Full Version for Mount & Blade: Warband 1.172+ After a year and more in development, 3.9 is now available. Have fun! This version of 3.9 does not need any prior patches. However, this full version is subject to future patching.
From the Founding of Pendor - the year is 354 A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single Ruler and brings peace and prosperity once again to this ravaged war-torn land. All is not as it seems as there are many powers who have their own ends in mind and an epic struggle is about to unfold. Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy - if you dare.
- Well thought out cultures, armies, and conflicts
- Unique Backstory and expanded Character Generation System- The World of Pendor
- Low Fantasy setting
- New battle AI System
- Enhanced Goals
- Enhanced and Detailed Economic and location building system
- Deep Immersion
- Knighthood Orders - Dynamic, premade and custom
- Minor Factions - some to destroy, some to align, some to fear
- More Events
- More quests
- Dynamic rumor system
- Dozens of unique spawns that bring the lore to life
- Dymanic Conversation System
- Dynamic Event System
- Expanded amount of Companions
- Voice acting in encounters
- Expanded encounter conversation system
- Heartbeat Quest system for when you own
- Claim your own Kingdom and Kingdom Management system
- Dynamic Event System
- All new and unique items (Hundreds)
- Expanded victory conditions
- Special Items
- Specialty Enemy Heroes and minor Factions
- Designed to be a Challenge to Play - recommended for experienced players.
--TOO ALL NON-MAC/LINUX USERS--
There is a CUSTOM FONT made to fit PoP's UI in the download folder. If you wish to have the correct font displayed, please copy/paste the 'Data' and 'Textures' Folders from '_OPTIONAL FONT' to where the mod's main data/texture folders are.
v3.9.x Changelogs found here: Forums.taleworlds.com
Thanks ! (╥_╥)
NICE
yoink
Thanks
Sacrificing a goat to Azi Dahaka.
thx, genitalia!!
lol
emm
wew lad
My excitement can not be overstated. WOOOOOOOOOOOOOOOOOOO NEW UPDATE!
awww yeet
Yesssss
Yes! Thank you so much!
damn, do i sleep, do i play, i am up for 20h, daamn
thx guys
eeeeeeeeeeeeeeeeeeeeeeehaaaaaaaa!)
YAAAAAAAAAAAAAR
Thank you very much :)
HYPE
annoying bug im notcing, im at seven cross keep rescuing a lord of ravenstern i told their villages eldar to light a fire at midnight before i went to the castle [so there would only be one gaurd instead of 8] i kill the only gaurd and talk with th elord, ive tried telling him to stick out of the fighting on the first go, and after it bugging out and him just standing outside the jail door, i tried to tell him to avoid combat and just run with me and again he stood outside the jail door i cant tlak with him and there are no gaurds to kill so i ran to the edge of the map and left because i wasnt alowed to tab out of the scene, then i check my party and lone be hold hes not there but still in his cells...
There are two guards, and usually you have to wait a minute or two until second guard comes, and eventually the lord will move from his place in front of the jail.
Hey there when one is breaking a Lord out of prison there will always be guards depending on if you went with the fire in the village option there should only be two maybe three guards, if you didnt then there will be quite a few guards to try and stop you. Once all the guards are dead or unconcious The Rescued Lord will not join your party but will open up a chat where he thanks you (or if your enemy of faction you can capture him) It gets kinda annoying with some castles and towns where the guards are spread out and you gotta run all over the place
thanks a million!
Huge ty fore the update btw its an amazing addition to your mod, also wondering if you could make it so polearms can be lowered to counter cav charges since silvermist/sarleon halbards dont get shields and are weak vs archers/xbow i was hoping you could make them useful units since they are a top tier unit for sarleon and a srgt unit for the silvermist
That is already in the mod, but need to be enable in the module.ini
Module.ini?
How does one go about enabling it in the module.ini?
Which line that is needed to be changed in order to enable the feature?
YEEEEEEEEEHAW
Thanks a lot indeed...
前排提示自带中文翻译。
oh my.. it is finally here thank you pop team :)
Damn I was about to start a reponsible life without gaming...
NOT!
thankssss a lot
Thank you with all my soul lol:)
Thanks a lot creator's of Pendor! You guys are the best!
I will rebuild my empire, ally with the Noldor elves and push back all evil! I can now remake my custom troop trees for good!
Thank you.
Ehgh! 800+ days save again in the garbage bin :( Well at least new update change log looks very promising.
do I have to delete 3.8.4 file before installing 3.9?
You can have both on your computer as they are in the separate folders.
Thanks man love the mod
EPIC!
Anyone else having problems downloading? Apparently it takes me 12 hours to download less than gb of data even though I have a 250 mb/s line. I don't have any other problems downloading things from Steam or other sites. It's just today where I've been unable to download prophesy of pendor.
thanks bro !!
Mhm....i've noticed that the KO's Times haven't been reduced by 90% at all, i tried restarting then Waitng for the Rane gem event to then notice that it still takes around 40-90 days to upgrade Ko's Knights?
mhm, that actually happened in my game aswell.
The changelog does not say equipment reduction 90%, it's 90% discount, which means that equipping your CKHO with weaker gear will go towards your overall final choice for time and money.
is there an easy way to change the amount of days needed? im pretty sure if i wait along for my KOs i'd be almost done with the game
And on the changelog it does says 90% of time and money so I thought the amount of says needed would have decreased
i'm sorry if i don't see the point of having the upgrade lenghts so longs
took me around 30-40 days of painfull tourney's to acquire the armour i wanted my Knights to have to then notice that it takes 82days for them to upgrade into it?....
The game will be over even before that
"... took me around 30-40 days ..."
And that is exactly why
"equipment upgrade discount (-90% to both time and money"
was increased from -10%. Now you don't have to go straight for "Noldor Ancient Plate" and wait months for upgrade to happen. There is bunch of 44-51 armours, which will take 15-18 days. You will loose 10% of your investment, but soldiers will be battle-ready much quicker (e.g. will affect spawned knights patrols, war parties).
Now you can change your mind and adjust CKO look much more easier, without huge losses.
I mean I still find waiting 15-18 days for a piece of armor and likely you have said 44-51 armour but I checked in the game and none of the armors that are around 44-50 are 15-18 days longs for the upgrade
There hasn't been a huge difference in the upgrade days wise from 3.8 to 3.9, both of them are too long, sure you are trying to make the game more interresting but is it more interresitng to finally have your knights order finally all fully upgraded when theirs only 2 towns and 3 castles?and i can speak for most players here, The Cko's idea is really amazing, but the Days really pushes us away from the idea of creating an order.
It's not that hard to change upgrade times to your own liking. There's a tweaking compilation just for this mod on the Taleworlds forum: Forums.taleworlds.com
Given that it's for 3.7 version, most code lines are outdated. However, some are still very much useful. The one relating to upgrade time is #31.