Far Cry 2: Remastered Game(New Dunia) is a mod created solely by"dannyhl2"(何柏葳), witness the redefinition of insanity..
- This is the MOD that starts it all.
All the "Redux Dawn" Mod are using the content from this mod (without any of my permission of course, what a cheeki batastard! =)
So if you are searching for a NEW Far Cry2 experience, look no further. All the latest contents are in here! All play tested and stays updated.
"Exclusive" Mod Features:
1. Machete stealth kills/takedowns/One hit kills. (The most famous feature in this mod. Purely my creation and 120% Up to date.)
2. Best AI.(Adding advance behaviors, not like other mods which is only merely some value tweaks.)
3. Far Cry 3 style healing. (Emergency healing)
4. Flare gun as a gadget.
5. Bugfix, including bugs that are left by the original developer.
6. Mad Max Drive and shoot/ throw grenade. (Created by me)
7. Ultra graphics. ( Relive the UBIsoft promotional screenshot without using SweetFX)
8. HD textures. (Also created by me, get stolen to other mods like "Redux Dawn")
9. Adding a Holster mode.(You can take screenshot like the picture below! )
12. Adding civilians to help the player.
13. New Weapons (ig. MKA1919)
14. 3D Bullet Casing!
Screenshot taken with the Holster Mode
“Far Cry 2: Remastered Game(New Dunia) is a mod created solely by"dannyhl2"(何柏葳)” Have fun! 😊
PS. The stylish sign textures in New Dunia mod are the creation of ModDB user Tom(boggalog). A big thanks to him!
Will the mod keep receiving updates from now since it's finished? Or are there more changes to come this year?
I think this IS the MOTY state since I am running out of ideas to improved the original games, and I've spent too much time on this mod LOL, I think the only upcoming updates from now on will be bug fix only, but hey, if you got any good ideas, feel free to tell me, maybe I'll be able to make that happen! Cheers!
Well the mod is basically what I envisioned when I tried to make a sort of "Infamous Fusion lite" but got too frustrated with editing hex files.
Only things I'd edit are the dropped weapons being a tad more reliable, I could barely shoot one magazine from a dropped ithaca before it exploded, also I don't know why but for me the enemies seem to only use the vanilla weapon loadouts, started playing and all I see enemies wield are G3s, AKs and Ithacas, despite them supposedly using a wider variety of guns in the mod.
it woud be cool to see friendly npcs
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Hi, friend, thank you, this is a kinda obscure mod for Far Cry 2, but please do enjoy the mod! :)
Hi is this a steam version only mod?
Hi, friend, the mod supports both GOG and steam version!
And so far seems to work with retail version (patch v1.03)
Far Cry 3 ... Well, you are too good with the intention of improving a game thanks to past ideas from other authors and of course, your ideas ... I also walk in them but thought of Far cry 3 and thanks to some old mods of other authors, I have been able to guide me to find the way but the knowledge limits me. And I wonder if you've had that idea at some point.
!1/15/2019! "NewDunia_MOD_v2.0.0-Apocalypse.Max.v1.7z" released
Love how you keep revamping this mod in new ways!
I really love your mod but I don't like the lack of autoreload. I've been trying to change this but the DLC weapons are giving me a hard time. I tried unpacking the dlc entitylibrary.fcb, editing the xml files produced and repacking but then I also need to delete the vehicle.xml or it crashes. I've now been trying to go at it with HxD and I've found the section of entitylibrary.fcb that controls the DLC weapons but the autoreload section is still symbols and not english. What magic have you done to edit these DLC weapon files!? I really appreciate your mod bringing this game back to life.
Hi, thank you for playing this mod, glad you're enjoying it :)
To edit the DLC content, in fact, no magic needed, a hex editor is what you need, and it's also what I am using, too. To enable the "Auto Reload"
, simply change "B7 BD 41 E9 01 00" to "B7 BD 41 E9 01 01".
Hope this will help :)
Thanks so much! Converting all the hex to words is basically magic to be honest. I'm impressed you're able to figure all that out!
Hi, friend, there are too many graphical changes to list, it will be a nightmare for me to list every single one of them, but I can tell you that most of the changes are in the "defaultrenderconfig.xml". :)
Alright, this is officially the most ambitious mod for Far Cry 2 ever, Infamous Fusion was great but this is something else!
Hope someone reviews it one day, would be great to open up people to this game's underground modding scene.
Thank you my friend, hope you enjoy the MOD! And yes, I agreed that it will be great that people leave a review to popularize this MOD also Far Cry 2, the more talented player and modders to join in, the more possibility for this game to shine more than ever before!
This game is old, but also gold. :)
If you're looking for any suggestions... Is there any way to make the guns right-handed?
How to install this mod on the Far Cry 2: Fortune's Edition GOG version !?
Rutracker.org
Hi, friend, just overwrite the "patch.dat"& "patch.fat" with the one in the MOD. Cheers!
Hi, I didn't change anything with the mortars, so I guess it's a existing game bug.
And yes, those guys with the suit are the miniboses.
For the DE damage matter I will go check that out.
Thank you for you feedback! :)
I´LL check out the latest version later... nice update wave^^
Thank you.^^
New update:
"NewDunia_MOD_v2.0.0-Apocalypse.Max.v3.6.3j.7z" (02/25/2020)
1. All weapon recoil reworked.
(Reason: I found the problematic "ghost code" left from the Infamous mod, which is making the weapon recoil way too high for many mod users, now after the fixing recoils are all very reasonalbe! :)
2. -28% less zoom-in for player's monocular.
10/10 My guy lol
yer killing me with these updates (in the best way lol )
Additional weapons, vehicles, scenarios, and chapters are planned ?
lol
I would like to but I'm just a one man team, running out of time and ideas, I will still update this mod according to your feedbacks, but right now there's no new contents coming out.
Anyway thanks for your support for this mod! :)
Oh, it's a mod feature...(why there's no one reading my note Heh)
Now the DLC weapon spawn differently in every armories. :)
Aww snap u you sir are a hero. You just made this game so much better. If only far cry 4 and 5 could have such tough enemy AI like what you did here. For me what’s important more than anything is a competent AI because that’s what’s keeps me from coming back.
Thank you! And if you like this mod please leave a review, that will means a lot to me. :)
No more flickering tree!!!! Thanks for the patch! Now if only you can also patch far cry 4 and 5’s ridiculously easy Enemy AI. That would be a dream come true.
Hi, thank you for playing the mod!
I don't own FC4 and FC5, I might do a new mod for them if I had one copy of them.:)
Theres a new Version of FC4 Redux Mod out there:
Moddb.com
Neat! But looks like it didn't do anything about the AI?
Nope it didn’t do nothing to the horrible AI. I guess you’re our only hope !😊
Im using the gog verison and the mod is working. im really love the machete stealth kill. thank you for making this mod.
...btw, can u show me how to increase walking and crouch speed?
To adjust player's speed simply unpack the mod, unpack "entitypatchoverride.fcb", and the "player.xml" is what you looking for.
Also leave a review if you like this mod, thank you!^^
thx mate, u deserve 2020 mod of the year
Indeed they are :)
Hey man, i still have few questions:
- How can i pac or unpack file? what tools are u using ?
- Do i have to start a new game if i install the new update of this mod?
- Can i change the crosshair or iron sight size? i really love a small dot or a small cross-crosshair like cs go and i find difficult to aim down sight when i use 45 star pistol.
1.the mod tool I currently using
Moddb.com
To pack/unpack, drag the xml,fat,fcb to the according .exe
2.no, you don't have to start a new game, but some temporary glitch may occur and will be fine after some playthrough.
3.to change the fov of the iron sight, unpack "entitypatchoverride.fcb", find "weaponproperties.xml", locate "ironsightFOV".
Hope this helps.
thx for replying quickly. for some reason the springfield sinper rilfe scope doesn't have black-cosshair when i aim.
can u pls help me?
I think maybe you set the FOV for the springfield too high/low. Sometimes this happens if the scoping animation is not tweaked correspondingly with the FOV.
Hi, where can I find this entitypatchoverride.fcb? I've tried searching in my install folder and nothing comes up. Looking to change viewmodel and ironsight FOVs :)
You have to unpack the patch.dat and patch.fat to get the entitypatchoverride.fcb.
Hi, turns out it's named entitylibrarypatchoverride lol, is there any way to change the viewmodel fov? I don't like the weapons taking up so much of the screen :(
Also, how am I supposed to repack the stuff I got from the .fcb back into .fcb? Sorry for so many noob questions lol, never modded Far Cry 2 this deeply before.
To repack it to it original forms, simply drag the entitylibrarypatchoverride.xml to the Gibbed.Dunia.ConvertBinary.exe
To edit the ironsight FOV:
Find
<value hash="FB4ADD00" type="BinHex">(Desired FOV multiplier)</value>
in the
22_WeaponProperties.xml
To edit the camera FOV:
Find
<value name="fFOV" type="Float">(Desired FOV multiplier)</value>
in the
25_cameras.xml
Awesome, I wouldn't have known that the overall FOV was in another xml
But how would I repack them though? The Dunia Repack tool just turns it into a .dat and .fat file, not an .fcb.
To repack the fcb, drag the .xml which contain the .xml list to "Gibbed.Dunia.ConvertBinary.exe"
To repack the .dat and .fat, drag the "patch folder" to
"Gibbed.Dunia.Pack.exe"
Thanks for your help so far. So what I did was edit the xml files in the entitylibrarypatchoverride_converted folder, as well as some values in the list xml in notepad++.
When I repack it into .fcb, the resulting file is only 2 kb, and I don't think it really saved my settings. Plus, it makes me CTD at random. Any idea what I'm doing wrong?
My guess is that you are using the old mod tool, so some files in my mod can't be compiled by it.
Here's the mod tool I use:
Drive.google.com
Be sure to unpack my mod files again(start it over), since the files you're editing right now are from the old mod tool.
Thanks for this my man
It says I need access though
Sorry about that,
Here's the new link
Drive.google.com
Hey, I finally got it to pack right, so thanks for that
Unfortunately though it keeps crashing on me. When I delete the GamerProfile.xml thing it works again, but it deletes my video settings and deactivates my RealAfrica Sweetfx settings. Any way to prevent these crashes without having to reset settings?
Hi, to get rid of that
First unpack the mod, and go to the engine folder, delete the folder that contains the "GamerProfiles.xml" and repack the mod.
Hi. There isn't a "GamerProfiles.xml" in the engines folder when I looked. There's only defaultengineconfig.xml, defaultgameconfig.xml, etc. in the settings folder within engines. Is this it?
Ah yes, I meant "defaultengineconfig.xml"
Please delete that folder.
An oversight, sorry about that.
Hi. Again thanks for sticking with me lol.
I did what you said and deleted the entire folder. I'm still getting CTDs. Any ideas? If you're stumped too I'll just try to reinstall and redo and report back lol.
Hi, in which part of the game doest it crash? It might be not from the graphical errors.
Also which graphics mode are you using right now?(DX10/9) also which reshade?(so I can troubleshoot with my laptop)
Any further information are appriciated.
It crashes a few seconds into the startup loading screen. Deleting my modified patch.dat and .fat lets me play the game, but I have to delete GamerProfile.xml in documents every time, which deletes my settings. Also lately my RealAfrica reshade stopped working. I'm running on dx9 at low-mid settings. Might just reinstall and see if that has any effect. I do appreciate you troubleshooting though.
Also, a reminder
If you are using the "pirate version" or Uplay version of Far Cry 2, please don't use the "dunia.dll" in this mod. It might cause the game to crash.
Other files are totally fine.
Hope this helps. :)
Hi. So I tried reinstalling, and I tried running with settins/engine in entitylibrarypatchoverride deleted, plus with camera.xml fov turned up to 95. This leads to a CTD, even though GamerProfile.xml in My Games hasn't even been generated yet
I tried running the mod untampered, but the need to delete GamerProfile.xml again and again is still there. I'll try to run the game with just the settings folder deleted, but idk why just changing camera fov would cause crashes.
Mind you I wasn't using the mod's dunia.dll yet
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