Expression : fatal error
Function : CStringTable::Load
File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
Line : 53
Description : <no expression>
Arguments : string table xml file not found ui_st_mm_mp.xml, for language eng
Ah i forgot to enable gamedata
But still dont wana work
Expression : fatal error
Function : CStringTable::Load
File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
Line : 53
Description : <no expression>
Arguments : string table xml file not found ui_st_mm_mp.xml, for language eng
Yes. I felt like the cheap Indian that I am to not pay them after the trial period but that is all I required to download all my links from ModDB which do not work in Download Accelerator Plus.
Hey Shi! I can't speak of those two mods, but I have had multiple hours of playing this mod without any crashing. It's in open beta right now, so I can't say that it's completely stable and bug free, as that's the point of beta :p
Great MOD and having fun playing it. But have run into a problem.
Matvey.... Matvei, Kulinar in East Pripyat Laundry says he wants 3 hunting rifles and an iglomet.
The NS guide says he wants Cutting 3 pcs and a Flamethrower instead of 3 hunting rifles and a iglomet.
I bring him 3 each of 4 different hunting knives (because of the "cutting" reference in the guide), 3 TOZ-34 (unremarkable hunting rifle-verticle), 3 SPAS-12 "Hunter", 3 TOZ-34 "Hunter", a Flamethrower and one each Iglomet AND Iglomet multiplicity of sight.
He does not want any of this. There must be a translation error causing this? What is a "Cutting? What is a "hunting rifle"?.............Does anyone know what he wants to finish this order?
<game_task id="matvei_zakaz5">
<title>Complete the order for weapons.</title>
<objective>
<text>Complete the order for weapons.</text>
<icon>ui_iconsTotal_kulinar</icon>
<infoportion_complete>matvei_zakaz5_finish</infoportion_complete>
<article>matvei_zakaz5</article>
</objective>
<objective>
<text>Find the weapons</text>
<icon height="50" width="50" x="100" y="50">ui\ui_icons_task</icon>
<function_complete>spawn_zombi.matvei_zakaz5</function_complete>
</objective>
<objective>
<text>Bring the order to Matvei Kulinar.</text>
<map_location_type hint="Matvei Kulinar">blue_location</map_location_type>
<object_story_id>matvei_kulinar</object_story_id>
<infoportion_complete>matvei_zakaz5_finish</infoportion_complete>
</objective>
</game_task>
So, it appears that since obtaining these weapons did not involve zombies spawning the task will not complete until I go find these zombies. No specific weapons mentioned so it must be whatever is found, wherever it is, that makes the zombies spawn. Is there a better place to discuss this mod in English? I don't see much discussion of details here.
For anyone else who gets stuck turning in missions for collecting guns for Matvei in East Pripyat laundry. He wants three BM16 which is the TOZ66 shotgun and an Iglomet. Like the one all the bandits use but it is the long barrel version of the side by side double barrel shotgun. This is for the 5th gun finding job he gives. (matvei_zakaz5) I could not find this info anywhere on the net and the guide does not mention it. I looked at the script file and found out what it said will actually trigger the infoportion and complete the job. I don't think this involves zombies. The name of the script file is spawn_zombie.script, the other guns are all in it and did not spawn any zombies. Now off to go find these shotguns because I have not seen them anywhere in the game yet.
Thank you Maestro ..but : In his central room where I have to climb inside over a leather I only find ammo and 1 medkit . Or is the main - stash like documents in this mod not in this room ? Please, we need this to continue...thank you
Mod is good but i have problem at Cordon at the railway bridge there is army Chef and he is invincible no matter how i shoot him i shot him with ak and he got 15 mags he just do the hit animation and then kills me instantly
i even tryed to change difficulty to novice doesn't help
man i need ur help please
Will need an error log. Make sure you're starting with a fresh copy of SoC installed and make sure vanilla SoC is working before you try to install the mod.
I was following the instructions in the readme up to the point 'Start up the game.' and it doesn't want to start in the first place. It crashes when I want to boot up the game, with and without changing the $game_data$ from false to true. I require assistance, in all my years of playing STALKER mods I've never had this issue before.
Edit: I don't really know what I did different. On the next day I installed it with the patch again and now I got into the game succesfully. Wish I could tell what was wrong the first time.
I'm trying to install Narodnaja Soljanka but keep getting this error. I saw nothing about it on the web and decided to ask here. The error says "Entry point not found".how do i fix it?
I don't speak Portuguese, so I don't understand what it all says, but it's saying something about the 'xr_Render_R1.dll' file that's located in your 'bin' folder. Make sure that file is there. May just want to reinstall SoC and make sure the vanilla game starts before you try to add the mod.
The vanilla game starts and works just fine, but when i overwrite the vanilla render r1, r2 and the game.dll (something like that) files with the ones that come with the mod, it doesn't work.
"The Procedure Entry Point Could Not Be Located The Dynamic Link Library" that's kinda what it says. to be honest i don't even know what tha means in portuguese
Yeah, great job !
Thx!
Expression : fatal error
Function : CStringTable::Load
File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
Line : 53
Description : <no expression>
Arguments : string table xml file not found ui_st_mm_mp.xml, for language eng
Ah i forgot to enable gamedata
But still dont wana work
Expression : fatal error
Function : CStringTable::Load
File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
Line : 53
Description : <no expression>
Arguments : string table xml file not found ui_st_mm_mp.xml, for language eng
Im happy there still ppl who make such kind of good moods
If only there was a bloody torrent for this, the speed would skyrocket above my upload limit as it always does. :/
Yea, ModDB speeds aren't the best. Have you tried a mirror link?
Great mod! Can't wait to try this out :)
P.s. downloading through mirror does help, improved downloading speed from 4 hours to 20 minutes :D
Good to know!
I changed from the one that had 4% capacity to the one with 69%, speed was the same as if I was using Google Drive.
(Aka reaching above my Upload rate :D)
I highly recommend Internet Download Manager.
Thanks for the tip, hope this helps some players out!
Yes. I felt like the cheap Indian that I am to not pay them after the trial period but that is all I required to download all my links from ModDB which do not work in Download Accelerator Plus.
Is this a standalone version or does this require Stalker SoC?
Edit: Yes, it is required
So, Mister Phobos, is this stable and bug free like the Call of Chernobyl or New Arsenal 5.1? Looks VERY nice.
Hey Shi! I can't speak of those two mods, but I have had multiple hours of playing this mod without any crashing. It's in open beta right now, so I can't say that it's completely stable and bug free, as that's the point of beta :p
What happened to all the weapons and items diversity! I feel like so much was taken away
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Great MOD and having fun playing it. But have run into a problem.
Matvey.... Matvei, Kulinar in East Pripyat Laundry says he wants 3 hunting rifles and an iglomet.
The NS guide says he wants Cutting 3 pcs and a Flamethrower instead of 3 hunting rifles and a iglomet.
I bring him 3 each of 4 different hunting knives (because of the "cutting" reference in the guide), 3 TOZ-34 (unremarkable hunting rifle-verticle), 3 SPAS-12 "Hunter", 3 TOZ-34 "Hunter", a Flamethrower and one each Iglomet AND Iglomet multiplicity of sight.
He does not want any of this. There must be a translation error causing this? What is a "Cutting? What is a "hunting rifle"?.............Does anyone know what he wants to finish this order?
<game_task id="matvei_zakaz5">
<title>Complete the order for weapons.</title>
<objective>
<text>Complete the order for weapons.</text>
<icon>ui_iconsTotal_kulinar</icon>
<infoportion_complete>matvei_zakaz5_finish</infoportion_complete>
<article>matvei_zakaz5</article>
</objective>
<objective>
<text>Find the weapons</text>
<icon height="50" width="50" x="100" y="50">ui\ui_icons_task</icon>
<function_complete>spawn_zombi.matvei_zakaz5</function_complete>
</objective>
<objective>
<text>Bring the order to Matvei Kulinar.</text>
<map_location_type hint="Matvei Kulinar">blue_location</map_location_type>
<object_story_id>matvei_kulinar</object_story_id>
<infoportion_complete>matvei_zakaz5_finish</infoportion_complete>
</objective>
</game_task>
So, it appears that since obtaining these weapons did not involve zombies spawning the task will not complete until I go find these zombies. No specific weapons mentioned so it must be whatever is found, wherever it is, that makes the zombies spawn. Is there a better place to discuss this mod in English? I don't see much discussion of details here.
For anyone else who gets stuck turning in missions for collecting guns for Matvei in East Pripyat laundry. He wants three BM16 which is the TOZ66 shotgun and an Iglomet. Like the one all the bandits use but it is the long barrel version of the side by side double barrel shotgun. This is for the 5th gun finding job he gives. (matvei_zakaz5) I could not find this info anywhere on the net and the guide does not mention it. I looked at the script file and found out what it said will actually trigger the infoportion and complete the job. I don't think this involves zombies. The name of the script file is spawn_zombie.script, the other guns are all in it and did not spawn any zombies. Now off to go find these shotguns because I have not seen them anywhere in the game yet.
Perfect work in general . Why is Streloks Hide-out empty ? I only find some ammo in the wall, when otherwises his flashdirve or book etc had layed in.
It's not empty, keep looking :)
Thank you Maestro ..but : In his central room where I have to climb inside over a leather I only find ammo and 1 medkit . Or is the main - stash like documents in this mod not in this room ? Please, we need this to continue...thank you
Download the guides for tips :)
Thank you, I did and looked the video-guide and stunned . In my mod there are no more stash I ve told so far . So what is wrong :-/
Strelok's cache is listed in the video guide.
when is gonna be the full version?
Mod is good but i have problem at Cordon at the railway bridge there is army Chef and he is invincible no matter how i shoot him i shot him with ak and he got 15 mags he just do the hit animation and then kills me instantly
i even tryed to change difficulty to novice doesn't help
man i need ur help please
He's a quest giver. Don't shoot him.
He's already dead loner killed him somehow
Restart then dont shoot any army bois and go to railway and pay him 500 ru to pass without wasting bullets
Hi. Anyone have a save so that the game can be loaded after the cave?
whats the unpacked size?
10.2 GB
Are there any graphical improvements which are compatible with this mod?
I've updated the shaders and the textures already from what it was. You could use any texture pack though if you want something different.
я так понимаю мод все еще в бэте?
Да
my game wont start help
Will need an error log. Make sure you're starting with a fresh copy of SoC installed and make sure vanilla SoC is working before you try to install the mod.
Nvm i figured it out
Good to hear. Udachi, stalker.
What was your issue? What was your fix? My game won't start, too.
Edit: On the next day it decided to work, I can't tell what I did differently.
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\weapons\rifle_holster.ogg
stack trace:
I was following the instructions in the readme up to the point 'Start up the game.' and it doesn't want to start in the first place. It crashes when I want to boot up the game, with and without changing the $game_data$ from false to true. I require assistance, in all my years of playing STALKER mods I've never had this issue before.
Edit: I don't really know what I did different. On the next day I installed it with the patch again and now I got into the game succesfully. Wish I could tell what was wrong the first time.
Glad you got it working. Udachi, stalker.
I'm trying to install Narodnaja Soljanka but keep getting this error. I saw nothing about it on the web and decided to ask here. The error says "Entry point not found".how do i fix it?
Preview.redd.it
I don't speak Portuguese, so I don't understand what it all says, but it's saying something about the 'xr_Render_R1.dll' file that's located in your 'bin' folder. Make sure that file is there. May just want to reinstall SoC and make sure the vanilla game starts before you try to add the mod.
The vanilla game starts and works just fine, but when i overwrite the vanilla render r1, r2 and the game.dll (something like that) files with the ones that come with the mod, it doesn't work.
"The Procedure Entry Point Could Not Be Located The Dynamic Link Library" that's kinda what it says. to be honest i don't even know what tha means in portuguese
Are you using English version of Shadow of Chernobyl ver. 1.0006? That is required for the mod.
to be honest, i don't know. I read the description part where it says the version required, but how can i check what version my game is?
It should be listed somewhere on the main menu screen in-game.