Report abuse RCOM Beta v.1.0.6
Filename
RCOM_Beta_v.1.0.6.zip
Type
Full Version
Uploader
MacBradley
Date
Jun 29th, 2010
Size
141.36mb (148,221,557 bytes)
Downloads
8,326 (1 today)
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Description

RCOM Beta v.1.0.6 has been released. DOWNLOAD IS NOW THE FIXED VERSION! Sorry for any inconvenience that was caused. I'd like to point out that in the preview picture that a merc was a sacrafice the zone required for the release of RCOM v.1.0.6.


I'd like to point out that in the preview picture that a merc was a sacrafice the zone required for the release of RCOM v.1.0.6. Now for the change list...
---------------
v.1.0.6 Changes
---------------

- Multiple bugs and crashes squashed, mostly from the Jupiter area and Uncle Yar's quest.

- Outfit's properties altered. Now suits are more tailored to their respective roles now, and certain suits are better at protecting from certain anomalies, radiation, wounds, bullet damage, ect. Suits like the SEVA will protect very well from radiation, but if a mutant tears the suit they will lose resistance fast, whereas something like a strong military suit won't have as much radiation/anomaly resistance initially, but it also won't get torn apart and degrade from mutants as fast as a SEVA will.

- Fixed a few weapon and weapon upgrade bugs and inconsistencies.

Preview Image
RCOM Beta v.1.0.6
Post comment Comments  (0 - 50 of 58)
Genghis91
Genghis91 Jun 30 2010, 4:21am says:

will be downloading and playing this later in the day.

Thanks Mac really looking forward to this ;)

+1 vote     reply to comment
MacBradley Author
MacBradley Jun 30 2010, 4:42am replied:

No problem. I just hope that there aren't any crashes left. Until this week I didn't have much time for modding, and much of the crash fixing was spread out and I didn't properly write down all the fixes as I went; I did it by memory, which isn't always perfect hehe.

+1 vote   reply to comment
*Cocoon*
*Cocoon* Jun 30 2010, 9:18am says:

Great! I can just install this and continue my game right ?

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 1 2010, 2:19pm replied:

You'll probably have to start a new game, although that's not guaranteed.

+1 vote   reply to comment
drmnky
drmnky Jun 30 2010, 10:40am says:

This version (1.0.6) doesn't work at all for me. When I choose 'start new game' it crashes ('X-RAY engine has stopped working') before it finishes loading.

I tried re-installing the entire game, and this didn't fix it. Version 1.0.5 works fine for me, so I guess it's caused by some change that you made.

+1 vote     reply to comment
Galahad56
Galahad56 Jun 30 2010, 10:38pm says:

Same error as drmnky. I am keen to give this mod a go, and give my next run through COP a bit of a twist.

Ty for the work and look forward to a fix for 1.0.6

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 1 2010, 2:21pm replied:

*!&$! really? I started a new game right before uploading it to make sure. Could you guys get it to crash, and then the crash report will be one your clipboard so you can paste it in a comment. That would help a ton.

+1 vote   reply to comment
drmnky
drmnky Jul 1 2010, 3:29pm says:

I sent the report to you in a private message, since this comment box won't allow words over 50 chars for some reason.

+1 vote     reply to comment
*Cocoon*
*Cocoon* Jul 1 2010, 6:32pm says:

What ? A new game ? Nooooooooooo

+1 vote     reply to comment
*Cocoon*
*Cocoon* Jul 1 2010, 7:27pm says:

I've tried loading a game: Dont work.
I've tried start a new game: Dont work.

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 1 2010, 8:30pm replied:

I discovered the problem. Fixed version will be up in a couple minutes.

+1 vote   reply to comment
Galahad56
Galahad56 Jul 2 2010, 3:08am says:

I must say i am impressed with the speed at which you have tried to correct the problem. I haven't downloaded the new version of 1.0.6 yet but i was wondering if you could identify what the problem was if its not too much to ask... just interested.

Ill be playing this tonight, thanks again.

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 2 2010, 4:13am replied:

Delete level_weathers.script and that alone will probably fix it. I re uploaded the working copy to be safe though.

+1 vote   reply to comment
Galahad56
Galahad56 Jul 2 2010, 8:41am replied:

About to play and will try doing that first to save me downloading the entire thing again.

Thanks again

+1 vote     reply to comment
Galahad56
Galahad56 Jul 2 2010, 9:00am replied:

Just deleted level_weathers.script and relaunched the game. I was then able to create a new game :D.

So for any of you who downloaded the version 1 of 1.0.6, this will save you downloading the new version.

+1 vote     reply to comment
drmnky
drmnky Jul 2 2010, 6:22pm says:

It works fine now! Thanks for the quick fix.

Also, reinstalling stalker massively improved my graphics for some reason, so it's all good :)

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 2 2010, 11:03pm replied:

No prob guys. Glad you can fix it yourself as well without downloading the whole thing again.

+1 vote   reply to comment
JPJ5624
JPJ5624 Jul 5 2010, 4:20pm says:

Great work, MacBradley! I've started a new game and it gets really intense at parts. Combat is a hell of a lot better than vanilla. The only thing I can think that could improve this would be to lower the hit_impulse settings because targets often get blown back unrealistically by pretty much every weapon. Though this would only be necessary if your going for an ultimate realism mod so it's not an important issue, just a suggestion.

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 5 2010, 5:39pm replied:

Glad you like the combat! :)

I reduced the impulses a TON from vanilla, but left a bit in there since it didn't alter gameplay and wasn't out of control now. Maybe I'll change it for the final version, not sure though.

+1 vote   reply to comment
*Cocoon*
*Cocoon* Jul 6 2010, 12:27pm says:

I've tried the new version with an old verion save and seems to work pretty well. The problem is that the monolith renegade quest is still half bugged, for some reason if you dont take the reward it works, otherwise it crash.

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 7 2010, 2:20am replied:

unfortunately, some bugs will remain if a new game is not started.

+1 vote   reply to comment
Zebz213
Zebz213 Jul 21 2010, 5:42pm says:

When I use this all my menu's are messed up and when I try to look at weapon descriptions they are all messed up and don't help me in any way...Anyone know whats wrong? I do use this mod alone no other mods

+1 vote     reply to comment
MacBradley Author
MacBradley Jul 21 2010, 10:32pm replied:

I've heard of similiar with other mods. I actually had this issue once a using a CS mod once. If I recall, it has something to do with the texture setting in the options. Sounds weird, but try adjusting that then get back to me.

+1 vote   reply to comment
sWanker(Rabbi)
sWanker(Rabbi) Jul 26 2010, 10:35pm says:

The bloodsucker quest worked fine for me, but any quest from Loki (bar the armorey quest) causes the game to crash. When I speak to him about Flint or hand over Tachenko's PDA the game crashes.
Xray entry for both of the crashes is the same:

[error]Arguments : Can't open section 'ammo_12.7×33mm_AE'. Please attach... etc.

+1 vote     reply to comment
Drevo_cz
Drevo_cz Sep 17 2010, 7:04pm replied:

This is bad bug. You must find this caliber in configs and rename it to ammo_12.7×33mm_ae. It is hard but I manage to fix it. There is ammo ammo_12.7×33mm_AE amd (same) ammo_12.7×33mm_ae which is not compatible with _AE. It is case sensitive.

trade_generic
trade_jup_b202_stalker_barmen
trade_zat_b30_stalker_trader
weapons
weapons_bak

find id and rename to "ae" at the end.

+1 vote     reply to comment
Drevo_cz
Drevo_cz Sep 17 2010, 8:39pm replied:

well i have this bug again, so I dont fox it. Damn

+1 vote     reply to comment
MacBradley Author
MacBradley Sep 18 2010, 6:53pm replied:

This bug was actually brought to my attention before and is fixed in the current working build. Regardless, thank you for the bug reports. They REALLY help given this mod is a BETA and I spend far more time modding than I do playing or play testing.

I will upload a fix very soon instead of waiting for the next release. Thanks for your patients everyone. :)

+1 vote   reply to comment
Drevo_cz
Drevo_cz Sep 19 2010, 3:47pm replied:

well I solve it by just delete this ammo from Jupiter trader.

> trade_jup_b202_stalker_barmen

and maybe that renaming helped too.
I am Duty friend so trader update is OK for them. Dont know about freedom.

+1 vote     reply to comment
PeeWee_89
PeeWee_89 Aug 12 2010, 1:15pm says:

Looks great, i kept away from CoP for awhile... To get the taste of vanilla out of my mouth, but this makes it worth coming back! :)

+1 vote     reply to comment
nonregistered_user
nonregistered_user Sep 18 2010, 11:22pm says:

just a heads up, this doesn't play nice with AtmosFear 2

+1 vote     reply to comment
MacBradley Author
MacBradley Sep 19 2010, 3:16am replied:

I've only attempted it with AtmosFear 1.3, so there might be issues. For the next release (not patch) of RCOM there will be an option to install AtmopFear 2 along with it, since so many users use AtmosFear 2.

+1 vote   reply to comment
JStash
JStash Oct 12 2010, 8:50pm says:

Great mod, probably the best one I've played for CoP. I really enjoyed using AtmosFEAR 2, but as you know they don't run well together, and yours is a must. So any idea when the next version will be released that is compatible with AtmosFEAR 2?

Keep up the good work.

+1 vote     reply to comment
MacBradley Author
MacBradley Oct 13 2010, 1:27am replied:

I know people hate to hear it, but "when it's done." Definitely by the new year is all I can say, because that is a personal deadline where I'll just have to stop and release what's done.

+1 vote   reply to comment
JStash
JStash Oct 13 2010, 6:04pm says:

I'm really looking forward to it.

Thanks for the reply.

+1 vote     reply to comment
MacBradley Author
MacBradley Oct 14 2010, 4:57pm replied:

No Problem. :)

+1 vote   reply to comment
shaskar
shaskar Oct 30 2010, 10:53am says:

I have a bug in the bloodsuckers mission at zaton.
Faisan (name of the stalker in french) stay near the elevator but he doesn't open it, so it's impossible to continue.
Tof.canardpc.com

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 2 2010, 7:58pm replied:

This is a known bug. It will be fixed in the next version's release.

+1 vote   reply to comment
gamertürk
gamertürk Nov 18 2010, 4:36am says:

clear sky maps in there 1.0.6 ?? or where is enter clear sky maps?

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 18 2010, 6:34am replied:

Not in v.1.0.6, there in the current working build.

+1 vote   reply to comment
gamertürk
gamertürk Nov 18 2010, 9:18am says:

why this in completed work list??

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 19 2010, 1:06am replied:

The question is a little vague, but I think I know what you mean. The mod is labeled as a "released" mod because Beta's of RCOM have been released.

The features lists and summaries for the released versions don't claim to have maps in them. If there is a mistake of that, please provide me the exact location so it may be corrected.

+1 vote   reply to comment
TombowskijVolk
TombowskijVolk Nov 22 2010, 3:35pm says:

Hi,
that mod looks great.
Can i continue my savegame from vanilla? And is this version compatible with alundaios various ai mod v1.07?
It would be great if you could implement it in the next versions, because it has some really nice features like Squadmates.

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 22 2010, 9:06pm replied:

You'll probably need to start a new game, although a saved game might be fine, although it could have problems hours into play due to not starting a new game, unfortunately.

Alundaio's AI mod isn't included in this version, but many similar things are done with RCOM's AI and Aludaio's AI, and they both also contain things from each other in part.

Strictly overwriting RCOM files with Alundaio will cause problems, although if you feel confident enough script merging, it shouldn't be too much work to make sure everything that in the shared files from RCOM get put into the Aludaio's files.

I've been planning on adding in some Alundaio AI features not in RCOM already, but I have to make sure Alundaio's AI is stable, or if not attempt to fix it's crashes myself.

+1 vote   reply to comment
Prone
Prone Dec 19 2010, 2:36pm says:

Could anyone tell me how to get the vanilla HUD back?
I can't for the life of me find the HUD files in RCOM.

+1 vote     reply to comment
NikolaiChekhov
NikolaiChekhov Jan 22 2011, 9:24am says:

I've got a bug where the Skadovsk is closed down, and there's a repeated message of Bear saying: "Attention Stalkers, the doors of the Skadovsk are open to you once more" all the while not opening. Any idea how to fix this, or do I have to start a new game?

+2 votes     reply to comment
MacBradley Author
MacBradley Jan 23 2011, 2:39am replied:

I replied to your message on this. It is gamebreaking, so I will post an update #2 once I find the problem.

+1 vote   reply to comment
narwhals!
narwhals! May 1 2011, 7:35pm replied:

I have the same problem, is there a fix?

+1 vote     reply to comment
fran54
fran54 Jan 25 2011, 12:33pm says:

Mod is great but it gets in troubles on every trip Yanov-Zaton or Zaton-Yanov crashing lot of times.. almost giving up

the error message it gives

Expression : fatal error
Function : out_of_memory_handler
File : D: \prog_repository\ sources\ trunk\ xrCore\ xrDebugNew.cpp
Line : 336
Description : <no expression>
Arguments : Out of memory. Memory request: 58611 K

or

Expression : fatal error
Function : CInifile::r_section
File : D:\ prog_repository\ sources\ trunk\ xrCore\ Xr_ini.cpp
Line : 502
Description : <no expression>
Arguments : Can't open section 'wpn_ak74um'. Please attach [*.ini_log] file to your bug report

or

Expression : fatal error
Function : out_of_memory_handler
File : D:\ prog_repository\ sources\ trunk\ xrCore\ xrDebugNew.cpp
Line : 336
Description : <no expression>
Arguments : Out of memory. Memory request: 58611 K

and a few more like that

I'm running it on a Core I7-860, 4GB memory and Radeon 6870

+1 vote     reply to comment
fran54
fran54 Jan 25 2011, 12:50pm replied:

Ops dup report

Las one was this

File : D:\ prog_repository\ sources\ trunk\ xrServerEntities\ script_storage.cpp
Line : 748

Description : ... pripyat\ gamedata\ scripts\ xr_corpse_detection .script :346: bad argument #1 to 'random' (interval is empty)

hope that helps for something

+1 vote     reply to comment
sdkillah
sdkillah Feb 11 2011, 2:22pm says:

i have broblem with deagle.. it doesnt reload? heeelp!

+2 votes     reply to comment
MacBradley Author
MacBradley Feb 11 2011, 7:19pm replied:

The Desert Eagle can use .45 rounds or .50 rounds, but to use .50 rounds it needs brought to a tech. The one at the beginning of the game can't use the ammo in your inventory, because those are just left over from me testing the different ammo types to make sure they both worked when they should and shouldn't.

+1 vote   reply to comment
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