The Release of the UTSDK October Beta! (Build 271)
Only two weeks after the September Beta I didn't manage to add that much features as in the previous Build, but I think a basic Material Shader System and Distance Fog Support are some nice major features added to the SDK by now. To make these new features possible a new OpenGL REnder Driver has been created, based on the UTGLR Driver by Chris Dohnal. There also have been made fixes here and there as always and a new Timer Event System and Trigger System has been implemented. For detailed changes take a look into the Release Notes of the SDK.
NOTE: It was compressed with 7zip to keep it's size as small as possible (Ultra compression). Using Windows Standard Zip Program or WinRAR probably leads to problems while decompressing!
i seriously hope that this sdk getts a good home :)
How can I compile it in Linux? I haven't found any Makefiles.
It's not intended yet to be recompilable in Linux. If so I already would have provided an Unix-compatible Version of it. I have no experience in Linux Native C++ Coding yet, native/c++ coding for unreal engine on Linux always has been very difficult.