The v6.2 Update adds several new cultures to the mod - including unique settlements for the campaign map -, completely revamped trees, foliage, and ground types, overhauled heat fatigue and ground type combat modifiers, and a slew of minor fixes, updates, and tweaks to various aspects of the mod.
Important notice: Must have the Rise of Three Kingdoms v6.0 Full Release installed prior to installing this update. This update is NOT save-game compatible (will break saves).
To install the update, run the installer and point toward your main Medieval II Total War directory and allow to overwrite. When starting the mod via the desktop shortcut, after installing the update, choose either option 2 or 3 (for whichever campaign you wish to play).
190 Campaign Version 2.2.000 / 194 Campaign Version 6.2.000 - 04 February 2024
- Includes v6.1 content
- Created four new cultures : Korean, Hu, Hundred Yue, and Mountain Yue
- New cultures will all have unique settlements on the campaign map
- All cultures use standard Han settlement and fortified pass battle maps
- New large and huge settlement models for Han Chinese culture
- Luoyang has unique settlement model
- Implemented various campaign map trees from Princes, Kings and Heroes (thanks makanyane and wilddog)
- Overhauled tree and foliage types for each climate on campaign map
- Overhauled ground types and textures on battle maps
- All generals will have unit voice when selected in battle
- Over 35 heroes will have unique unit voice when selected in battle
- New voices when unit ordered to attack target
- Reformed Weishan Lake
- Added Hongze Lake
- Extended Wei River much further west
- Repositioned Yinping further south
- Renamed Tianshui to Shanggui (Tianshui Commandery)
- Renamed Wenjiang to Wensi (Wenshan Commandery)
- Renamed Tazhong to Jiandi (Di Territories)
- Updated climate heat values in descr_climates
- Completely overhauled 'heat fatigue' rating for all units (region specific)
- Completely overhauled ground type combat bonuses for all units (region specific)
- Overhaul to battlefield terrain textures
- Numerous minor map terrain edits
- Repositioned or removed some trade resources
- Goguryeo Cataphracts are now spear/melee cavalry
- Fixed Miao Militia animation causing crash in 190 campaign
- Overhauled models and textures for all light Nanyue units and their armor upgrade
- Several updates to Xiliang Cavalry & Energetic Tigers models and textures
- Fixed sword dimensions for Heavy & Armored Nanyue Infantry units
- Updated mounts for Yanyun Cavalry
- Updated Yanyun Cavalry & Xiliang Cavalry unit info images
- Updated radar maps
- Updated Brick Wall UI images
- Fixed a few units missing unit voice when selected in battle
- Modified coordinates of several custom battle locations
- Minor improvement to paved street visibility in large and huge cities (thanks Discount_Lenin)
- Listed Song Jian as important official for Liang Province Rebellion faction in 190 campaign
- Xiahou Lan added to Unaligned Forces in 194 campaign
- Silk Road buildings can now start construction at large town-size, instead of city-size
- Updated Cheng Gongying's portrait
- New family tree 'wife' portraits for all factions
- Updated East Wu faction symbols to be more in-line with rest of other factions
- Remade Liu and Sun clan intro videos, as well as victory video
Hi there
In this version all trees will disappear in campion map
You either installed the patch incorrectly, did not select option 2 or 3 (not option 1) from the launcher after installing the patch, and/or you need to disable VirtualStore. I would suggest re-downloading the patch and re-installing it, selecting either option 2 or 3 from the launcher menu, and also following the below tutorial on disabling VirtualStore.
Twcenter.net
Thanks for the advice
Hi bruh,I did all the things you said, but it didn't work. There is no problem with version 6.1, only this new update
That’s because the campaign map trees were completely overhauled in the v6.2 Update. Entirely new trees and forests, like in the images found in the article for the v6.2 Update.
In the Main Menu > Options > Video setting > Show Advanced Options, there is a box on the bottom-middle (underneath Grass Detail) for "Campaign Shadows". Is that checked? I just did some testing and found that, if the box for Campaign Shadows is not checked, then there will be no trees on the campaign map - instead, just black boxes where the trees should be.
Thank you bro
I have noticed this only recently, but shouldn't Zhang Yan of the Heishan Bandits have a family tree? He had a son named Zhang Fang who inherited his father's title of marquis and their family endured for the following decades. Surely Fang could continue as the Leader of the Heishan Bandits?
No, for a couple reasons. First, the Heishan leadership and hierarchy was not hereditary. It was more so an elected position, chosen from amongst the leaders of the various regional cell leaders. Second, Zhang Fang was never a member of the Heishan and never assumed the mantle of the organization’s leadership - he succeeded his father’s marquisate as a subject of the state of Wei. In fact, once Zhang Yan submitted to Cao Cao, the Heishan effectively ceased to exist. So, all in all, even if Zhang Yan had not become a vassal of Wei and the Heishan still existed at his death, Zhang Fang, in all likelihood, would not have become it’s leader.