11 Years after the initial demo, the long awaited version 1.0 of Logistique is finally here ! Follow the story of Adam gone to find his wife kidnapped by the combines through 2-3 hours of gameplay. Unique levels, models, sound design and musics bring a new perspective to the lore of Half-Life 2.
IMPORTANT INFORMATION: Please do not deactivate subtitles as it causes the game to crash, we are sorry for the inconvenience.
Changelog:
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25-03-2020
-Version 1.11
Subtitles & close captions settings deleted from options menu to avoid random crashes.
Weapon Magazines permanently displayed.
Cleaned up the SMG1 handling.
Crowbar Localization fixed.
Grenade Localization fixed.
Background texture loading properly.
Ammo alignement in hud improved.
Audio glitches fixed.
Chapter 3: Jumps difficulty reduced.
Chapter 4: Useable Healthvial in vent deleted.
23-03-2020
-Version 1.1
Footsteps sound on grass should be glitchless.
Disconnect bind to V Input deleted in config.cfg.
Chapter 1: Fusebox visibility improved.
Chapter 1: Fusebox dual activation with one fuse fix.
Chapter 1: World model Crowbar visibility improved.
Chapter 1: Tracktrain speed updated.
Chapter 1: Electric & gaz leaks added before the complete puzzle to better understanding from player.
Chapter 2: Weapon not visible anymore during memory flashes.
Chapter 2: Hole in cell a bit more visible and grab object hint activated again here.
Chapter 2: One more lost ammunition at relaod hint added after first gunfight.
Chapter 2: Platform puzzle at end of Chapter 2 improved with some lights boosting. Metal panels giving some hints!
Chapter 3: Mp7 weapon available immediatly after the first.
Chapter 3: Puzzle with metal arm deleted. Replaced by a simple button.
Chapter 3: You can't go to the upside platform anymore at the first gunfight zone.
Chapter 3: Metro police & elite replaced by combine_soldier_s with more agressive strategy.
Chapter 3: Rubbles collision you meet in the first magnetic field room don't block you anymore.
Chapter 3: Some ressources hidden to the top of train at end of chapter 3.
Chapter 3: Decal explaining magnetic field after activating first pilar.
Chapter 3: Magnetic field gameplay updated. Cue sound working better. Overlay don't flicking on/off randomly anymore.
Chapter 4: Citadel now visible when you're in the lost district.
Chapter 4: Batteries are more visibles in stock room at beginning of chapter 4.
Chapter 4: Wood plank added to windows to give some navigation hint to player before second bridge.
20-03-2020
-Version 1.01
Doors sound bugged deleted.
Two first Closecaptions fixed.
19-03-2020
-Version 1.0
11 Years after the initial demo, the long awaited version 1.0 of Logistique is finally here ! Follow the story of Adam gone to find his wife kidnapped by the combines through 2-3 hours of gameplay. Unique levels, models, sound design and musics bring a new perspective to the lore of Half-Life 2.
Hurrah! Hurrah! Hurrah! I have been waiting for this day for 10 years!
Hope it was worth the wait :) Keep us posted !
I still have work if you can believe that, but once I get back I'm gonna give this a whirl for sure!
Can't wait to play this! I've been waiting since 08'!
The mod keeps crashing after the intro, sometimes it goes for a little bit, but crashes before I get very far in the vent at the beginning, or just crashes on the black screen before you get up
Hello JustANormalHat ! I am sorry you are having issues with our mod. We playtested it on a dozen configuration and language settings and nobody reported annoying crashes like the ones you are experiencing. Do you happen to have other standalone mods running correctly ? Have you tried to reinstall the source singleplayer sdk [upcoming] ? Hope this helps
Other standalone mods work fine, and I did try a reinstall of both the sdk and the mod
wasnt logged in for some reason lmao
hmmmm that's really odd for sure. Do you have launch command line ? if not please try the "-novid" one.
I already have -novid on, I dont meant the valve intro, I mean the intro where he explains the backstory
tried another reinstall, this time the folder was just called "Package", and the chapter titles were just '#Package_Chapter_Title_Name" or something similar, the crashes persist
Sdk base singleplayer 2013 -beta mode ?
the sdk is set to upcoming yes
Verify you don't have any other modification activated.
Verify the games integrity.
If you're still crashing at launch, we don't have any solution because we never met that problem in beta testing session. :/
hope your mod download is not corrupted.
The game is not crashing on launch, its crashing after the backstory is explained and the gameplay starts
Your bug will be fixed with the v1.1 out now, simply re-download the game, sorry for the inconvenience :).
Unfortuantely, that did not fix it, it still crashes
:/ Can you please verify that the folder inside the sourcemods one is called "Logistique". Thanks a lot !
It is yeah
And the gameinfo.txt is right inside it, not under any subfolder what so ever ? You still have the same bug, crashing when map start ?
yeah, gameinfo.txt is in that folder, and the crash happens in 2 ways
1. it crashes on the black screen as you hear a helicopter go by
2. it crashes when you start to crawl in the vent
the crash is also instant, no freezing or anything, the game just closes immediately, not sure if that'd be helpful at all but yeah
I've been having the same problem and, through accident, I just found out that this is happening to me because I disabled subtitles. If you have disables subtitles maybe give that a try?
I just tried that, so far that seems to have fixed it
I'm having the same problem, consistently crashes right after it loads into the first map and you hear the helicopter. Other levels will load but will crash after you move around for a bit. Singleplayer sdk is set to upcoming and everything.
Your bug will be fixed with the v1.1 out now, simply re-download the game, sorry for the inconvenience :).
> JustANormalHat 5hours ago
> The mod keeps crashing after the intro
Same for me. SDK was installed
EDIT guys don't skip on "upcoming" branch of SDK beta
You mean that fixed it for you? Cause mine was already set to upcoming
Just crashes for me too...same issues and yes have the SDK set to upcoming etc as well...I'd love to play it but it just isn't possible for now...
Your bug will be fixed with the v1.1 out now, simply re-download the game, sorry for the inconvenience :).
3 hours for 11 years of dev, dafuq?
we didnt spend 11years on it, we released many other project in the meantime. You can check our website if that helps you.
Elseware-experience.com
Quick question, On your readme.txt, Step 5, ''Launch Logistique in your steam Games List and install the needed games.''
I didn't get any prompt from steam telling me to install Half Life 2 the base game. Do you need Half Life 2 the base game or just SDK Base 2013 Singleplayer will do fine?
just SDK Base 2013 Singleplayer will do fine ! It's a standalone mod.
Thank you sir!
Do I load the game in that SDK folder?
OK, about to try again...but why are there no right or left turn (not strafe) or quick save key binding options (there is a quick load) ? ...in fact there doesn't seem to be a save game at all...doh..
I'm also getting crashes, except mine are happening right after the splash screens.
Please verify that your folder inside sourcemods is named "Logistique" and that subtitles are still on in your .cfg IF you edited it.
Also make sure you are using the "-upcoming" version of the beta for the source sdk.
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hey ahh I have a problem, I did everything but I can't see the game on my steam game list, I restarted steam after I did everything but It dodesn't show me the game, do I need to like actually play it from the sdk singleplayer
i have same problem
When I was launching the mod (and found when I tried launching just SDK Base 2013 Singleplayer the same thing happened), the mod would launch, but then minimize to my desktop (though I'd still hear sounds from it), and if I tried to switch back to it, it'd show black on my screen, then minimize it again and show my desktop.
The fix I found was to enter '-allowdebug' on the launch commands, and then I set my resolution for the mod to my native resolution (1920x1080) - after this, the mod launched without issue.
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