Support for .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the model dialog will also look .obj (the Quake 3 map compiler has supported .obj for a very, very long time) and the sound dialog will look for .ogg in addition to .wav. J.A.C.K. cannot display .obj although Quake 3 map compile tools have supported .obj maybe since q3map2.exe was first released. J.A.C.K. cannot preview .ogg sounds, although right-clicking them in the File Open dialog may allow previewing via VLC player or another media player.
Support for .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the model dialog will also look .obj (the Quake 3 map compiler has supported .obj for a very, very long time) and the sound dialog will look for .ogg in addition to .wav. J.A.C.K. cannot display .obj although Quake 3 map compile tools have supported .obj maybe since q3map2.exe was first released. J.A.C.K. cannot preview .ogg sounds, although right-clicking them in the File Open dialog may allow previewing via VLC player or another media player.