OJP Enhanced Beta v0.0.9u ========= Changelog ========= Version 0.0.9u: New Features: Improvements/Fixes: Animation Tweaks: - Fixed Juyo/Makashi animation stalls/freezes. Blaster Bolt Blocking: - Added an additional FP cost of 1 to manual reflections. - Can't saber block charged disruptor shots. Dodge: - Fixed issue in G_DoDodge() where players could in theory dodge vehicle MOD. - Charged disruptor shots can increase the DP cost of Dodging by up to x2 the normal cost. Experience: - Rescaled the skill point costs to better reflect gradual skill advancement. - In JM mode, the JM gets 100 DP. The other players get max skills in all the gunner skills, but without starting weapons and items. - Pistol now has 3 skill ranks. Higher ranks have better weapon accuracy. - Re-enabled weapon pickups in Holocron so that gunners can play. All pickups give max gunner skills in their weapons. Improved Seeker Item: - Seeker item now disappears when the player's seeker dies. - Seeker now has unlimited...
OJP Enhanced Beta v0.0.9u
=========
Changelog
=========
Version 0.0.9u:
New Features:
Improvements/Fixes:
Animation Tweaks:
- Fixed Juyo/Makashi animation stalls/freezes.
Blaster Bolt Blocking:
- Added an additional FP cost of 1 to manual reflections.
- Can't saber block charged disruptor shots.
Dodge:
- Fixed issue in G_DoDodge() where players could in theory dodge vehicle MOD.
- Charged disruptor shots can increase the DP cost of Dodging by up to x2 the normal cost.
Experience:
- Rescaled the skill point costs to better reflect gradual skill advancement.
- In JM mode, the JM gets 100 DP. The other players get max skills in all the gunner skills, but without starting weapons and items.
- Pistol now has 3 skill ranks. Higher ranks have better weapon accuracy.
- Re-enabled weapon pickups in Holocron so that gunners can play. All pickups give max gunner skills in their weapons.
Improved Seeker Item:
- Seeker item now disappears when the player's seeker dies.
- Seeker now has unlimited ammo.
- A player's seeker kills now count toward's the player's score.
- Seeker does the same amount of damage as a pistol.
- Fixed item name to be consistant with calling the item a seeker DROID.
- Added specialized death message for death by seeker item.
JediMaster:
- Re-enabled map weapons and ammo pickups for JediMaster games.
Fatigue:
- Boosted the FP cost of jumps to 10.
Force Powers:
- Can't use offensive Force powers while using heavy (Disruptor, Clone Rifle, Rocket Launcher, Flamethrower, and Detpack) or medium (blaster/bowcaster) weapons.
- Can't block Force powers when using heavy weapons.
- Fixed bug where Force Users using flamethrowers or rocket launchers couldn't be blocked.
- Getting pushed/pulled during a slow bounce no longer screws up the player's movement for a few seconds.
- Decreased the double handed lightning damage to 1.5.
Mishaps:
- Can't regen MP during saberlocks.
Saber Combat:
Attack Parries:
- Attack parries are now performed by tapping the attack button right before an impact while performing a standard parry. Attack parries can only be performed while not attacking.
Blocking:
- Saber blocking in mid-air costs double DP.
Misc:
- Fixed problem with collision stops not being long enough for normal (unparried) saber blocks.
- Players can now chain into an attack from a saber block.
PreBlock:
- Improved the visuals of the preblocks.
- Preblocks are now interruptable.
TABBots:
- TABBot gunners will now hold their fire if their MP level is too high.
Weapons:
- Slowed down the bowcaster secondary's rate of fire.
- Increased the width of disruptor shots.
Cvar Improvements:
- g_minExpLevel's default has been set to 3.
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