RJ-RotWK 1.063.3 is unofficial bugfix. Elven faction, WIP icons, some WotR changes, fixes.
Hello there! I'm weak in modding but in far 2019 I had tried to improve my favourite mod!
There are in archive some screenshots, extra mod icon and EnglishSplash, which I found somewhere.
If you want play multiplayer, use lotrbfme2ep1.exe file for Game Ranger, that I took from AotR.
For installing RJ-RotWK you need LotR BFME 2 RotWK Patch 2.01
Instruction to install RJ: Moddb.com
RJ-RotWK 1.06.3.3 2019.02.15
*Fixed all WIP (Work In Progress) Rohan and some Arnor icons.
*Elven builder can swipe faction commandsets between Lorien and Rivendell like a builder of MotE.
*Now elves has vanilla Fortress in skirmish game but you still can build RJ fortresses.
*MotE builder has Rhun palantir at the start.
*Changes description of new features when you enter WotR.
*Fixed some maps in War of the Ring Improved.
*Removed odd or WIP units from barracks in WotR.
*Changed name of new WotR map from "War of the Ring Beta" to "War of The Ring Improved".
RJ-RotWK 1.06.3.2 2019.02.05
*Changed faction order: Arnor Gondor Rohan Elves Dwarves Isengard Mordor Goblins Angmar MotE.
Before: Gondor Elves Dwarves Isengard Mordor Goblins Angmar Rohan Arnor MotE.
*Decreased cost of all MotE buildings. Now to play MotE in WotR become easier but in skirmish game it's a bit cheaty because buildings costs more cheaper and I can't do something with it.
*Fixed banner carrier of Rohan, when you can't upgrade it for units.
*Removed Arnor Hobbit barracks floor, it looks weird and WIP.
*Increased cost for Arnor Hobbit barracks from 25 to 100.
*Changed elven barracks interface: now you can't see other sub-faction units.
*Removed Gondor wall hub in Arnor fortress.
*Changed Arnor wall hub cost from 800 to 100.
*Added and fixed faction icons in statistic and WotR.
*Now in WotR scenarios "War in the North" and "War in the South" can play 6 players.
RJ-RotWK 1.06.3.1 2019.02.01
*Fixed most of vanilla maps and added some new in Extended WotR Preview Beta.
*Removed borders in WotR, now it looks like BFME 1 living world or Edain Mod WotR.
Thanks to author of RJ-RotWK 1.06.3 2014.07.24 (https:/www.moddb.com/mods/rj-rotwk/downloads/rj-rotwk-unofficial-bugfix-10612), Edain Mod for borrowed icons and AotR for their Game Ranger execute file.
I can't believe that someone is fixing and perfecting this long-standing mod, thank you very much, hopefully with this the mod can be resurrected, it is one of the best mods of my adolescence
Can someone provide instructions on this? Not sure what they are saying for "write -mod"
Here is instructions: Moddb.com
Where is the "object?"
Here is instructions: Moddb.com
Hey, I was surprised to see a new update for this mod. It's cool to see something new added to this mod since it's been a long time. I was thinking there is a mod called the special extended edition for BFME2 I think that should be updated. It has a similar concept to this mod of just expanding the factions in the game as well as adding new ones that probably should've been in it like Rohan.
It's nice to see this mod getting some love. If it had continued developing, it would have been standing tall against the likes of Edain and Age of the Ring today.
You're absolutely right here, especially when it comes to Age of the Ring, which is very repulsive in the difficulty level, but in turn has a large Wotra map. RJ has the same, but is bugged because many lands in Middle-earth have a map of Harad.
Thank you!
badretdyn your patch is great, it goes to feel that the gaming is improved. Is there any way to solve the wotr map problem that some provinces for example Mouths of the Entwash have the Harad map?
Sure, I just set maps from mod and vanilla to WOTR provinces, but there are not enough maps to fill all WOTR. You can continue my work or begin at start by setting maps to WOTR in file livingworldregionsRJ.ini or something like that. Begginer level of modding will be enough for doing that, if you want.
Where's the mirkwood units?
Really, there are no Mirkwood units except Mirkwood archers in WOTR barracks. Maybe when I was clearing up elven barracks I gave to Lorien barracks Lorien units, to Rivendell barracks Rivendell units, but about Mirkwood I forgot or was not sure that Mirkwood units must be in Lorien barracks because they're WIP or something, I don't remember.
mirkwood is a sub faction for lorien. will you add them next update?
I did it in far 2019 year, don't think that I will do something for RJ now. But if I do, sure, I fix that.
I have a question, will the company be completely corrected for light and darkness, that just company of forces of light and darkness, and company in the battle for the ring mode? And by the way, we need to make up for a mistake with the Elves that made it impossible to make an outpost in the battle for the ring, as well as for the Harad.
I do not understand only one thing, but how to install it at all?
Working great good summer thank you 4 updte and Mod
Hello there, nice the mod RJ RotWK is still continued my favorite mod from young days. Good is that now Rohan and MotE castles are used by AI ealier bot doesn't bild bildings, only one thing needed the ZOOM OUT beacuse it's to close range view and fix some WIP icons with textures and perfect. GL&HF; All.
These are the zoomed out maps:
Moddb.com
The Scorching sun spell for the Men of the East is not working :S
Just wantedto give feedback :)