Description

We're So Close to the end! Two more releases! Not much has been changed this time around, but I did add some things this release, New Enemy, Enhanced Berserker, I won't spoil any details but you'll know it when you see it, The Devastator got new graphics, and an increased magazine cap of 2 rounds for a new total of 15, also damage buffed by 30 points, its still weaker than the tormentor though. I tested the waters of merging Droplets into the mod but it didn't work out so... yeah... Also, the Tyrant was nerfed just a teensy bit. As for the rest... see the description, Storm has new Graphics

Preview
Insanity's Requiem Mk.2 Version 1.9d Revision 3a
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paladin-julio
paladin-julio - - 114 comments

this mod is awesowe is compatible by Lzdoom

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scaryred24
scaryred24 - - 6 comments

That's not a bug. That's just how GZDoom works.

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Saladofstones
Saladofstones - - 264 comments

Some feedback, I love the mod, and the balance is getting finer each patch.

1.) The quad-shotgunner dudes are way overpowered, especially their elite form. I consistently go from full health to dead upon opening doors, spawning (if there are alerted dudes), and even damaged heavily at a distance with these guys around. It stars to get unfun really fast.

2.) The kyrie eleison seems nerfed compared to prior incarnations, unless there is something I am missing. The slash attack is also a lot less visually interesting now.

3.) This is more of a personal thing, but I remember some time ago there was a neat weapon with a sten-like magazine. It was a lot of fun to use but I haven't seen it since.

4.) While its fun as hell to use, the alternate ammo for the longinus is just a bit over-powered. It can one-shot barons and wipe out groups of guys in no time at all.

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