Description

Meatgrinder brings the dismemberments, explosions, and special effects of Brutal Doom to a slaughterfest-friendly setting.

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Meatgrinder Co-Op mod (version 2-C)
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N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

based

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Cachorro_louco476
Cachorro_louco476 - - 30 comments

Adorei , Γ© perfeito para jogar com maps of chaos , eu jogo no meu celular e nem fica travando, Γ³timo trabalho πŸ‘πŸ‘πŸ‘πŸ‘

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Tomiechan
Tomiechan - - 162 comments

Can you give doomguy brown gloves for his hand ?

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Addontester
Addontester - - 478 comments

Dark Brown gloves?

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Tomiechan
Tomiechan - - 162 comments

Yes

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Guest
Guest - - 689,887 comments

how in the world do I get that awesome Rolling Stones cover!?

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SolidStateSimulation
SolidStateSimulation - - 117 comments

Here : Moddb.com

The music was taken from YouTube : Youtube.com

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Martinoz
Martinoz - - 326 comments

That Minigun and Pump-Action Double Shotgun, Holy Mother of God

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Guest
Guest - - 689,887 comments

Pretty sick Mod! :D

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DeathCold
DeathCold - - 322 comments

This mod is freaking awsome! Also i installed a Doomvisor and a flashlight, along with Maps of Chaos. And now this mod is even MORE awsome than it was on the release!

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Guest
Guest - - 689,887 comments

the chainsaw attack sprite is an overheating BFG instead

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Guest
Guest - - 689,887 comments

I guess it was slaughterfest 2012 causing the problem, TNT worked fine

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perefalcon
perefalcon - - 196 comments

Mark is a great blessing gift to doom community, i love everything this man has to offer <3 not **** lol but he's really great guy

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SweetRamona
SweetRamona - - 5,114 comments

Oh Sarge you're spoiling us! 😸

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Vaasa
Vaasa - - 1 comments

Can you make this only as gore mod? And add to brutal doom as option for low end

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.daniel
.daniel - - 29 comments

This mod uses the gore from brutal doom. The only difference is the blood sprites.

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Guest
Guest - - 689,887 comments

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doommarine1
doommarine1 - - 1 comments

Could you make an actual VANILLA version? What I mean is, ONLY the blood and gore effects, the rest stays vanilla Doom (guns, sounds, etc etc). I've read you want to do a version for BD, but I enjoy the classic gameplay better and a lot of us do to, we just enjoy the extra blood.

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eviltechno
eviltechno - - 502 comments

why not just go for bolognese then?

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Martinoz
Martinoz - - 326 comments

Bolognese

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Guest
Guest - - 689,887 comments

I really like this mod.
I would be very happy if it could work with HXRTC hud.

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Tormer
Tormer - - 526 comments

Nice!
I will check it.

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GaMryous
GaMryous - - 117 comments

Can u please give black gloves for this? I love them black gloves.

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GaMryous
GaMryous - - 117 comments

My phone doesnt really work well with Brutal Doom if max gibs and blood pools values are set to high, but this mod changed that. U should add this to Brutal Doom as an option for low end devices

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eviltechno
eviltechno - - 502 comments

Weapons only version (to use with brutal doom 21 monsters only) would be much appreaciated.

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Rowsol
Rowsol - - 100 comments

Now that hitscan enemies shoot projectiles they don't hurt their species.

Projecties don't pass through decorations so now your bullet weapons can't shoot past things like torches.

Mastermind is only firing one bullet per volley instead of three.

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Rowsol
Rowsol - - 100 comments

You fist causes ricochet sounds.

Hellknight uses Baron sprites for plasmadeath.

Arachnotron plasma has it's original hitbox.

Arachnotron's radius should be lowered similar to Mastermind.

Cacodemon is missing it's normal death. It only plays xdeath.

Arachnotron is missing plasma death.

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Rowsol
Rowsol - - 100 comments

Your non-bullet projectiles have trouble hitting flying targets from below because they don't inherit from FastProjectile.

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Rowsol
Rowsol - - 100 comments

Cacodemons keep their reduced scaling after being resurrected.

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Guest
Guest - - 689,887 comments

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Louco-Diamante
Louco-Diamante - - 110 comments

Valeu pelo fix do Sigil!

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Guest
Guest - - 689,887 comments

I was playing this with Ancient Aliens wad and the sprite of original doom shotgun is shown when using autoshotgun.Any way to fix that?

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Agent_Canoe
Agent_Canoe - - 8 comments

Same problem here, I just played "No rest for the living" and the autoshotgun use the vanilla shotgun sprites and animations (and Doomguy use the pump of his gun like a monkey filled with ectazy).

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Sergeant_Mark_IV Author
Sergeant_Mark_IV - - 440 comments

Change the mod load order, load Meatgrinder after everything else.

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Rowsol
Rowsol - - 100 comments

Clearly he didn't even read the comments before releasing an update. Nearly every bug I reported is still there. What a fail.

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jokerrider
jokerrider - - 297 comments

It's an interesting weapons mod but I'm not a fan of Brutal Doom gore. I had to remove the BD gore and monsters to make it more compatible with other monster mods like Colorful Hell instead.

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20damiangallegos15
20damiangallegos15 - - 2 comments

I found a small bug on meatgrinderv2fix. cyberdemon rockets passes through the player instead of exploding on impact.

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Guest
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+DeltaForces1
+DeltaForces1 - - 71 comments

This mod has potential, too bad this never got updated.

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PrixPRIZ
PrixPRIZ - - 9 comments

Feels bad man

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Guest
Guest - - 689,887 comments

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Sergeant_Mark_IV Author
Sergeant_Mark_IV - - 440 comments

Just a quick update

Changelog v2-C (October 20 2021)
- Fixed cyberdemon rocket going through the player.
- Added more measures to prevent z-fighting between blood decals.

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Nic-Usor
Nic-Usor - - 26 comments

Thanks!

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Guest
Guest - - 689,887 comments

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