Resistance: your territory is invaded by Species 8472 when playing as Borg, when playing as other
races the Borg are the invaders.
Intruder Alert: there are now three variations of this mission. One is the original mission, the other ones
features the Doomsday Machine or Crystalline Entity as monsters.
Convoy Assault: now also features Dominion, Ferengi and Cardassian convoys.
Shipyard Assualt: now correctly features Dominion, Cardassian and Ferengi shipyards and defenders.
Light Patrol: you will face ~3 enemy ships, enemy team strength is based on your ship's hullclass and
the difficulty setting, you will also be assigned AI helper ships.
Heavy Patrol: same as counter punch patrol but now you face ~6 enemy ships.
Base Attack: same as before but with AI helper ships for the player, depending on the difficulty setting.
Planetary Attack: now also features AI helper ships.
Banzai: several waves of Jem’Hadar Attackships attack one of your outposts, stand your ground.
Seek & Destroy: you are tasked with destroying an enemy battleship rampaging through the region.
The enemy battleship will be escorted by two frigates. You will be assigned AI helper ships, their
numbers and hullclasses depend on your own hullclass and the difficulty setting. You will be severely
outgunned unless you are flying a battleship of your own, but staying right on top of the battleship, in
its "blind spot" gives you a fair chance of success. The Borg Cube cannot be encountered in this
mission (it's too powerful and has too many wide firing arcs).
Additional missions (by El-Karnak and The Pelican) are: Scout, The Neutral Zone, Pirate Raid, Routine
Patrol and Hostile Territory.
- Multiplayer/Skirmish:
Base Assault: when no defending race is specified, defenders will be Dominion, Cardassian, Ferengi or
Pirates with their corresponding starbase (Ferengi starbase for Pirates).
Wolf 359: AI helper ships now belong to the fleet race, instead of always the Federation, if the fleet
race is Borg the helper ships will be from Species 8472, if no fleet race is specified the fleet will consist
of Federation ships that were around in the 2360s.
DS9 Assault: Similar to Base Assault, only now the starbase is Deep Space 9 itself. Defenders will be
assisted by a small Federation fleet, attackers get AI helper ships from their own race, if the attacking
race is Federation the helper ships will be Dominion, if no attacking race is specified the attacking fleet
will consist of Jem'Hadar, Breen and Cardassian ships (Dominion War-style).
Fleetpick: use the Fleetpick utility to play as any ship or station in the game and have up to 6v8 battles.
Spawn: use the Spawn utility to fight endless waves of enemy ships.
Free For All Double: same as regular Free For All, but with one twist: every ship is cloned so you can
have up to 12 ships in a game.
Free For All Triple: every ship is now cloned twice so you can have up to 18 ships in a game.
--------------------------
CREDITS
--------------------------
El-Karnak and The Pelican for their mission scripts, Pelican also wrote the 9 races map tutorial. The
assimilate, distress call/emergency, seek & destroy, scan/survey, counter punch patrol and fleet action
scripts are my own creations, I sometimes named the files after those of other authors so saved games
in earlier versions of the mod won't get corrupted.
CaptainFiredrake: Blue shields.
Brad Villa: Tutorial.
Baz1701: Ferengi base stations.
Centauri Vaughn: Fleetpick and Spawn 2.0 utilities.
Ghostrider: Weapon textures.
Aad Moerman: Tholian Interceptor.
Damocelesx/Dark Racer: Son'a Dreadnought, Son'a Destroyer.
Darkdrone: Ferengi shuttle, Breen Patrol Ship, Breen Warship, Breen Command Ship, Dominion base
stations, Deep Space 9, Centaur, Planets, Runabout, Galaxy, Nebula, Federation Freighter, Klingon
Defense Platform, Borg Defense Platform, Species 8472 Scout, Species 8472 Bioship, Cardassian Star
Dock, Raptor, Cardassian bases, Federation Shuttle, Federation Space Dock, Klingon Defense
Platform, Klingon Star Dock,
K'T'Inga, Negh’Var, Romulan bases, Federation Defense Platform.
Redragon: Breen Patrol Ship, Breen Warship, Breen Command Ship, Nova, Sovereign, Cardassian
Defense Platform.
Kane: Dominion Freighter, Cardassian Defense Platform, Dominion Defense Platform, D'Koren,
D'Naren.
Nine of Nine: Jem'Hadar Attackship, Defiant.
Zorg: Hideki, Galor, Keldon, Cardassian shuttle, Cardassian freighter, Veracidor, Hutet, Rasilak,
Ju'day/raider, Gorn Wyvern.
ThomasTheCat: Intrepid.
Moonraker: Federation bases.
Pneumonic81: Ambassador, Miranda, Steamrunner, Akira, Norway, Bird of Prey, K’Vort.
DarkMatrix: Borg Cube, Borg Star Dock.
Interstellar Machine: Olympic.
Kophjaeger: Fek'lhr.
Queball: Nyberrite Cruiser, Saber.
LC Amaral: Shrike, Nausicaan Frigate, New Orleans, Warbird, Falcon, Cheyenne.
Scotchy/JamesTiberiusKirkErazoren: Galaxy, Nebula.
Chris Jones: Prometheus, and showing me how a ship can move more than one hex.
Fallen_Warrior: Planets, Doomsday Machine, Crystal Entity, Federation Star Dock, Valdore.
ModelsPlease: Dominion Shuttle.
Cordanilus: Crystal Entity.
Smiley: Jem’Hadar Cruiser, Jem’Hadar Warship, Jem’Hadar Battleship, Federation Star Dock.
MajorRacal: Romulan Defense Platform.
Scorpion: Talon, Rakellian Shuttle.
WickedZombie: Ferengi Defense Platform.
Xeryx: Space backgrounds.
TarMinyatur for his tips on hex editing.
Taldren, Ritual Entertainment, Maddoc, Totally Games, Bethesda, Microprose and Activision for all the
stock SFC, Armada, Legacy and Bridge Commander material.
The thousands of people who kept downloading previous versions of this old mod and gave me the
motivation to come back to work on it after all those years.
--------------------------
LEGAL
--------------------------
This Mod and server contains BETA unreleased material which is protected by the initial install End
User Licensed Agreement of Starfleet Command III. Licensed material included in this Mod is not
authorized by Taldren or Activision to be stripped, reverse engineered and inserted into nonauthorized
materials as such uses are considered to be illegal. This Mod is authorized by Taldren for use in Single
Player, Multi Player and the Server in which it was developed to be used with. Material used outside
the specifications listed or reverse engineering can result in penalties such as IP address banning from
Dynaverse, Banning from Taldren Forums, Computer and Software Confiscation, (US) Federal
Copywrite Infringement Lawsuit charges with punishment including a fine not to exceed $250,000.
Please use this mod for only the purpose intended.
This notification is defined as a Non Disclosure Agreement. Balancing issues, graphical issues such as
UI placement or locations of where the weapons fire is considered to be public information and can be
posted in public.. hard coded material such as map item interaction, etc, which are unchangable by the
Server Admin is considered private information and can only be discussed via Email with any Taldren
Beta Test member, Taldren Admin Staff, or the Server Administrator and is not to be posted in any
forum that is accessable to the public, whether of not the forum is public or private. Game bugs found
when using should be Emailed to the creator of the mod or posted on their forum only due to this being
an Unreleased Test Build covered with this NDA. Since this is a Mod, Certain components are licensed
material. Components that are not licensed IS NOT MADE OR SUPPORTED BY ACTIVISION OR
TALDREN. Please check with Server Admin about which components are Licensed and which are not.
YOU WILL NOT ATTEMPT TO SELL ANY PART OF THIS MOD. You have my (JanB) permission
to use this mod for your own mods as you see fit, all I ask for is to be included in the credits, but other
modders mentioned in the credits may want you to contact them before using their work.
Love the graphics upgrade and the new ships. Is it possible to change something in an INI file to reset the speed and weapons power changes that were made though?
Thank you!
In the Assets/CommonSettings folder you'll find the files "PowerItems" and "WeaponItems". Change the value of "Efficiency" for an impulse engine item in "PowerItems" to change speeds, change the value of "Damage" for a weapon in "WeaponItems" to change the damage output of that weapon.
Help!
This sounds great.
After not being able to get SFC3 to work for ages, I came across this after searching online.
I did a fresh install of SFC3 from the original disk onto my HP desktop which is running the latest update of Windows 10 Home.
I then downloaded the mod and ran the update application.
The game starts and gives me the menus, but as soon as I try to launch a mission, the 'loading' screen comes up, gets stuck on the very first portion of the progress bar, and then the game crashes to desktop displaying this:
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module igdumd32.dll at 0023:62321727
EAX=0A288F00 EBX=00004020 ECX=00000080 EDX=00084C00 ESI=00004020
EDI=00000000 EBP=0019F930 ESP=0019F928 EIP=62321727 FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:62321727 (0x00084C00 0x0A288F00 0x00004020 0x00000000) igdumd32.dll
0023:6232C5EB (0x03FB0850 0x0776D098 0x00000000 0x0776BF18) igdumd32.dll
0023:62328579 (0x03FB0850 0x0019FA04 0x010A7660 0x71A30E10) igdumd32.dll
0023:71A30EA5 (0x0F4412E8 0x010E3FC8 0x00000000 0x0019FA88) d3d8.dll
0023:71A0EB0D (0x0F4412E8 0x010E3FC8 0x00000000 0x0019FA88) d3d8.dll
0023:71A39629 (0x0F4412E8 0x048C66E4 0x048C66E0 0x010A7660) d3d8.dll
0023:71A27B09 (0x048C66E4 0x71A2ED90 0x00000000 0x0019FB18) d3d8.dll
0023:71A2EDE0 (0x048C66E0 0x00000004 0x00000000 0x00000000) d3d8.dll
0023:71A0DC29 (0x048C66E0 0x00000004 0x00000000 0x00000030) d3d8.dll
0023:510240F6 (0x09C21F70 0x00000000 0x51012259 0x09C21F68) ModelRendererR.DLL
0023:5102A43F (0x00000000 0x5100F5D6 0x00000000 0x09C5A190) ModelRendererR.DLL
0023:5100EA11 (0x008C66E0 0x062868E8 0x00000000 0x00038000) ModelRendererR.DLL
0023:5100A955 (0x00008000 0xFFFFFFFF 0x00038000 0x00000000) ModelRendererR.DLL
0023:5100263C (0x048C66E0 0x00000001 0x00038000 0xFFFFFFFF) ModelRendererR.DLL
0023:0042C405 (0x05F40048 0xFFFFFFFF 0x00038000 0x00000000) SFC3.exe
0023:0051D7BE (0x00F40048 0x05F40048 0x004C12CB 0x05F40048) SFC3.exe
0023:0051DB45 (0x05F40048 0x00405AA2 0x05F40048 0x00401790) SFC3.exe
0023:004794FE (0x0099DE20 0x00407366 0x74C3F900 0x00631B65) SFC3.exe
0023:004059E0 (0x00400000 0x010A3A72 0x00000001 0x00000000) SFC3.exe
0023:00632653 (0x002C9000 0x740F8720 0x5E904C76 0x0019FFDC) SFC3.exe
0023:740F8744 (0x002C9000 0x5DCDA0E1 0x00000000 0x00000000) KERNEL32.DLL
0023:773A587D (0xFFFFFFFF 0x773C632D 0x00000000 0x00000000) ntdll.dll
0023:773A584D (0x007B9AB9 0x002C9000 0x00000000 0x78746341) ntdll.dll
Any ideas JanB? I'm desperate to get back into this and your mod sounds fantastic!
Hmmm, try reinstalling (and by "update application" you mean the setup.exe from my mod right, not the 1.01 patch which is already included in the setup.exe, right?). This game is notoriously buggy with installations. If that doesn't help then go into the folder where you downloaded the mod and look for the "JanB Extras" folder, then inside that folder look for the "HD1610" (if you have a 16:10 resolution on your monitor), or "HD169" (if you have a 16:9 resolution) and copy the Assets/Sprites/sprites.q3 file to your game folder/Assets/Sprites. Let me know if it works.
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if any of u need help with sfc3 on windows 10 "DM" me ill get back to u soon as i can i fixed the issue on my pc i had all the problems you have plus directx 9 stuff mail me on sashetrajkovskiii@gmail.com or leave a private message. I understand the frustrations
I've noticed that the mod plays fine overall, but for some reason the transporter function no longer seems to work. my compliment says i have 12 marines on board, but once i'm playing a skirmish there is no body available to beam over and infiltrate the enemy ship.
Any ideas what could be causing this?
Jaeden "Sifo Dyas" al'Raec Ruiner
I just tested it in a skirmish, I successfully captured a Borg ship with Federation marines.
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Hello and thx for this great work...
win 10
original game + 3.2 mod
game is working
but iam missing the upper textures off my and the AI ship´s..they looks black only..any idea?
after killing a ship i got this message.. :/
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_BREAKPOINT in module JanB_Scan.scr at 0023:0A788B73
EAX=00000001 EBX=0A78BF70 ECX=84BDBCA7 EDX=00000000 ESI=00000000
EDI=0019F2D4 EBP=0019F1BC ESP=0019F000 EIP=0A788B73 FLG=00200246
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:0A788B73 (0x0000000A 0x0019F1F8 0x0A786F73 0x0A786F6C) JanB_Scan.scr
0023:0A79B49A (0x0A786F6C 0x0019F2D4 0x00000000 0x0A78BF70) JanB_Scan.scr
0023:0A786F73 (0x0019F290 0x744AA34D 0x0019F2D4 0xE241A46B) JanB_Scan.scr
0023:0A78BF9E (0x0019F2D4 0xE241A46B 0x0087ACE8 0x02CF0038) JanB_Scan.scr
0023:744AA34D (0x0019F2D4 0x00000000 0x0019FF70 0xE06D7363) KERNELBASE.dll
0023:007C00AE (0xE06D7363 0x0019F2D4 0x007BA563 0x0019F2DC) SFC3.exe
0023:007B9BB3 (0x003A6000 0x740E8720 0xAFCA2B3B 0x0019FFDC) SFC3.exe
0023:740E8744 (0x003A6000 0xE8B3C030 0x00000000 0x00000000) KERNEL32.DLL
0023:771F582D (0xFFFFFFFF 0x77216394 0x00000000 0x00000000) ntdll.dll
0023:771F57FD (0x007B9AB9 0x003A6000 0x00000000 0x78746341) ntdll.dll
ok...i think it was my mistake with the texture bug..grafic is now fine and has no errors...
but sometimes in a fight the game crash...anybody with the same Problem?
win10 64
i7 4770K
MSI Radeon 6970 Lightning
only SFC3 + 3.2 mod
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_BREAKPOINT in module Meta_DistressCall.scr at 0023:1AAED3F3
EAX=00000001 EBX=1AAF08E0 ECX=2C24BB0C EDX=00000000 ESI=00000000
EDI=0019F2D4 EBP=0019F1BC ESP=0019F000 EIP=1AAED3F3 FLG=00200246
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:1AAED3F3 (0x0000000A 0x0019F1F8 0x1AAEADF3 0x1AAEADEC) Meta_DistressCall.scr
0023:1AAFEBBA (0x1AAEADEC 0x0019F2D4 0x00000000 0x1AAF08E0) Meta_DistressCall.scr
0023:1AAEADF3 (0x0019F290 0x756CA34D 0x0019F2D4 0xC46D9AA3) Meta_DistressCall.scr
0023:1AAF090E (0x0019F2D4 0xC46D9AA3 0x0087ACE8 0x02EE0038) Meta_DistressCall.scr
0023:756CA34D (0x0019F2D4 0x00000000 0x0019FF70 0xE06D7363) KERNELBASE.dll
0023:007C00AE (0xE06D7363 0x0019F2D4 0x007BA563 0x0019F2DC) SFC3.exe
0023:007B9BB3 (0x00294000 0x74AC8720 0xA4035EA0 0x0019FFDC) SFC3.exe
0023:74AC8744 (0x00294000 0x0FDA0F85 0x00000000 0x00000000) KERNEL32.DLL
0023:77A9582D (0xFFFFFFFF 0x77AB6377 0x00000000 0x00000000) ntdll.dll
0023:77A957FD (0x007B9AB9 0x00294000 0x00000000 0x78746341) ntdll.dll
Some Conquest Mode missions still have bugs in them, this shows with a load error when you start the mission, you can click on "ignore" and the mission should load. But sometimes the game just crashes when it hits bugs from the base game itself (remember the game was always quite buggy, even without any mods).
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Hello Jan_B,
would it be possible to create a res mod for 2560x1440? I would like to use my monitor's native resolution. Thank you very much.
Oh, and another thing, "Oirams' SFC3 Ship Edit", any chance to making it work with your mod? It just says, I've not selected a correct SFC3 folder :(
But any help would be awesome. Take care.
In principle it's possible to get the 2560x1440 resolution, but it's not trivial. It's a 16x9 resolution so you need to have a one of the 16x9 resolutions (like 1920x1080) installed, then you need to hex edit the SFC3.exe using a program like for example HxD, at offset 6DCF (or 00006DCF) you'll find the values 80 07 (1920 in hexadecimal, backwards, also called little endian) and at 6DD8 you'll find 38 04 (1080 in hexadecimal backwards), you need to change these into 0A 00 and 05 0A respectively. Make sure you replace the characters because the total number of characters in the SFC3.exe file must stay exactly the same or the game won't run! Now open sfc.ini and set resmode=3.
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When I try to launch SFC3.exe it says that mss32.dll is missing. Did I do something wrong?
OK. I probably did but it works now.
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trying to get the game to load. on a fresh install it would play the into movie full screen no problems then would go to a black screen with just music and the mouse icon. i installed the 3.2 patch and now after the into movie i get:
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:000007F4
EAX=000007F4 EBX=0019BF88 ECX=0FD645F0 EDX=07716078 ESI=0FFEA5E8
EDI=00000000 EBP=0019BF34 ESP=0019BF1C EIP=000007F4 FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
A recent Windows 10 update broke the patch, to fix it you need to get the dgVoodoo2 wrapper. When you've downloaded it, copy the following files: dgVoodoo.conf, dgVoodooCpl.exe and all the files from the x64 and x86 folders inside the MS folder into the main SFC3 folder.
Link:
dgVoodoo2: Dege.freeweb.hu
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Sorry, there must be an obvious answer I am overlooking. You said to copy all the files from both the x86 folder and the x64 folder, but at least one is the same exact name. Which do I keep?
Also copying those things broke SFC3 worse than before. Now it just says "Unable to find texture by index" as soon as I launch, then crashes, requiring 3x ALT+F4 to get out of it. I am thinking it was the d3d9.dll that did it, I am eliminating files one by one...
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I also have this error, is there no way to get this to work on windows 10?
trying to get the game to load. on a fresh install it would play the into movie full screen no problems then would go to a black screen with just music and the mouse icon. i installed the 3.2 patch and now after the into movie i get:
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:000007F4
EAX=000007F4 EBX=0019BF88 ECX=0FD645F0 EDX=07716078 ESI=0FFEA5E8
EDI=00000000 EBP=0019BF34 ESP=0019BF1C EIP=000007F4 FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
A recent Windows 10 update broke the patch, to fix it you need to get the dgVoodoo2 wrapper. When you've downloaded it, copy the following files: dgVoodoo.conf, dgVoodooCpl.exe and all the files from the x64 and x86 folders inside the MS folder into the main SFC3 folder.
Link:
dgVoodoo2: Dege.freeweb.hu
A recent Windows 10 update broke the patch, to fix it you need to get the dgVoodoo2 wrapper. When you've downloaded it, copy the following files: dgVoodoo.conf, dgVoodooCpl.exe and all the files from the x64 and x86 folders inside the MS folder into the main SFC3 folder.
Link:
dgVoodoo2: Dege.freeweb.hu
It works fine with updated d3d8.dll from windows directory. Its not broken, just updated version
Crash after unity base mission, when attacking romulan base in square right under
[code]
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module ModelRendererR.DLL at 0023:510341CB
EAX=000006DE EBX=1531CFF8 ECX=0000000C EDX=00000030 ESI=3294EFF0
EDI=71F5C320 EBP=0019E71C ESP=0019E5A0 EIP=510341CB FLG=00210206
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:510341CB (0x03000000 0x21A080D8 0x21A080D8 0x00000000) ModelRendererR.DLL
0023:510347F9 (0x1531CFF8 0x02000000 0x21A080D8 0x21A080D8) ModelRendererR.DLL
0023:5102184C (0x1331D580 0x00000000 0x21A06158 0x00000000) ModelRendererR.DLL
[/code]
Also game time is advancing too quickly.. there is virtually no time to play any side missions
i'm getting this error please help
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:0019C1FD
EAX=00190026 EBX=0019BCA8 ECX=05212A1F EDX=04BCC538 ESI=052E2308
EDI=00000000 EBP=0019BC54 ESP=0019BC3C EIP=0019C1FD FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Jan i get same error as above, the problem is I have got the base game working through the use of the SFC launcher as posted by AlDaja
'This is a causality of running SFC3 on Windows 10. To avoid even having to deal with this frustration after installing SFC3 and the Taldren patch DON'T launch the game just yet. You will need to download and use the dgVoodoo and launcher to fix the issue (links provided). Before opening the dgVoodoo + reShade zip, disable your virus software as it will attempt to isolate and remove the necessary .dll files. This is especially true for Norton users. Open the dgVoodoo + reShade (Jan2020) zip and extract the entire contents to your SFC3 directory. Then download and place the SFC Launcher (August 2019) on your desktop and run the game for the first time through the launcher* (follow the first time using launch guide on the forum page or install instructions here: SFC3 Typhon Pact). The provided HD install package/launcher will auto-detect for future game play without having to manually set each time. If your game plays in windowed mode, simply click Alt+Enter and it will switch to full screen.'
however when i try to install the upgrade mod this error occurs, and there is no compatibility with the SFC launcher. I think my DG voodoo patch is not working, if you could provide a exact link to the correct file would maybe help some of these people out.
Thanks
Edit: Okay so I have managed to get the mod working, using this method.
Install SFC3
Install the 3.2 mod
Install our "HD & Gamespy patch" for SFC3
Install the "dgVoodo+reshade" package
However, one problem is when choosing the federation only pulse phasers are available. All the rest of the races are fine
I have tried to mod a this on both my original machine and my new laptop. On the Windows 7 machine I was able to load the mod and get it to work. I get a texture error when I attempt to load the Mod, and a blank screen without the mod with the start music. The Windows 7 machine throws the following error when I try Campaign mode for any race, but am able to use Skirmish mode.
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module SFC3.exe at 0023:007A3A86
EAX=0334FEF8 EBX=00000000 ECX=00000006 EDX=00000000 ESI=FFFFFFFC
EDI=00000001 EBP=0018F5FC ESP=0018F58C EIP=007A3A86 FLG=00010297
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:007A3A86 (0x0018F634 0x00000001 0x00000000 0x0ABB891C) SFC3.exe
0023:007272A5 (0x0018F67C 0x0018F6B4 0x00000001 0x00000000) SFC3.exe
0023:007242D8 (0x0018F6B4 0x00000000 0x00000001 0x006C8900) SFC3.exe
0023:00724C57 (0x0018F708 0x00FCE250 0x00000001 0x00000000) SFC3.exe
0023:007195BE (0x0018F708 0x006F8340 0x0018F708 0x0ABB87B0) SFC3.exe
0023:00743780 (0x0ABB87B0 0x00000000 0x0084F9E8 0x00000001) SFC3.exe
0023:006EE571 (0x0323BEBC 0x0ABB87B0 0x0ABB8701 0x0ABB891C) SFC3.exe
0023:006EE3EC (0x00000005 0x0323BEB8 0x038117D8 0x0018FBDC) SFC3.exe
0023:0079EDD8 (0x0323BEB8 0x006BA898 0x00000000 0x00A4E398) SFC3.exe
0023:007E786C (0x03270074 0x00000000 0x00000001 0x00A4E398) SFC3.exe
0023:0048E857 (0x75F97BBB 0x0316F170 0x00000000 0x00000000) SFC3.exe
0023:0048DA43 (0x75F97BBB 0x0316F170 0x00000000 0x0018FDEC) SFC3.exe
0023:00479467 (0x00A4E398 0x00000000 0x00405A7F 0x0316F170) SFC3.exe
0023:00479447 (0x0099DE20 0x00407366 0x75F97809 0x00631B65) SFC3.exe
0023:004059E0 (0x00400000 0x002C2EB6 0x00000001 0x00000000) SFC3.exe
0023:00632653 (0x7EFDE000 0x0018FFD4 0x77CF9882 0x7EFDE000) SFC3.exe
0023:75AC337A (0x7EFDE000 0x763218C0 0x00000000 0x00000000) kernel32.dll
0023:77CF9882 (0x007B9AB9 0x7EFDE000 0x00000000 0x00000000) ntdll.dll
0023:77CF9855 (0x007B9AB9 0x7EFDE000 0x00000000 0x78746341) ntdll.dll
Microsoft Forefront found a trojan embedded in this download. Trojan:Win32/Tiggre!rfn found inside SFC_Upgrade_Mod_3.2_All_In_One.2.zip->JanB Extras/Tools and tutorials (for fellow modders)/3d.object.converter.5.001.gold.edition.crack-tsrh/3D Object Converter 5.001 Gold Edition_Patch.exe
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Wanna explain why there's a trojan in your mod, Jan?
Anyone who sees this, report the post, and don't download the mod at all.
Wanna explain why you're an idiot? There is no trojan.
(remove)
Jan_B
Thank you very much for all of your work in this. I am wondering whether you know the fix to this:
Game will only run if I lower my entire PC to 1024x768 [not a problem per se, just for diagnostic purposes]
I can open, select campaign, start campaign, buy a ship, refit, supply, review officers, navigate to first mission and run it. But when I am in it, my ship is invisible, as is the intrepid class ship I am supposed to disable. Also, the little HUD display in the upper left of the 'space' window is sort of outline-photo-negative, I cannot read any text.
Many thanks in advance.
Download contains a Trojan nice XD
mine game wouldnt even load just get the acces voilation erro
Has anyone been able to get this to run with the GoG version of the game? Once installed it started to ask to make my whole desktop into 16Bit.
Same problem. I don't know about you, but my screen isn't even capable of 16-bit, and running it in compatibility mode produces a crash.
Same, also had a virus detected in my download and also doesn't work with GOG at this time unfortunately
The virus is just the crack, that's fine. Not sure why people are freaking out about a virus, when cracks have always been detected as viruses since the dawn of antivirus.
Hi all,
Ive managed to get Starfleet Command 3 working with the All in one 3.2 upgrade mod.
Here is how ive gotten it to work.
WHAT YOU NEED
I cant post likes but this is what you need.
1.
The game from GOG
2.
dgVoodoo 2.72 (tweaked for SFCLauncher)
Can be found on hotandspicyforums
STEPS
1.
Instill the Starfleet Command 3 gog game
After the instill run it once and then exit.
2.
instill the all upgrade mod in one 3.2 files
After the instill try to run it once and then exit. it may not run at all.
3.
Copy all the files from the dgVoodoo folder into your gog folder
4.
Run from the SFC.exe in the instill folder instead of the gog launcher shortcut.
5.
Enjoy! hopefully!
Note:
If you get a message about it needing 16 bit colors then you can try
taking one of the SFC.exes from the Upgrade mods extra folders.
The 169 one worked for me on an 1920x1080 monitor.
Hard to test but I think it worked for me.
A full reinstall and fallow the main steps again might work better for you.
This is my first time im posting any kind of fix so I hope it is helpful to someone.
I have no connection to any mod just a player looking to help.
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module ModelRendererR.DLL at 0023:510341CB, QueryInterface()+179881 byte(s)
EAX=00001F40 EBX=17A16D18 ECX=0000000C EDX=00000030 ESI=1BE61FF0
EDI=1C7D0C20 EBP=0019E71C ESP=0019E5A0 EIP=510341CB FLG=00210216
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:510341CB (0x03000000 0x17C0B008 0x17C0B008 0x00000000) ModelRendererR.DLL, QueryInterface()+179881 byte(s)
0023:510347F9 (0x17A16D18 0x02000000 0x17C0B008 0x17C0B008) ModelRendererR.DLL, QueryInterface()+181463 byte(s)
0023:5102184C (0x000058A4 0x0019E880 0x17C0B008 0x17C0B008) ModelRendererR.DLL, QueryInterface()+103722 byte(s)
Does anyone happen to know how to fix?
This is because of a (break) model not playing well with the graphics wrapper. It's (in Assrts/Models) DominionCA_brk.mod, Ambassador_brk.mod or PlanetCrater.mod that's the culprit with these crashes. You can replace these model files with similar models (for example DominionCA_brk.mod by DominionCA.mod), but I will soon release a new version that fixes all of these crashes and adds compatibility with the GOG version of the game.