Version 8.0 Now featuring: Phalanx turrets, Terran Republic voices, Camo schemes and more. Full changelog in the description.
Changelog
Vehicles
- New Harasser variant, "Harasser_grenade" featuring the M60-G Bulldog grenade launcher
- Armour rating reduced on: Vanguard, Prowler and Magrider
- Muzzleflash added to Basilisk turrets
Camo
Snow camo schemes added to the following vehicles
- Vanguard
- Prowler
- Magrider
- Harasser
- Sunderer
Phalanx turrets
- Spear anti-vehicle turret added with recorded firing sound
- Xiphos anti-infantry turret added with recorded firing sound
- Both include faction color texmods
Infantry
- Custom voices added to TERRAN REPUBLIC troops only, recorded straight from Planetside 2
- 3 new helmets: TR Juggernaut, NC Roughrider & VS Lacertae
Construction
- 2 new buildings, FacilityA & FacilityB both have a prop version and an interior version with open rooms
Props
(Special thanks to Corpus_Callosum for working on the biolab prop volumes)
- 13 new props added to "construction/[planetside]/props/biolab"
- 11 new props added to "construction/[planetside]/flora/biolab"
- 1 new props added to "construction/[planetside]/addons"
Map changes
More additions made to the Fort Alpha map
- More buildings and props to showcase more mod pieces
- Terrain altered for a better looking battlefield
- Mission "NC on TR assault" has had more units added to both sides to make the battle more interesting to watch. +NC troops waypointed to slowly make their way into the base if fighting dies down
- Facility turrets added to the walls in the assault mission
That's everything I think, I may alter the changelog if I remember something else that was added. It's been a while since the last update so I hope you guys enjoy what's here.
If you can, please leave a little feedback on the current voices used on the TR, so I can improve it to a point where I can start work on the other factions. If all goes well, I will likely add female troopers too, once I've got the voice packs nailed down.
As always, please post any suggestions or feedback, both positive and negative, into the comments please. Thanks.
Please tell me whether in your mod single mission ?
There are no singleplayer missions, the content is only available in the editor.
Then it is a pity that there is no singl... A planned ?
I'd like to eventually add some sort of missions, but for now it isn't a priority.
Hey, Any way this can be added into multiplayer? Or are those edits something We'll have to do ourselves for now?
Right now you would have add the units to multiplayer yourself if you really wanted them.
After putting the files into the mods folder in the file location of men of war assault squad 2,I launched the game,but it brought up an error, "EXCEPTION
unexpected token (eresource.CPP,75)
>file"//mods/mow2-planetside/mod.info".
Please help me out
Can you copy and paste the two gameversion lines in the mod.info file AFTER you changed them?
(Also gunna delete your 3 other comments about this issue)
Already did that it came up with another error
I mean copy and paste them into a comment so I can see.
The mod.info should read as
{Mod
{name "MoW2 - Planetside"}
{desc "Planetside 2 mod for MoW Assault Squad 2"}
{minGameVersion "3.001"}
{maxGameVersion "yourgameversion"}
}
I have also done that, this is what it shows when I try to launch MOW,
unexpected token (eresource.cpp, 75)
------------------------------------
> file "//mods/mow2 - planetside/mod.info"
4: {<<minGameVersion "3.001"}
5: {maxGameVersion "3.031.0"}
6: }
product_name - v3.031.0 b - standard
unknown
You could try also changing the mingameversion to your version of the game.
If that doesn't work however, my only guess would be that your version of the game is just too outdated to work with the mod.
I have also done that, this is what it shows when I try to launch MOW,
unexpected token (eresource.cpp, 75)
------------------------------------
> file "//mods/mow2 - planetside/mod.info"
4: {<<minGameVersion "3.001"}
5: {maxGameVersion "3.031.0"}
6: }
product_name - v3.031.0 b - standard
unknown
OK, sorry. I refreshed the page.
do you have WinRAR? I hear that it is "vital" for "extracting" any mods, or so I have heard.
Yes. I've uploaded the mod in .rar format so you'll need an extractor in order to put it into your mods folder. + Winrar is generally a very useful tool to have.
when i try and add it to the mod list its telling me it requires a different game version
You'll have to go into the mod folder and change the mod.info files maxgameversion to your current version.
How do you do open the file I tried but it doesn't open or am I doing it wrong?
If you mean the mod.info file you use notepad. If you mean the actual mod folder you'll probably need winrar
Thanks! By the way the mod is really good.