Rudy and his brother Jamal are ex-marines, doomsday preppers and conspiracy theorists. While the UAC and The Protectors have tried to keep quiet about their recent project, a few have infiltrated UAC bases and leaked information. The Protectors and the UAC had plans to finally open their 'spiritual portal' in the middle of the city. Jamal went to the site, armed to the teeth, but was brutally killed along with several hundred others when their attempt to open the portal failed, resulting in a massive explosion. Since then there have been reports of almost zombie-like people wandering the streets and attacking civilians, many of them dressed in hoods and capes worn by The Protectors.Rudy is overcome with anger at the loss of his brother. Using his knowledge of UAC operations, he makes his way up into the hills to a secret base. He plans to take them down by force and kill anything they throw at him, avenge his brother and save the world from any more destruction caused by the UAC
Rowdy Rudy's Revenge: a 10 map partial conversion. 100% vanilla, heavy on the dehacked.
The Story:
When it was founded in 2055, the UAC was a force for good. Their research led to the development of teleportation, extreme advances in medicine and leaps in interstellar travel.
In 2080, the leader of the Cult known as 'The Protectors' spoke to then president of the UAC. There was an instant change from that day forward. The president suddenly announced a new project to open a gateway to the so-called 'spiritual realm'. Some employees of the UAC questioned this decision and left, however many remained. As time went on, less and less time and funding went towards egalitarian causes and more was funneled into the Spiritual Portal Project.
Rudy and his brother Jamal are ex-marines, doomsday preppers and conspiracy theorists. While the UAC and The Protectors have tried to keep quiet about their recent project, a few have infiltrated UAC bases and leaked information. The Protectors and the UAC had plans to finally open their 'spiritual portal' in the middle of the city. Jamal went to the site, armed to the teeth, but was brutally killed along with several hundred others when their attempt to open the portal failed, resulting in a massive explosion. Since then there have been reports of almost zombie-like people wandering the streets and attacking civilians, many of them dressed in hoods and capes worn by The Protectors.
Rudy is overcome with anger at the loss of his brother. Using his knowledge of UAC operations, he makes his way up into the hills to a secret base. He plans to take them down by force and kill anything they throw at him, avenge his brother and save the world from any more destruction caused by the UAC or The Protectors. Ultimately, he must find the heart of their operation and destroy it.
Good luck!
New Enemies and Weapons:
While Rowdy Rudy's Revenge remains largely a classic-Doomy experience, there are a number of changes to enemies and weapons. Here is a detailed list so you know what to expect when you play.
Cultist HP: 30 This is your basic cannon fodder. (Sprite created by Raven Software, Neoworm, Tormentor667)
Shotgunner HP: 40 (Sprite created by Mark Quinn, Vegeta, Ghastly_dragon, MagicWazard)
Weak Chaingunner HP: 50 Only drops a clip rather than a chaingun. (Sprite created by HorrorMovieGuy)
Tough Chaingunner HP: 90 Your classic chaingunner.
Blind Pinky HP: 150 He cant see but he sure can smell. (Sprite created by HorrorMovieGuy)
Toxicacodemon HP: 400 This little bugger makes his way into a lot of my wads. Spits a Baron's toxic ball.
Flame Caco HP: 580 Spits waves of fire and small fireball projectiles. Very deadly up close.
RPG Zombie HP: 120 Fires a revenant's homing missile, high pain chance.
Plasma Guy HP: 90 Behaves like a weaker arachnotron. (Sprite from anubis.wad)
There's also a bayonet weapon and repeater-rifle instead of fists and a pistol. They both deal more than twice as much damage as their original counterparts and the rifle is 100% accurate! Perfect for all the snipers out there. Credits: The texture resource used here is "High Resolution Textures w/o the High Resolution", converted by 40oz with thanks to Kurikai for maintaining the JDTP. Various graphics have also been lovingly borrowed from Freedoom, mainly a few HUD elements. The weapons are from blackglov.wad by Grimm, the Alpha Dooms and Complex Doom, with further edits and recoloring done by myself. The playpal lump comes from the original DBZ Doom. Various graphical resources were borrowed from older versions of Skulltag.wad. The HUD sprite of Rudy's face was based on Zharkov by Xaser with recoloring and further editing by myself. The mapping, dehacked work, endoom screen and many various graphic edits were done by yours truly.
A warm thank you to Mr.Crispy, Revenant100, Doom_Dude, bonnie, Voltcom9, Count651, MadDog, Gez, Scypek2, Demon of the Well, galileo31dos01, Firedust, TheOrganGrinder, iori, SOSU, Gaia74, kristus, Juza, valkiriforce, Komenja, rdwpa, R13, RonLivingston, KVELLER, EggZekutor, glenzinho, ReX and nax for playtesting, bugfixing, feedback or otherwise participating in the release thread somehow. You all rule.
Music featured: Text screen: "Stalag 3-D", by Lee Jackson, from ''Duke Nukem 3D'' MAP01: "Cross-Eyed Mary", from Jethro Tull (dunno who made the MIDI transcription, though) MAP02: Unknown (taken from Dwango20.wad) MAP03: "Strangelove", from Depeche Mode MAP04: Unknown (taken from Dwango20.wad) MAP05: "Preparation D", by Lee Jackson, from ''Duke Nukem 3D'' MAP06: "RoboCreeping", by Lee Jackson, from ''Duke Nukem 3D'' MAP07: "Water World", by Bobby Prince, from ''Duke Nukem 3D'' MAP08: "Act on Instinct", by Franck Klepacki, from ''Command & Conquer'', MIDIfied by "Alluro95" MAP09: Unknown (taken from Drown in Blood) MAP10: "Deeper Underground", by Jamiroquai, from ''Godzilla'' MIDIfied by "MORENO"
Great wad here!!! Really interesting levels partake here and pleasant music as well!! 2020 sleeper hit here!!!
Late reply from me, but I appreciate the kind words, thanks!
This is a partial conversion. I liked the music too... particularly 'Jamiroquai' on the last map! The final boss room is challenging even if you "save scum", the final boss is 'Satan's Watchful Eye' and it makes for a tough fight with respawning enemies. The boss cubes are hidden/invisible. You need to hit a series of switches and run towards pillars before they rise, try not to get frustrated, it is possible to beat the level from "bayonet start" (Rudy's version of pistol start), at least in Hurt Me Plenty.
This map set is not too challenging, I'm of mediocre skill and I could beat it; There are plenty of health packs and ammo strewn all about. It has intermission text and a cool victory screen.
Bug report:
I used the following load order:
IWAD:
freedom2.wad (for partial conversions, I like to use Freedom so all assets look different and the PWAD stuff still shows up)
PWADs:
rwdyrudy.wad
doors-stay-open.pk3
ketchupv6unofficial.pk3
I played it in Zandronum 3.0 r170901-1140 and GZDoom 4.4.2
1) In both Zandro and GZ, the rocket zombie (asset code 'UDM3') is stuck in place in most situations and doesn't attack. He has a very large hitbox and very high HP. I checked the DEHACKED lump inside the WAD and his width and height are the same as those of the Plasma Guy, so I don't know what's wrong.
2) In Zandro, in the room with the Red Skull Key, you fall through the floor and get eaten by a Flaming Caco. This is reproducible. In GZ, it behaves normally.
I played through most of the game in Zandro and only switched to GZ for the final map.
I'm off to play Rowdy Rudy 2 : Powertrip, thanks for making these with such love. RR has real retro charm!
Thanks so much for the detailed feedback, it means a lot - no idea what's up with the rocket zombie, but I'm still glad to hear you enjoyed it!
Ok so i noticed in the TXT file that some of the songs you have listed are unknown but from Dwango20. IDK if this would be something that really matters(enough to edit the TXT file for) but i was able to figure out that map 02 of Rudy's revenge is using the midi version of Harleys & Indians by Roxette that is used in Map 07 from dwango20. Oh nice map01 song BTW i took me halfway through the first loop of it(way longer than needed) to realize it was Cross Eyed Mary by Jethro. Good music and good mapping. It feels like scythe where the maps are short and intense but aren't mini slaughter maps like scythe either. Good mod all around I'm going to go finish this now before playing the sequel to this. Cheers!
Thanks for the review, I appreciate that! I might edit the text file too to add proper music credit.
THe game is compatible with vanilla Doom II so how about kicking out freedoom2 and replace it with Doom II hell On earth? Maybe there's some incompatibility between the mod and freedoom2 that's causing this.