The kane's Revenge Demo version 1.5Alpha. This is the updated version of 1.0 and contains many changes. This mod contains new weapons, units ,structures, new factions and new music/movies.
Kane's Revenge Demo version 1.5
<Kanesrevenge_alpha>
Unzip the kanesrevenge1.5alpha.rar
Before you install place both<
Kanesrevenge1.5Alpha_lightSetup.exe AND
Kanesrevenge1.5Alpha_lightSetup.2
in one folder.
Then click on Kanesrevenge1.5Alpha_lightSetup.exe to begin the process
1 While installing, the installshield will ask for a path.
Navigate to your Documents and Settings folder
C:\Documents and Settings
2 find the USER where the Application Data for cnc3 is stored this will look like this:
***note this will be different for everyone!!!!
C:\Documents and Settings\Coreangel\My Documents\Command & Conquer 3 Tiberium Wars\mods\KR
Like this>
C:\Documents and Settings\<YOURNAME>\my documents\Command & Conquer 3 Tiberium Wars\mods\KR
3 if you cannot find it go to control panel select folder options and check the box under
Show hidden files and folders.
4 Once you have found the correct folder, install under mods it should look like this:
C:\Documents and Settings\Coreangel\my document\Command & Conquer 3 Tiberium Wars\mods\KR
***note this will be different for most people see part 3.
5 Done! just start CNC3 control center, and go to mods, and click(double click) on KR.
Settings:>
This mod is tested on all settings, but we recommand medium. This is to ensure there is no lag, The game can lag on ultra settings during the new superweapons. This mod is also tested on the kane edition and standard edition.
This mod can be played against the AI and offcours your friends.
Close attention, The cabal, EVA and Slavick AI is not done yet!
Changes between 1.0 and 1.5
1:Mayor balance changes.
All Gdi,NOD and scrin units&structures costs 10le;ss.
Cabal faction units&structures 10mo;re.
Cabal faction overall damage less with 15%.
Cabal ionstorm defense lowered by 5%
Cabal Ionstorm turret placement 3.
NOD samsites now comes with 5 rockets.
Nod Samsites damage 5mo;re.
Unit changes:
Nova avatar bodyshield lowered from 10.000 to 5000.
Nova Avatar damage lowered by 15%.
Cabal Warship now cost 5% more.
Cabal warship damage reduced by 10%.
Overall cyborg damage reduced by 10%.
Build time:
Overall buildtime Gdi Reduced with 5%
Overall buildtime Cabal 5mo;re.
New in version 1.5.
1 2(two) New sub-factions for Nod(kane) and GDI.
Sub-faction GDI <EVA>
The first sub-faction for GDI is EVA.
EVA has his own structures and units, the Sub-faction EVA is the upgrade faction for GDI.
EVA doesnt have much Units, but EVA has unique Defenses and tanks.
The most feared item Eva has is the Tacnical laser cannon (superweapon) its a strong weapon that destroyes anything in ra;dius.
EVA can also get help from GDI by building the Eva control lab.
This structures enables all GDI related structure and units, its advised to build this structure.
Sub-faction Nod <Slavick>
The first sub-faction for Nod is Slavick.
Slavick has his own structures and units,The sub-faction Slavick is the mayor power behind NOD,
but he can also get help from Nod by building a Brotherhood of nod command center.
This structure enables every Nod related structure and units, Its also advised to build this Heavy cost structure Because slavick has no Primal Defense.
And be warned, Build carefully, your base will get big if you build every nod structure, and you can lose vision.
Slavick units& upgrades/superpower:
Slavick uses tiberium-weapons, the most feared ground unit is the scorpion.
The scorpion is armed with 2 plasma cannons that can destroy ground And air units, and he has minigun-support.
The Terra tasitus Warship, and Terra Ultraminus Warship.
These Warships has attackdrones that attacks everything.
New random crates:
Anything can happen if you open a crate, a unit, or more money,
but if you pick the wrong crate a ionstorm or meteor storm will crush the unit who picked up the crate.
Things we left out in Version 1.5:>
EVA sounds>
We placed a few new EVA sounds in this mod, but not all.
Movies>
All new movies are related to the cabal campaign.
Cabal Campaign.
The cabal Campaign will be fully functional in version 2.0.
Also the mission pack for this campaign is not DONE YET!!
Faction The forgotten.
This faction is more of a extra in the mod.
Multiplayer game rules.
We left out some of the game options like the following>
AI cheat limit.
Style of play ( night,sunny snowy etc.)
The meteor/Ionstorm control>
What will be new in Demo version 2.0?
1>Demo Cabal campaign ( 3 missions)
2>Multiplayer gameplay option control.
3>New models for the Cabal faction.
4>New subfaction for Scrin ( the upgrade part for the scrin)
5> the power subfaction for GDI and Upgrade faction for NOD.
6> the upgrade faction for Cabal.
7:All new factions and subfactions are AI ready.
Unlockable stuff in version 1.5>
We disabled all unlockable stuff in version 1.5, this means there are no extra things in this mod.
All unlockable things will be placed in version 2.0.
Story Campaign Cabal ( a part.)
You begin this mod at the very beginning of tiberium sun.
You will also follow missions from Tiberium sun:Firestorm.
Missions from tiberium wars itself.
and missions after tiberium wars.
Offcours you see the movies from tiberium sun and firestorm in those missions, and the missions itself are the same as the original.
Missions after tiberium wars contains new movies, briefing etc.
Its time,, to finally begin The third tiberium war.
Wooo! this rocks!
The mod itself might rock.. I didn't try it yet. But the information entered is clearly invalid. First off, Kane doesn't want GDI down in the Third Tiberium War, and his plans most certainly does not fall apart with the arrival of Scrin. His original plan was to invite Scrin to Earth.. And the Tacitus is not spelled Tasitus <.< Tacitus was, in fact, a great thinker..
Hey can someone give a download link i can't download it !
i will upload the file on filefront and other upload sites
Wow very nice work
Kane's Revenge 2.0Omega is planned in February 8.
It will contain the Cabal Demo (single player)
new multiplayer options and playtypes.
and Many many updates and every faction has 2 sub-factions
But thats not all,
the single player has new briefing movies/ music .
And the AI for all factions including sub-faction will be fully activated.
So stay tuned.
If anyone has some great ideas like new structures/units or anything you think off, please share, and we will us it.
And your name will be in the credits.
After all this is our comunity (Wanabe)expension pack for Tiberium wars.
Can someone give me a direkt download link ?
Atomicgamer.com
<kanes Revenge 1.5
why cant CABAL AI work in skirmish?
EVA cant make harvesters and the refeinary doesnt come with one
please fix it cos theyre a really good team
well all the new faction will get a AI in version 2.0
together with 3 new AI skills Easy,Medium, Hard, Brutal, Elite, 1=Invasion (special scrin tactic) 2=The nod crush (special nod tactic) and 3=Globel defense (special gdi tactic)
as for the eva faction, the harvester has been rescripted, and now working. so you can see this in version 2.0
the last demo version of kane's revenge before it goes final.
how do i use the new super weapons
all super weapons are fixed in version 2.0 -)
every superweapon / add weapons has a icon( fast button)
version 2.0 is planned in february 8
for version 1.0 and 1.5 all superweapons can be selected by selecting the building for it, but thats fixed.
Looks cool plays good only in campain and skirmish, as soon as i select a Sonic Hover tank (GDI) and i build it, as soon as it rolls out of the factory, the game crashes.... same happened with NOD and Cabal units, dunno which ones tho, Oh and 1 of the nod avatars really walks uhm kinda glides weirdly... but overall a 8+ in my thinking ;)
Cant wait to play the completed mod , Keep on going like this!!!!
Signing off,
iam aware of that -)
and its fixed! -)
One of the most imbalanced CNC3 mods i ever seen :D