The Operation Starcrusher DEMO is now available! Full release is scheduled for a 2014 March 22nd release.
All feedback is very much appreciated!
Thank you!
NOTE
The Full version has none of the glitches I fixed for the DEMO. The DEMO was ripped from the full game and A LOT of code and resources got messed up in the process. Just wanted to point that out.
UPDATED to version 1.00.4:
Change-log:
- Added an information system that shows basic enemy information when you first encounter a new enemy.
- Added gamepad button prompts where they where missing.
- Added gamepad vibration on some events I missed previously.
- Added the ability to skip the Tutorial level with the gamepad button "Select" (no need to reach for the keyboard anymore).
- Added the option to turn the basic enemy information system on/off in the Options menu, removing the local time option completely (since it was useless).
- Changed the Mine's projectiles are no longer transparent.
- Changed the frequency at which some particles calculate their trail, optimizing it by 100%.
- Fixed the Mine projectiles missing sub-sprite.
UPDATED to version 1.00.3:
- small glitch fixed where the player got stuck for half a second if hitting a red Ripper mine.
- added new graphics for the Pause Menu and Options Menu buttons.
UPDATED to version 1.00.2:
- fixed the DEMO crashing if selecting New Game twice
- player now starts with weapons at level 2 instead of level 1
- DEMO splash screen added
UPDATED to version 1.00.1:
- minor bug patches.
Updated to V:1.01 - minor bug fix.
UPDATED to version 1.02:
- fixed the DEMO crashing if selecting New Game twice
- player now starts with weapons at level 2 instead of level 1
- DEMO splash screen added