MBSPC which is a cmd map decompiler for Goldsource games, written in C++. It converts BSP files into sources AAS and MAP ones that can be loaded in Hammer.
Features
- Supported and updated.
- Few bugs to fix in decompiled maps. (Invalid solid structure)
- Proper textures places
- Load huge BSPs
- Customizable decompile options
Drawbacks
- Complex shapes aren't decompiled perfectly, still need a lot of manual fixing, or redo from scratch.
- On windows 10 it works fine, on windows 7 some of you can get missing .dll errors, like "ucrtbased.dll".
- No GUI, command line only
- Only Tree-Based method
- Does not automatically extract embedded textures
- Does not decompile overly complex maps (such as dust2_2020) or decompiles them with missing brushes.
- Does not apply a "null" texture to brushes, instead applies nearby textures => poorly optimized.
Usage
- mbspc.exe -bsp2map %filename% - converts BSP to MAP file
- Drag and drop a .bsp on bspc.bat
Homepage: Github.com