This hotfix includes the fix for the StuGIII missing RGT error as well as the fix for non-English users "no-range" text errors. Once this is approved I will remove the Non-English fix as it is included.
Anyone else experiencing the game crashing in later stages? I've lowered my graphics settings and I have a particular save file which always crashes within 10 seconds of loading the game (lucky I saved it just before!)
I can't download it. When i click Download NOW ! i have:
The file you have selected (EuropeanTheater1944_Alpha_Hotfix.rar) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes.
The balance is completely broken. Pz.IV H's have invulnerable armor even in the rear from my sherman m1a3 76.2 mm cannon it seems to randomly pierce no matter where I hit them. Which seems ludicrous and my rocket troops miss 9/10 times. As the americans am I just expected to amass flimsy 57mm at guns? I'm speaking specifically about the 4th ID and 70th tank battallion and 4th cav recon. I guess I'll stick with soviet units as the american and british anti armor elements leave a LOT to be desired. Not to mention the fact that german infantry gets a huge advantage in combat. I lost an entire team of riflemen to pioneers in 1 on 1 combat.
Wich one the ill Conscripts of the mighty "Bauchschmerzdivision", the dreadful Volunteers of the "Osttruppen", or the badass 16-Year olds of the Hitlerjugend ?
i like reality damage systems, its give more intense in gaming experience, but you will get more **** if you squad to easily destroy mostly for such fixed emplacement and i agreed with him, the balance need to re-calculate again, use the sample with blitzkrieg mod, who had perfect balance system, beside build the emplacement seems useless, cause its too easy to destroy, more easy than destroy allied tank. and why only soviet tank unit is perfect balance, but not with infantry.
Ranger squads with 6 bazookas, yeah they have no AT capabilities. Maybe you should just experiment more instead. Those ranger squads can easily screw your enemy by taking out that super expensive tank they just afforded. Thing is, the tanks cost quite much. Only AT the germans have are sad 3-man instakillable AT teams, not much else.
I'm finding Soviet Armor to be woefully under-powered as well in N44 alpha. A group of T-34's demolitioned in seconds by 4 Jagh Panthers. Granted this may be the case in reality, but then the Soviets should outnumber the Axis tanks and its the opposite. In spite of me controlling 70% of the map. The AI first spammed 4 Panthers, which I deal with using arty. Then about 2 minutes later it has 3 panzers. Another quick 2 minutes
later it has 4 more panthers. I was able to take out 1 Panzer using infantry, leaving 2 panzers + Panthers versus zero Soviet tanks as I don't get the manpower bonus that the AI has, so I can only spam units every 7 minutes or so. Realism mods never take quanity into account, only make sure that tigers and panthers 1 hit everything and then put 4 panthers versus 4 medium allied tanks. In reality, the Axis lost the war because the allies outproduced units.
I love this mod. I just have a couple of questions, when do you think the Soviets will be fixed? and when are you planning to release the new base structures and so on? and finally, do you think it would be a good idea to remove some of the tracer rounds? There seem to be too many and it looks a bit like star wars on the battle field, especially with most tanks having 3 machine guns firing and most squads having 2... but, again, this mod is great!
Thank you
thx i was laughing at the Stug
Anyone else experiencing the game crashing in later stages? I've lowered my graphics settings and I have a particular save file which always crashes within 10 seconds of loading the game (lucky I saved it just before!)
It happened to me with German heer,I don't know how to fix it :(
I can't download it. When i click Download NOW ! i have:
The file you have selected (EuropeanTheater1944_Alpha_Hotfix.rar) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes.
Use proxy
you must login before downloading or retry for every 2 minute,, cause they preserve less bandwidth
to all you must be registered to download this file.
The balance is completely broken. Pz.IV H's have invulnerable armor even in the rear from my sherman m1a3 76.2 mm cannon it seems to randomly pierce no matter where I hit them. Which seems ludicrous and my rocket troops miss 9/10 times. As the americans am I just expected to amass flimsy 57mm at guns? I'm speaking specifically about the 4th ID and 70th tank battallion and 4th cav recon. I guess I'll stick with soviet units as the american and british anti armor elements leave a LOT to be desired. Not to mention the fact that german infantry gets a huge advantage in combat. I lost an entire team of riflemen to pioneers in 1 on 1 combat.
German Troops are better Trained than Yank Troops
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Wich one the ill Conscripts of the mighty "Bauchschmerzdivision", the dreadful Volunteers of the "Osttruppen", or the badass 16-Year olds of the Hitlerjugend ?
i like reality damage systems, its give more intense in gaming experience, but you will get more **** if you squad to easily destroy mostly for such fixed emplacement and i agreed with him, the balance need to re-calculate again, use the sample with blitzkrieg mod, who had perfect balance system, beside build the emplacement seems useless, cause its too easy to destroy, more easy than destroy allied tank. and why only soviet tank unit is perfect balance, but not with infantry.
Ranger squads with 6 bazookas, yeah they have no AT capabilities. Maybe you should just experiment more instead. Those ranger squads can easily screw your enemy by taking out that super expensive tank they just afforded. Thing is, the tanks cost quite much. Only AT the germans have are sad 3-man instakillable AT teams, not much else.
I'm finding Soviet Armor to be woefully under-powered as well in N44 alpha. A group of T-34's demolitioned in seconds by 4 Jagh Panthers. Granted this may be the case in reality, but then the Soviets should outnumber the Axis tanks and its the opposite. In spite of me controlling 70% of the map. The AI first spammed 4 Panthers, which I deal with using arty. Then about 2 minutes later it has 3 panzers. Another quick 2 minutes
later it has 4 more panthers. I was able to take out 1 Panzer using infantry, leaving 2 panzers + Panthers versus zero Soviet tanks as I don't get the manpower bonus that the AI has, so I can only spam units every 7 minutes or so. Realism mods never take quanity into account, only make sure that tigers and panthers 1 hit everything and then put 4 panthers versus 4 medium allied tanks. In reality, the Axis lost the war because the allies outproduced units.
I can't get the M7 Priest to fire a barrage. :(
Russians cant speak? is that a bug or im cant downloaded?
will there be a translation into German ?
I cant play with soviets, they are locked WHY!!
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Kann mir bitte jemand auf deutsch erklären wie das mit der Exe verknüpfung funktioniert ich bekomme das nicht hin :(
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Warte ich hab mir ein Profil erstellt wenn du willst helfe ich dir dabei :)
I love this mod. I just have a couple of questions, when do you think the Soviets will be fixed? and when are you planning to release the new base structures and so on? and finally, do you think it would be a good idea to remove some of the tracer rounds? There seem to be too many and it looks a bit like star wars on the battle field, especially with most tanks having 3 machine guns firing and most squads having 2... but, again, this mod is great!
I have a question, i was downloading this and the download always breaks off, between 70% to 79% percent ?
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my game is crashing in campaigns pls help me