Return to Castle Wolfenstein Cooperative 1.0.2 MAN-AT-ARMS has released a new version of Return to Castle Wolfenstein - Cooperative Mod. There are versions available for "Windows", "Linux" and "Mac". It's time, once again, for you and your "RtCW" buddies to return to Castle Wolfenstein, but this time you're not alone, you can fight against all your deadly enemies side by side. Several custom "RtCW" missions are available now too.
Return to Castle Wolfenstein Cooperative 1.0.2
MAN-AT-ARMS has released a new version of Return to Castle Wolfenstein - Cooperative Mod. There are versions available for "Windows", "Linux" and "Mac".
It's time, once again, for you and your "RtCW" buddies to return to Castle Wolfenstein, but this time you're not alone, you can fight against all your deadly enemies side by side. Several custom "RtCW" missions are available now too.
How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file and move your rtcw pk3′s inside the ‘main’ folder.
"Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late." - Fretn - RtCW Coop Devteam.
Source: Rtcwcoop.com | Wolffiles.de
Files Add by KillerSlovakia
Midu RTCW COOP server Admin
Join us and Play Great Staff Team New Maps
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changelog
Coop:
02374c9 (tag: 1.0.2) 1.0.2 Release
049805d Change default build options
07e4169 Add Aspect Correction to HUD Options menu (cg_fixedAspect)
c1e22cc Add doc
386b765 Add docs
572044b Remove redundant g_skipcutscenes in g_local.h
380d04b Use grey-white for armor and good health values
321345e Fix some HUD items coloring / alpha
e911e7e Just load the ingame leave menu from MP directly
0738865 Add comment
f818665 Remove unneeded UI_SetScreenPlacement
5b0243f Some more menu fixes
ad07ad6 Fix a couple compiler warnings
215ad0f Fix applying changes from ingame system menu / Remove 'Set Recommended'
bf08ac7 Add light blooms selection from system menus
2c13e77 Make system menu background alpha match the other menus
dbf41e8 Use vanilla style system menu with renderer selection added
85fd7a4 Center the quick settings menu
be9b623 Only add points for hits to live enemies
a8c05cb Move placement of holdable item select
b7ca9dd Add armor value to team overlay
3e49643 Merge pull request #7 from zturtleman/persistant-cast-ai-data
9bbb29c Fix some cast AI starting dead after completing a level
c480985 Rework the fancyfx stuff
65f88b2 Prevent loading the multiplayer maps
b84c8ab Fix NUM_SP_PAKS define Not used the same way as NUM_ID_PAKS
aa8d430 Fix NUM_*_PAKS defines
1e38a79 Implement g_voteFlags (For allowing only specific vote types)
50afe84 Fix off by one check for "official" coop pk3 download
42326a8 Use MP style prints / centerprints
e68698a Move ammo value up but not clip value
8d015c7 Use a fixed size and position for health / armor bars (centered)
dd5d507 Fix placement and adjust health bar size for crosshair names
7323b57 Fix a few drawing / placement issues
4c26f8c Fix conditional from commit d75686b
f458195 Fix IRC autoconnect
532f511 Don't adjust weapon views when using cg_fixedAspect 1
d75686b Fix a few compiler warnings
84b2f38 Fix for bug #4 where you could exploit dropweapon to have unlimited ammo
300f93c added the 'map' command
f32b85d fixed a typo in the mp_pak0.pk3 checksum error message
425b41f removed the bonus lives when g_sharedlives is on, now this is synchronised with the UI
f914613 swapped i and j counters, which results in too many bonus lives when g_sharedlives is on
c3fb0e3 Update README
afd75b4 Fix compile on Raspberry Pi/OpenGL ES
4968ef2 Fix off by one error message in SP pak checks
iortcw Engine:
e422b43 All: More input improvements
108383c All: Improve client input responsiveness
8ecc757 All: Combine mouse movement events in event queue
8d47e67 All: Fix crash when pmove_msec is 0
03a4958 All: Use x64 arch string for Windows .exe files
35bc1c0 All: Bump version to 1.51c
08408c5 (tag: 1.51b) All: 1.51b release
0bb5a28 All: Only allow safe protocols for cURL downloads
7456532 All: Remove newlines from chat messages in Game VM
24872e3 All: Rend2: Force VAO usage on OpenGL 3.0+
b922900 All: Rend2: Use extension functions with OpenGL versions before 3.0
ec4f63d SP: Remove g_skipcutscenes
efb55f8 All: Rend2: Reject OpenGL contexts w/ software renderer when core context requested
aecd5bc All: Fix floating point precision loss in renderer
2fa995d SP: Fix license header for huffman.c
b1f528c All: Remove references to non-existent function CheckTournament
33d62b4 All: Fix friction in AAS_PredictClientMovement
260c39a All: Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
73f8ca8 All: Fix compiler warning about set but not read variable in g_util.c
0717985 All: Remove unused imgFlag_t value IMGFLAG_SRGB
16d4690 SP: Don't allow ingame menu during savegame loading
82cf638 All: Don't require to be a local client to use g_localTeamPref
68e3688 All: Don't try to remove non-existant command 'shaderstate'
bd1915a All: Echo server say/tell messages to console
35a8e23 All: Revert to OpenAL Soft 1.17.2
088b135 All: Rend2: Don't use initialized arrays in glsl shaders
99c4922 All: Update OpenAL Soft to 1.18.0
ee78db2 All: Rend2: Fix crash when using cg_shadows 4
21799a0 All: Rend2: Remove redundant GL_State in RB_IterateStagesGeneric
a8e41b4 All: Make 'globalservers 0' fetch all masters
eb2c005 All: Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
80c558c All: Fix score bonus for defending the flag carrier in CTF
0347e5b All: Remove legacy cg_shadows 4
36633d7 All: Rend2: Revert sun (moon) size changed in last commit
0f54dc2 All: Rend2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
1ead606 All: Rend2: Remove GLSL_ValidateProgram()
d75aec1 All: Rend2: Use an OpenGL 3.2 core context if available
f7c2082 All: Fix set-but-not-used variable warnings in vm_armv7l.c
b784296 All: Improve warning for too many skin surfaces
f040cfb All: Allow more than 32 surfaces in skin files
d6adba9 All: Add warnings for animMap and videoMap shader keywords
c6e64b4 Update rend2-readme
a67453c Remove duplicate rend2-readme
9094763 All: Rend2: Remove two unused cvars and update readme
2f50137 All: Make UI continue searching for local servers until found
b9cb236 All: Rend2: Draw sun shadows for first person IQM player models
29c2ecc All: Rend2: Fix black planar projection shadows (cg_shadows 3)
41a358f All: Rend2: Fix checking r_shadowCascadeZFar pointer instead of value
035dd95 Add 'addbot random' to README
60ae34d All: Add range check for bot skill in addbot command
7c1ec37 All: Don't pick duplicate random bots until all bot types are added
b22b6ba All: Fix duplicate (delayed) random bots being choosen
1d2b137 All: Check delayed bot's team when counting bots for bot_minplayers
03d2032 All: Fix not adding random bot when all bot info are in use on team
ca5aa29 All: Fix bot_minplayers passing delay as team to addbot in non-team gametypes
a391173 All: Fix random bot not looking for bots by funname
86168c6 All: Make 'addbot random' command select a random bot info
7f04fb1 All: Split G_AddRandomBot into multiple functions
f082d80 All: Allow spectators to use noclip
9cf3f73 All: Have spectator always be in first person view
a73b906 All: Check for unlimited time power up using INT_MAX
51a04c3 All: Make cg_teamChatsOnly only affect team gametypes
a0ba77d All: Fix g_teamAutoJoin and g_teamForceBalance
87b5101 All: Scale the fadebox in UI when using cg_fixedAspect 2 (wide)
2fa7c31 SP: Add a couple of missing token checks
a868a26 All: Don't warn when weapon cfg is missing altswitch animations
96e253c All: Add some missing newlines to printfs
d1144d2 All: Allow unaligned load/store in QVM interpreter/x86 compiler
bf4d400 All: Rename variables for QVM 'dynamic' memory
b27e0ff All: Don't use CVAR_PROTECTED flag for cl_renderer
2d0e344 All: Rend2: Remove SF_VAO_MESH
c2bba26 All: Only allow connectionless print/echo from server/rcon address
4006b9c All: Add con_autochat and con_autoclear cvars
fcb3a15 All: Fix strncpy usage in botlib
415827f All: Fix notarget cheat
71ff98b All: Make bots stop attacking player after disconnect
6486f3d All: Remove unused define MAX_COMMANDARGUMENTS from be_ea.c
c91afd1 All: Don't copy p->org to itself in cg_particles.c
f58ab93 All: Fix overdraw in CG_DrawRect
5168397 All: Range check client number for trap_BotUserCommand
69fd713 MP: Some Cmd_CallVote_f cleanup
eaedb55 MP: Fix unused variable warning
734bcc5 All: Don't start game entity loops at index 1
2f826e2 All: Refactor ClientNumberFromString
1618ed9 All: Fix score info being dropped by server
7a3a0a8 All: Don't build score info for bots, they don't parse it
61dfb29 All: Fix Coverity warning that endVelocity is uninitialized
4aee17a All: Fix (unused) check for map restart in CG_TransitionSnapshot
56d0754 All: Fix comment for CG_SetInitialSnapshot
4aad7c6 All: Unify checks for missing token
82abba3 All: Fix 'missing token' in parsers
77b1042 All: Don't use uninitialized ps from BotAI_GetClientState
f53f9fd All: Stop caching sv_maxclients in bot code
23e899e All: Use const char pointers when possible in botlib's libvar code
4b2a1f9 All: Bump version to 1.51b
fba26a1 (tag: 1.51) All: Update whitelist for release mp_bin0 and remove git tags
adbe1fa MP: Don't check whitelisted checksums when standalone
2a2f6d9 MP: Add whitelist for dll extraction
ea30c07 All: Add mouse wheel support to UI list boxes
b510b46 All: Only auto update empty internet server cache
6a135cc All: Rend2: Remove unneeded code from RB_RenderDrawSurfList
482ac7a All: Update internal curl to 7.54.0
a350b57 All: Fix spawn/freed entity logic
6d91d26 All: Ignore blank host names in UI_GetServerStatusInfo()
0c9e8e3 All: Fix levelshot displayed in server browser
4b7edd4 All: Fix favorite servers player count message
89bd343 All: Fix filtering favorite servers
480f3e4 All: Make server list sub-sort clients by max clients
f13bda9 All: Replace constant value with UIAS_GLOBAL1
475c1d2 All: Automatically get initial Internet servers
b04ebb2 All: Make server browser default to Internet
999d48e All: Readd the powerpc / powerpc64 defines for *BSD
e6965d5 All: Update internal curl to 7.49.1
2ab4147 All: Update zlib to 1.2.11
a38e14d All: Don't repeat alt+enter key event
75513c9 All: Fix compiling debug code for writing VoIP data
50e601c All: Fix a few more warnings in opusfile
92ee46b All: Fix some compiler warnings
e431995 All: Fix dllHandle possibly being uninitialized in Sys_LoadDll
9e30886 All: Function headers / alignment with sys_win32
657db16 All: Fix some typos in comments
8c9d370 All: Remove dead variables
5ba4e03 All: Save connect and playdemo argument before calling CL_Disconnect()
51fe163 All: Don't include pak_checksums in standalone build
b4abba7 All: Check for truncated paths in Sys_LoadDll
30ac4ed All: Don't load libraries with non-standard file extensions
59630a6 All: Fix compiling when KEY_WOW64_32KEY is missing from system headers
a1b99cc All: Add rebuilt SDL reference libs for Linux cross-compiles
05be5a7 All: Update local Opus header locations in client.h
542724a All: Update Opus to 1.1.4 / opusfile to 0.8
4c4ea22 All: Remove dead legacy ansiotropy settings
0cf8608 All: Remove the redundant screen updates in CG_DrawInformation
6bf0ccf All: Don't spam screen updates when using r_swapinterval (VSync)
19fb631 All: Rend2: Add VAO cache for static surfaces
9867d14 All: Remove the ioquake3 TODO / NOTTODO files
40201d2 MP: Don't start a vote when map change or restart is in progress
9e6d80b All: Corrected GOG game ID
ca3cb6f All: Detect GOG install path
cc5a474 All: Add missing RegCloseKey to Sys_SteamPath
838d21a All: Fix build when cloned as submodule
a2af6ca SP: Fix regression in AICast_ScriptAction_FireAtTarget
cee00dd All: Fix/Add developer prints in UI
51d1071 All: Makefile: Use generic windres if specific one is not present
cdf2ce2 All: Remove FS_Read2
43ed9ff All: Fix extension check for Com_WriteConfig_f
d6ee8fc All: Source alignment and cleanup - Part3
11a8341 All: Merge some file writing extension checks
b248763 All: Don't open .pk3 files as OpenAL drivers
b6ff2bc All: Don't load .pk3s as .dlls, and don't load user config files from .pk3s
1efb19a SP: Remove assert added during initial code merge
57e8cf1 MP: Extend notify prints when using cg_fixedAspect 2 (wide HUD)
18a725c SP: Fix ammo value placement for akimbos
7e69fe7 All: Source alignment and cleanup - Part2
50cf866 All: Revert to vanilla fullscreen toggle behavior
fd4f3bf All: Don't process a resize event if r_fullscreen is 1
7b05b20 All: Fix command line variables not being set correctly
5573ca6 Merge branch 'master' of Github.com
b18599b All: Source alignment and cleanup - Part1
055a878 All: Fix source filename/includepath length in l_precomp.c
b401dfc MP: Fix clang warning
b3b521e All: Optimized Alt-Enter patch by SmileTheory
52ba055 All: Don't change resolution or fullscreen in the Quality presets
fc03d94 All: Default texturemode to Triliniar for Normal Preset
8ecd9ff All: Adjust video defaults and presets
29bc1e8 All: Do a proper check for hex strings in cl_consoleKeys
a4b3312 All: Allow hex strings longer than 4 to be used for cl_consoleKeys
2e6b6c5 All: Always exec a vid_restart when r_fullscreen is toggled
296dc8e All: Rend2: Generate less shaders when r_sunlightMode is disabled
83af015 All: Correct test for GL_EXT_texture_env_add support
53ef53b MP: Fix vm search order for QVM and extracted game modules
a624425 All: Reset samplefrac to 8-bits to prevent overflow
46fef7f All: Rephrase SSE availability message
5ff952f All: Don't use mostly obsolete 'register' keyword
2d3558a All: Rend2: Render dlights only when r_lightmap is 0
0e39e4b All: Fix typo in Mac SDL library path
dac6346 All: Fix build Mac universal binary / PPC
303adb7 All: Update SDL2 to 2.0.5
7a71031 All: Add more resolutions to modelist and modify system menu to allow selection
133cb06 All: Fix CD-Key entry
590b403 All: Rend2: Fix bug in generating normal maps for non-square textures
411bcb7 All: GLimp_HaveExtension() -> SDL_GL_ExtensionSupported()
e7b3584 All: Rend2: Detect Intel graphics and avoid/use certain operations there
07225dd All: Rend2: Don't bind null framebuffers when not using framebuffers
7497dfe All: Don't have clients use private slots when sv_privatePassword is unset
50167f6 All: Rend2: glGetIntegerv -> qglGetIntegerv
2deaffe All: Rend2: Don't draw viewmodels in portal views Thanks Cyrax for pointing out, should fix Bugzilla.icculus.org
e4f3869 All: Rend2: Don't interleave texCoords and lightCoords in tess
6956312 Bump version to 1.51
69a55e5 All: Remove dependency on libwinpthread-1.dll for newer MinGW-w64 builds
6cf213f All: Bump git version to 1.5b
d6094cd (tag: 1.5a) All: Bump version to 1.5a for release
871afee All: Don't repeat DNS lookups for masters that don't resolve on startup
3781c29 All: Fix another indentation warning
9d5c777 All: Fix some indentation issues and warnings
c4b95ef All: Change references to q3config.cfg in comments
74b5c8f All: Fix removing/creating PID file for base game when switching to/from mods
9b31d63 All: Rend2: Add more ambient to lightmapped materials
ebf3af4 All: Rend2: Prioritize loading .png images over all others besides .dds
9e10248 All: Rend2: Load images with "_nh" suffix as parallax normalmaps
67f1ddd All: Only send one flatline heartbeat on shutdown
256ad4f All: Rend2: Faster mipmap generation
1ed84d2 All: Rend2: Remove check for GL_ARB_texture_non_power_of_two
c0afb3a All: Rend2: Remove half float support
06c5e22 All: Fix removal of stale pid file from 'main'
40963cb All: Rend2: Fix vertex color types in tr_backend
7a988f8 MP: Always center ObjectiveInfo hint
b9af6a0 All: Rend2: Fix fog color
51422d8 All: Rend2: Workaround for multiple deforms on MD3 mesh
0e65f1e All: Rend2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16
119ef0b MP: Always use 16 character keylength when calculating GUID
fda688b All: Rend2: Non-square merged lightmaps
93ce1b3 All: Handle ERR_DROP during Com_GameRestart
bc8a8a2 All: Avoid shuting down opus voip codec multiple times
f69dd5f All: Offer post-crash safe settings on a per-mod basis
eec1be2 All: Avoid undefined pointer below array bounds in snd_wavelet.c / Avoid array underflow in UI_BuildFindPlayerList From smcv
2359b4e MP: Remove sending of gameCompleteStatus messages to masters
6ece3a5 MP: Remove sv_levelTimeReset
16c7a99 All: Rend2: Some tr_image refactoring/cleanup
1c7756f Merge pull request #18 from smcv/reproducible-date
1dec064 Merge pull request #17 from smcv/notshlib
8060fd8 Merge pull request #16 from smcv/speling
22d1cc9 Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
e5799d7 Introduce NOTSHLIBLDFLAGS, used to link executables only
267ebc2 Fix some spelling errors
60d1f38 Fix some spacing typos
0da8efa All: Rend2: Clamp entity lighting to more resemble OpenGL1
426cbc1 All: Rend2: Remove per fragment tangent space calculation code
fec857d All: Rend2: Remove map color scaling and r_forceSunMapLightScale
dad016f All: Fix string buffer overflow
a68dff7 All: Fix more reversed VectorCopy4() usage
48955eb All: Some qgl.h cleanup
9e1bb5e All: Add new GL function loader to OpenGL1 Sync and clean up qgl.h
a53cc80 All: Remove dead code (which had undefined behaviour)
d91425d All: Rend2: Fix reversed VectorCopy4() usage
0414447 All: Add build option to enable / disable use of auth server
bd6dd64 All: Fix undefined behavior when shifting left by 32
82933f3 All: Rend2: Make R_FreeSurfaceGridMeshData() static
63faa5f All: Copy hand.lightingOrigin after hand.origin is set up
ac955b4 SP: Rend2: Store normals/tangents as int16_t[4] Also fix a couple things missed in MP
5255f17 MP: Rend2: Store normals/tangents as int16_t[4]
b8f5c61 All: Fix some clang warnings
2a6cc31 MP: Fix typo in last commit
ab6ca55 All: Snap to correct aspect immediately after stretched effects
39e89d2 All: Fix joystick w/o controller mapping not working
8018219 SP: Fix talk anims not working in OpenAL
c9d29d4 All: Rend2: Preallocate grid surfaces like other BSP surfaces
83c804e All: Better gamepad support
3edfc3e All: Controller hot plug support
6f9c6fe All: Better defaults for joystick axes
3b0c3ca All: Rend2: Fix shader error logs
b9cb48e All: Rend2: Let unlit materials use parallax maps
f47d71c All: Fix up bitrot in null_glimp.c
b676ddc All: Rend2: Use loader for all extension funcs
240776b All: [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong
e46356a All: Rend2: Require OpenGL 2.0 / Add new GL function loader
f2a27fa All: Fix building on OSX
f6a2ce2 All: Use windowed mode by default
96eb4af All: Add build option to use XDG base directory spec (.wolf is default)
06baa88 All: Rend2: Update readme
2ca8aa8 All: Make using yacc optional (disabled by default)
bb2915d All: Fix bot team order to kill last player it killed
4d45b02 All: Remove unnecessary define in q_platform.h
72dc3e1 All: Use __APPLE__ macro instead of MACOS_X
0e2157a All: Update internal Freetype to 2.6.4
9a4aa66 All: Some fixes for portal skies
7ed7428 All: Fix QVM sscanf to parse floats that begin with decimal point
0f7f088 All: Add missing conditional to exit when opening URL
ebf973b All: Only play logo/intro if their filenames have been defined in q_shared.h
7fc9d1b All: Prevent CL_RunCinematic from reading cinTable[-1]
801371b All: Rend2: Remove duplicate glRefConfig.textureFloat = qfalse
4d629a6 All: Remove loading (unused) glDrawBuffersARB
c06f897 All: Add temporary backup text files to .gitignore
d888e92 All: Rend2: Set cubemap mip selection to match output from ggxcc
475bceb All: Add Pan7's special key mappings
2aa7083 MP: Move returns for update server
db9b62b All: Always resolve IP of master when sending heartbeats
d3f6f64 All: Ensure R_PrintLongString doesn't split words between buffers
9f474f1 All: Change cvar color1 to just color
75f5ae6 All: Improve keyboard/joystick input in UI
b40425b All: Consolidate and add client support to *BSD platforms in Makefile
1bf1c67 MP: Use official master server for sv_master1
a2f3a1c All: Add COPYING.txt from original GPL releases to repo
dfb114b All: Rend2: Speed up surface merging
3ed3939 All: Explicitly set cull type for skyboxes
1ed9705 MP: Fix reticle view in limbo menu
ff963c7 All: Fix for client not receiving gamestate after a download completes
0d2262b All: Prefer mingw-w64 for cross-compiling
a03f045 All: Rend2: Fix specularScale override not being used in RB_IterateStagesGeneric
2319832 All: Cross-compiling using MingW should only pick one GCC executable
498d3ad All: Fix 3D crosshairs
692a487 MP: Fix cg_crosshairHealth
2ab725a All: Don't show blood flash when cg_showblood/com_blood is 0
8961253 MP: Fix PB GUID hash on 64-bit client
146b4b5 MP: Allow empty CD-Key/GUID on LAN server
29f05ca MP: Implement CD-Key/GUID check through sv_allowAnonymous cvar
e62dc7d MP: Add server cvar to force unique client names 1 = Empty client names only 2 = All names
7f9e3c3 All: Change secondary master to master.iortcw.org
e7e5298 All: Rend2: Some FBO cleanup and add non-depth blur to blur shader
035f9dc All: Rend2: Render metals as nonmetal on cubemaps, ComputeShaderColors cleanup
fe0fde8 All: Rend2: Improve cubemap outside error
3cb5ba3 All: Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec
0e470ac All: Rend2: Merge testing branch
3b8aa51 All: Rend2: Fix horribly broken metallic shader
23a655c All: Fix r_lightmap
9831dc2 All: Rend2: Merge recents updates Add r_shadowBlur Add r_glossType Speedup for SSAO & blur shaders, fix sunlight normals in lightall Create FBOs if target image exists, not cvar settings Fixes to depth blur and ssao More ssao/depth blur improvements
af101ee All: More informative warnings with line numbers in shader checking
0acf315 All: Rend2: Shader optimization and add dither to tonemap
a7e00c9 All: Rend2: Fix some GL errors and no sun shadows on older OpenGLs
4274e12 All: Rend2: Add named cubemaps and per-map env.json parsing
a383f6a MP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr
626d086 SP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr
0bd69d3 SP: Disable VertexLightingCollapse like in MP
1ae4e33 SP: Completely kill off light effects from broken spotlights
56fe34d SP: Fix broken spotlights still showing light beams
c0eefb4 SP: Shift ammo / clip value left to allow 4 digits
8b3dd68 All: Update FreeType to 2.6.2
e769958 All: Update openal-soft libs to 1.17.2
c7197db All: Fix frame_msec possibly being zero in cl_input.c
878cee5 All: Fix building for OpenGL ES
4507f45 All: Fix a few opus warnings
875b421 All: Update curl to 7.46.0
0c4ce9e All: Fix some warnings in opusfile.c
ccc58b8 MP: Fix default for building libvorbis
211bc97 All: Update libvorbis to 1.3.5
aff8f8a All: Update paths to internal opus / opusfile headers
b1e19ed All: Update opus to 1.1.2 / opusfile to 0.7
becc718 SP: Add cg_drawCrosshairBinoc and cg_drawCrosshairReticle cvars
454d0be All: Fix a couple of sound bugs
ee9f8e8 All: Simplify 061060d
99b4b2b All: Rework the flares code / Add depth check for surface flare visibility
061060d All: Remove ambientLightInt
94bba26 All: Remove r_cgenVertexLit cvar
8377ce7 All: Rend2: Remove specular ambient
6218894 All: Update SDL2 to 2.0.4
4f2aae6 SP: Fix NUM_SP_PAKS Oops...Not used the same as NUM_ID_PAKS
4bd31fc All: Fix define for NUM_ID_PAKS
7b20ab5 All: Fix default value for r_cgenVertexLit
5101c40 All: Fix CXX define in Makefile
71e7558 All: Have custom intro cinematics for standalone games
721dead All: Rend2: Merge DDS support / r_cubemapsize / exportCubemaps command
583c1ad All: Update openal-soft libs to 1.17.1
3851527 All: Bump version to 1.42e
bf6027c (tag: 1.42d) All: 1.42d release options and finalizing
9116dad MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
96df21c MP: Center limbo view instead of stretching when using fixed aspect
c1e0101 Fix some minor markdown issues in README
55fd080 Update README
4e49ab4 All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32
dd628c4 All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior
9ef70a2 All: Fix error handling in RE_SaveJPGToBuffer()
561f1da MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens
d02d965 All: Use 2 digit hour:minute display for last server refresh time
9688ed7 All: Rend2: Sync tr_image_*.c files with OpenGL1
fd56996 All: Make jpeg loading errors non-fatal
488923d MP: Fix downloading from an update server
7b8e2c1 SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd)
2e3c5fd SP: Fix loading cutscene autosaves
a75866f All: Fix some compiler warnings
703d27b All: Rend2: Some tr_image.c cleanup
e72efe2 All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics
86e2453 All: Add list of iortcw command changes for reference
926deb7 All: Add changed cvar docs for reference
0d636da All: Remove unused menu item hacks
7529771 All: Fix scaling for cinematics when using cg_fixedAspect
ab6b457 All: Fix the defines for OSX in minizip
0af5a8b All: Only link against internal SDL libs when cross-compiling on Linux
c92c008 All: Update internal zlib to 1.2.8 / minizip to 1.1 - Move minizip out of qcommon - Adds large file support
a4eb850 All: Rend2: Change default value of r_baseGloss
1e2b250 All: Update lightall_fp.glsl
b7cea7d All: Rend2: Use correct sunlight color for sunlight specular
4ccfb49 All: Rend2: Parse radius entries from misc_cubemap entities
ecfdf31 All: Rend2: Add r_glossIsRoughness
d210625 All: Rend2: Add option in code for alternate overbright method
b48acf1 MP: Remove the 'light dedicated' code
19a4aef MP: Add option to build update server
afcb933 All: Print the names of any missing pk3 files
d397a95 SP: Give a few more seconds for sound fadeout at end of mission
9bedf9a Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI )
7c05199 All: Some clean up
5206fd5 MP: Fix cinematics and some scaling issues
cf5d811 SP: Fix warning about German checksums being unsigned
f7c1447 All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars
695092a All: Add German checksums / Fix pak checks
a9b7f4d All: Rend2: Automatically load textures with a _s suffix as specular
3b22540 All: Access Steam 32-bit registry key from 64-bit Windows correctly
0d4b832 SP: Cvar the aspect incorrect case for binocs back in
becaaf5 All: Add aspect corrected binocs
4f6ccf0 All: Add missing 4:3 case / reticle scaling for sniper / FG42
21c4a1f All: Some more placement and visual fixes
cd010c9 MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration
0588254 All: Fix ammo memset to zero
79f79da SP: Add aspect corrected UI to cg_fixedAspect
e5fad90 All: Use slightly different OpenAL build for OSX
913661e All: Remove unused libSDL2.a / libSDL264.a from repository
04c668d All: Update openal-soft headers and libs to 1.17.0
e57586a All: Fix typo in sv_bot
811adce MP: Add client cvar cl_showPing
b42b39c All: Fix upper right placement
96d0edd All: Fix building with external opus/opusfile
599b64f All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup
77188b1 All: Consolidate architechture CFLAGS in Makefile
84cdc1a All: Don't fog the 2D items in OpenGL1
2fc6bf2 All: Fix vm_armv7l object for dedicated in Makefile
0d60fe6 All: Fix whitespace consistency in previous commit
6468628 All: Some more Makefile consolidation and cleanup
0e858d9 SP : Fix typo in Makefile
583fb34 All: Change the defaults for use of curl
7db2a5a All: Enable Freetype support by default
001a7e0 All: Add Ludwig Nussel's ARMv7 VM support
2f57260 SP: Some fixes with old UI code
4ef2918 MP: Don't clear sound buffer on reads/writes
bb2014f All: Fix a couple of warnings when compiling for OpenGLES
22ede07 All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime
79c9283 SP: Clean up some unused stuff
fb87948 SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
8ed65ca SP: Merge knightmare's g_episode cvar loading fix
5ba26b2 All: Fix a couple of item placements
4c2a29a MP: Add fixed aspect HUD / SP: Some cleanup
a461a79 All: Fix handling of language.cfg files (if present)
be82871 SP: Fix flip-flopped positioning in CG_DrawPickupItem
eb95dff SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup
2d97b71 SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
8e77d80 SP: Add checksums for Italian version
203f8d2 SP: Update checksum for French version of sp_pak3.pk3
2ce8b61 SP: Add pk3 hash check for Spanish version (ES)
c6570fc All: Fix reserved size for swap buffer command being too small on x86_64
e478e31 All: Fix crash from reading past end of tr.refdef.drawSurfs
880e67a All: Fix not swapping buffers because out of cmd buffer space
801f4a0 All: Maybe fix old MSYS when there is an empty for loop
fe2af09 All: Remove unused define MAC_EVENT_PUMP_MSEC
ffe2f58 Rend2: Fix textures being white in Garand scope view
33abf65 SP: Add checksum warning for non-official sp_pak4.pk3
3f09552 All: Bump version number to 1.42d to avoid confusion with Knightmare's build
cb1f455 All: Fix check for empty rconpassword in CL_Rcon_f
6a9f774 Merge pull request #6 from a-detiste/master
f99a9b2 typos: sucessfully -> successfully
8922e3b All: Fix compiling on Windows without Steam path/appid
8828966 All: Fix crash with curl
c97fac9 All: Whitespace consistency
4d684f9 All: Some more Steam path merges
e4e9797 All: Don't add fs_steampath unless defined
8f91861 All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
8f465ce All: Use correct array size for facets in cm_patch.c
dcfc811 All: Fix typos and whitespace
9b531cd All: Add Steam's install folder to search path
db1dacf All: Fix glyph width calculation in Text_Paint_Limit
7e4c60c All: Some curl fixes from timangus
43e76dd All: Ensure reads from /dev/urandom are unbuffered
8dedeea All: Fix Cvar_Unset not notifying cvar_modifiedFlags
9250781 MP: Add customShader support on brushmodels to Rend2
14fbe5c All: Only unlock AL source if needed and print developer message
587dacb All: Fix additional watertype operators
b1de9b3 All: Fix (unused) watertype checks in PM_WaterMove
6d910ee MP: Change route cache version back to 12
c8d86da All: Unify MP/SP checking route cache CRCs only if little endian
7acf827 MP: Port SP improvements to AAS_ReadRouteCache
dfc6377 All: Fix writing route cache on 64 bit and big endian system
f5b5c6b All: Merge Pan7's curl warnings
2914532 MP: Remove commented unused var for save game in SV_Map_f
90b7055 SP: Fix server time when loading or quick-loading save game
0b2536d All: qcurl_multi_add_handle error check
9946dd8 All: Merge a couple more SDL PR's from Pan7
df0af03 All: Merge a bunch of SDL PR's by Pan7
e076101 All: SDL_Init zero check
60c054d All: build: if tput fails, fall back to a reasonable text width
13ea9c3 Merge pull request #2 from smcv/generic-arch
3fc9cf7 All: Fix handling too many teams in UI ( Unused )
47dff9d build: define ARCH_STRING in Makefile on Linux and other GNU platforms
280e54e build: canonicalize all ARM variants to "arm", matching q_platform.h
c41188e Makefile: confine $(LIB) to the one platform that needs it, namely irix64
dee9cd8 All: Remove logically dead code from CL_GetServerStatus
359912d All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused)
67d4700 All: Fix alloc size for default skin and single shader skin
5079d19 All: Rend2: Remove logically dead code in R_CheckFBO
3089f83 All: Don't segfault in FS_CreatePath when there are no path seperators
1c88e92 All: Make more vm_x86 macros use braces
6dc89fe All: Fix range checks for numBorders in CM_AddFacetBevels
4009313 All: Backport ignoring values outside lightgrid
b73a090 All: Fix ignoring last light grid point on each axis
c33031d All: Remove unused fpucw from snapvector.asm
01a49b8 All: Fix Windows file list extension check
d6d620c All: Don't fog 3D crosshair sprite
e182813 All: Apply greyscaling to fog blocks
dfbbf3d All: Fix CG_WaterLevel() checks
648addc All: Add support for Aarch64 architecture and GNU/Hurd platform
6edd6e1 All: Make cinematic times be int like CL_ScaledMilliseconds
de486ae All: Remove unused function WRITE_1BYTES from cl_avi.c
9a699f2 All: Remove check for cg_recordSPDemoName.string array address (Unused)
6f1531c All: Check SDL_GetNumDisplayModes return value for errors
3998e13 All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey)
1ca3e00 All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't
b510d76 All: Don't use UNIX memmove with MSVC
cd26550 All: Add mingw prefix for cygwin32 and mingw32
2116392 All: Fix buffer overflow in CL_CheckForResend
c2ce868 All: Sort tr_image_*.c filenames in Makefile
41605e1 All: Don't crash if more than 128 modes are available
3c828a6 All: Add mingw64 (msys2) platform support
61e2139 All: Remove some unneeded / unsupported compiler optimizations
2d74c41 All: Commit new gram.c / gram.y
487f713 All: Horizontal scroll should not cause K_MWHEELDOWN key press
a3a0a23 Rend2: Fix player on fire effect
89b226d Rend2: Fog brush models (fixes spikes in crypt1)
c06460b All: Fix warning / Clean up tr_font.c
4ebb47c MP: Fix typo in MP pak check
b56dfc3 All: Add internal FreeType 2.5.5 source and headers
c60f99d All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP
baa7425 All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it)
3b2d788 Rend2: Use signed value in case value goes below 0
cec395a SP: Adjust string size for icon
779d00d All: Fix copying the libraries to build dir on OSX
52b3dba MP: Add ability to use system SDL2 and OpenAL libs on OSX
b75c9bb SP: Add ability to use system SDL2 and OpenAL libs on OSX
b450d80 All: Use the RB_CHECKOVERFLOW macro in tr_animation.c
9d31e0e All: Remove duplicated compiler flags from Mac build scripts
7c44c27 SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h
c3c9450 All: Add a comment about non-functional bot code
c60a5f8 All: Fix return values in nested system calls from QVMs
9fbb7ad All: Rend2: Fix shadow cubemap size
e01245c SP: Fix attacker icon being default image if attacker left (Unused)
ecd1b54 All: Fix crosshair drawing not clearing color
81a5d2c All: Rend2: Align qgl.h with OpenGL1 version
1b13177 All: Docs update
1c76a90 All: Fix Com_RandomBytes weak-random case
ec33181 All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES.
7c443a7 All: Rend2: Fix culling again
19473f9 Create README.md
ece10a2 All: Fix the GIT versioning
3839717 All: Remove USE_SVN define from Makefiles
d10e1db All: Forgot to actually add .gitignore file to previous commit
b64354f All: Remove old ESDIR from Makefiles
c43c0d6 Remove old ESDIR define from SP Makefile
343ba8e Add .gitignore and GIT versioning
1583923 All: Don't run vid_restart during window resize
91859f7 SP: Fix AICast_ScriptAction_FireAtTarget
ddcb6e1 MP: Restore setting bsptrace->ent in server's BotImport_Trace
f2ed666 All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game
0f070fd All: Rend2: Remove unused function prototype from tr_fbo.c
747497f All: Fix AAS_Reachability_Grapple's sky surface check
9b463a5 SP: A little more argument cleanup in cg_servercmds.c
520a830 SP: Add new functions to g_funcs.h and g_func_decs.h
27c2437 SP: Fix fade in on cameras
bc69747 SP: Fix camera loading for all platforms and compilers
3a90cd3 All: Fix compiler warnings about use of abs
2a9a529 All: Fix some optimization warnings when building with clang
12d030f All: Revert some of the OpenGL ES changes
8696b26 MP: Remove duplicate tr_bloom.c file
222d849 MP: Remove old README for VideoCore stuff
99758a4 MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup
3ca55c3 All: Fix saving window position on exit
5aa8b1b SP: Fix unused variable warning from last commit
89db06e SP: Fix Raspberry Pi build to work with SDL2
48db99a All: Fix incorrect strncpy in S_AL_StartBackgroundTrack
107baf3 SP: Make sp_pak4 checksum unsigned (currently unchecked)
37af115 SP: Handle the pak checks for the French version without a seperate build
c1907ea SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg)
ade5c82 SP: Fix off by one error message in SP pak checks
d0c849b All: Some random cleanup and merges in sys
4b57254 All: Fix compiling lcc using mingw under cygwin (ioquake3 version)
105f33e All: Inform how many shader stages the max is in the warning message
0034951 All: Add arrow key support for win32 console
8f6fef4 All: Move Event processor call down below the mouse checks
775097d All: Fix crash in MSVC x64 qsnapvectorsse
6bb9ffd All: Fix off-by-one range checks in ui_main
a3b64a4 All: Fix handling too many characters or aliases in ui (unused)
4a9d5ae All: Make Window_Paint check if w is NULL before dereference
f5e1d0a All: Remove logically dead code from UI_GetServerStatusInfo
dc9c179 All: Fix parsing bots in arena info with trailing spaces (unused)
2128a8f All: Fix possible string buffer overflows in cgame and ui
5f92af2 All: Set float rounding mode on non-Windows platforms
5dec733 All: Various LCC fixes
d1735b2 All: Ensure that mbstowcs does not overflow its buffer
df4aba5 All: Stop LCC from warning about null pointer conversion to function pointer
dc4cb2c All: Fix cg.intermissionStarted only being enabled at first intermission
349454d All: Fix case where interval overflows
717cc6e All: Include stdint.h instead of inttypes.h in libmumblelink.c
ac84448 All: Fix compile error with ml64 assembler
9b75bcc All: Fix reading 4 byte UTF-8 text input
678fc22 SP: Change ofs from int to size_t in g_save
2af875c All: Fix teamleader name field being too short
5752a54 All: Fix negative glyph index in text functions
7f2f6b6 All: Fix saving/loading glyph 255 in RegisterFont
da010ca All: Rend2: Fix face culling
d0e58e9 (tag: 1.42b) All: Backport some commits to 1.42b release
7cc6e86 All: Tag r713 as 1.42b release
Thanks!
Np
Does this download include the Linux installer?
Nay, the linux ready-for-use binaries are to be found at MAN-AT-ARMS github page:
Github.com
alt:
Github.com
I've had the 1.0.2 64 bit version of the game for ages, how is this a new release?
(buried)
4 days and still no reply to my original post here. This speaks volumes about your attitude.
Maybe he's busy.
No, not at all, they are exactly what they always have been and always will be, Antdude. The project leader is an arrogant and very unhelpful ignoramus and their lead programmer has the personality of a house brick and all the social skills of a knuckle-dragging ape.
speaking of attitude...
What sort of co-op? Is it local?
Online and LAN, like any other. Though the online servers are rarely even populated.
Is this compatible with Hamachi and does it require console commands to connect to a virtual LAN server?
Thank you very much, all very beautiful works, and a link to maps of the supplements have? And the I have only Time gate and project 51 there is.
I tried it but there is a black screen on join server and the game crashes on Create Server
Totally unable to host a server. Forwarded all the ports correctly and everything, but nobody can join (not even me) and of course it doesn't show up in the server list. How do you do it?
Здравствуйте, решил поиграть в rtcwcoop но, пишет copy console log to clipboard
, что делать скажите пожалуйста.
А правильно, ты не туда установил.
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