Important Note: For Windows Server only!
We are proud to announce that today we are releasing a small server-side only patch for 2.0 addressing some of the issues reported by the community and found by developers and community during intense sessions of 2.0 gameplay. The patch includes the fixed version of bg_assault (see post below) and many other small changes. Only servers owners need to install this patch. Server admins please note a fixed mapcycle.txt using bg_assault_r2 (fixed version) instead of the normal assault is included, be aware of this if you put it on your server. To install, shut down your server, extract the contents of the server patch .zip file and restart your server.
The Game version in the Server Browser is changed to 2.0 SP1 indicating a server has been updated.
Detailed Changelog:
2.0 SP1 5/8/2010
Server-only patch:
Fixed baoynets not being able to hit heads during the retrace period.
Fixed fowler having worse accuracy when crouched compared to standing.
Fixed longpattern without bayonet having worse accuracy than normal longpattern.
Reduced pistol constant damage range to 8 yards (from 15).
Roughly halved the number of shots fired when loading buckshot, and increased the total damage by about 10% for both fowler and carbine.
Flattened stamina regeneration curve. The rates are now 11.7 – 23.3 per second based on health instead of 6.3 – 23.3.
Tweaked stamina drains:
- reduced rifle and musket stamina drains to 35 (from 45)
- reduced pistol stamina drain to 25 (from 45)
- fixed jumping stamina drain at 40 (from 30-40)
- reduced ducking stamina drain to 25 (from 30)
Made the bots useful:
- they will attempt to capture nearby flags
- they will attack nearby enemies
- they will only fire their weapon/perform melee attacks if their enemy is close enough
- they won’t move away from the flag if close enough, even if an enemy is in sight
- they will only reload if no enemies are in sight or if the current weapon lacks a melee attack
- they will wander randomly if they have no decent target (flag or enemy)
- they can fullcap bg_ambush
Fixed bg_assault crashing when the British successfully defend. Map name changed to bg_assault_r2.
Reduced pistol constant damage range to 8 yards (from 15).
So once again i find that the pistol is useless
as historically accurate as it may be it does not make for good gameplay. Officer i s my favourite class yet its onl;y truly effective on maps like ambush where you dont get shot to **** by enemy fire. It just seems this is making even more hurdles for the officer to jump over
As for the rest of the patch good work yet im not sure how the shot will play now.
The pistol will still deal out deadly chest and stomach shots from close distance, the damage will just degrade slightly earlier. Chest Damage should still be good to about 15-20 yards.
Well, chances are that someone you hit at that distance is not at full health anyway, and 7 yards constant damage range is not a big difference. We will see how this feels in-game however.
SP1 is good but what about SP2? is that good?
SP2 caused some problems with certain Linux distributions, so we still officially distribute SP1. SP2 only contained a few minor fixes.