ERROR: Error: file script\doom_main.script, line 9: '60' is not a name
ERROR: Error: file script\doom_main.script, line 11: Unknown event 'setHomingMissileGoal'
And many other errors on clear Doom 3 with this addon.
I remember adding random encounters to my modded/custom Doom 3 setup, I think it's something the game really benefits from especially for replay value.
In the original game their tricks for throwing monsters at you gets quite predictable so adding a bit of randoms really helps spice it up.
Any way to get this working on CstDoom3-BFG? I'm having a blast using the original Doom 3 with Enhanced Edition + Weapons of Mars Destruction running Random Encounters. Thanks for treating us to such a wonderful addon!
This works much better than the random encounter system in perfected, thanks!
But dang, unfortunately when I tried to adapt it to work with overthinked, it runs out of entities in doom_main.script when it processes the map list at the bottom. Is there anything that can be done?
Thanks! I'll check it
ERROR: Error: file script\doom_main.script, line 9: '60' is not a name
ERROR: Error: file script\doom_main.script, line 11: Unknown event 'setHomingMissileGoal'
And many other errors on clear Doom 3 with this addon.
Oh, I am very sorry. I must have uploaded the wrong file.
I will correct it now.
----------
Re-uploaded.
Thanks for the report! The world is one better place because of it. :D
I remember adding random encounters to my modded/custom Doom 3 setup, I think it's something the game really benefits from especially for replay value.
In the original game their tricks for throwing monsters at you gets quite predictable so adding a bit of randoms really helps spice it up.
Any way to get this working on CstDoom3-BFG? I'm having a blast using the original Doom 3 with Enhanced Edition + Weapons of Mars Destruction running Random Encounters. Thanks for treating us to such a wonderful addon!
This works much better than the random encounter system in perfected, thanks!
But dang, unfortunately when I tried to adapt it to work with overthinked, it runs out of entities in doom_main.script when it processes the map list at the bottom. Is there anything that can be done?