We're So Close to the end! Two more releases! Not much has been changed this time around, but I did add some things this release, New Enemy, Enhanced Berserker, I won't spoil any details but you'll know it when you see it, The Devastator got new graphics, and an increased magazine cap of 2 rounds for a new total of 15, also damage buffed by 30 points, its still weaker than the tormentor though. I tested the waters of merging Droplets into the mod but it didn't work out so... yeah... Also, the Tyrant was nerfed just a teensy bit. As for the rest... see the description, Storm has new Graphics
We're So Close to the end! Two more releases! Not much has been changed this time around, but I did add some things this release:
- New Enemy : Enhanced Berserker, I won't spoil any details but you'll know it when you see it.
- The Devastator got new graphics, and an increased magazine cap of 2 rounds for a new total of 15, also damage buffed by 50 points, its still weaker than the tormentor though.
- Lastly, I tested the waters of merging Droplets into the mod but it didn't work out so... yeah.
- Nerfed the Tyrant a bit.
New in Revision 1:
+ New muzzle flashes for the Hellstorm PDW and Typhoon.
+ Typhoon recoded and given a Turok 2 Shredder Style Scatter-Shot.
+ Slightly increased player movement speed.
New in Revision 2:
- Fixed a small Code Issue
- Badass Enemies now use A_FastChase.
- Enemies have reduced attack range from 1024 > 256, As such, they are no longer god-tier marksmen.
- Enemies use appropriated Player Weapon Sounds to allow identification of what is shooting at you.
- Mauler Cannon HE Slugs Added as a Special Reload
- Updated Target Spy to 1.10 and with this update, Enemies now have color-coded tags:
- Green > Lesser Threat
- Yellow > Minor Threat
- Orange > Considerable Threat
- Red > Massive Threat
- Black > Boss-Tier Enemy
New in Revision 3:
- Storm Machine Pistol has new Graphics
- Various Coding Fixes and Rebalances.
- fixed offsets for the Storm APS
- New Dragons Breath Effects.
this mod is awesowe is compatible by Lzdoom
That's not a bug. That's just how GZDoom works.
Some feedback, I love the mod, and the balance is getting finer each patch.
1.) The quad-shotgunner dudes are way overpowered, especially their elite form. I consistently go from full health to dead upon opening doors, spawning (if there are alerted dudes), and even damaged heavily at a distance with these guys around. It stars to get unfun really fast.
2.) The kyrie eleison seems nerfed compared to prior incarnations, unless there is something I am missing. The slash attack is also a lot less visually interesting now.
3.) This is more of a personal thing, but I remember some time ago there was a neat weapon with a sten-like magazine. It was a lot of fun to use but I haven't seen it since.
4.) While its fun as hell to use, the alternate ammo for the longinus is just a bit over-powered. It can one-shot barons and wipe out groups of guys in no time at all.