Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation, it can answer most of your questions.
Again, this rar is compressed using RAR5 format, to unzip it, you need WinRAR 5.0 or higher version.
This RAR contains:
1. big file x1
2. pdf x1
The pdf is the instruction manual, read it and you'll know how to install this mod.
It is strongly recommended that you keep this pdf with your mod, so when you have difficulty playing the campaign, this manual will come to help.
Main changes from 2.8:
(HIGHLIGHT) Massively improved AI will now kick your ass! Choose Expert AI players, and set the "AI Augmented Skills" (in Simplex Custom game mode) to "Full", then the new AI behaviour will amaze you! At these max difficulty settings, AI players can develop a reasonably strong fleet in a short time (by cheating, just like Yaodu Mod), and they are so good at surviving that when you think you are able to wipe out an entire AI fleet, the AI will just manage to survive and recover its full strength very quickly. What's more amazing, AI players of all races now know to use hyperspace jump to launch attack! This is done in an extroadinarily complex way (using dummy hyperspace gates), just to prove what a genius I am, once again! XD
Be prepared to encounter a dozen Templars and Avatars jumping out of hyperspace around your Mothership! Here are some further advice regarding the new AI:
1. For noobs: don't be scared, this mod is still noob friendly -- these new ass-kicking AI features are only designed for players who asked me to kick their ass! Just play with Easy AI players, they are still as stupid as usual! As long as you don't play with Expert AI and don't set "AI Augmented Skills" to max, you can still play in the noob way without getting your ass kicked :)
2. For hardcore players: don't think you can't win because the AI is cheating. In fact, I spent a lot of time deciding what level of cheating is reasonable, and I finally came up with a conclusion -- the more the AI behaves like human, the more fun this game will bring to you -- too much cheating, it will be insane (like Expert AI in Yaodu Mod); too little, it will be boring (like the previous versions of Complex Simple, although I still think the Expert AI in the previous versions should be already challenging for most players). The reason why I coined the term "AI Augmented Skills", instead of simply "AI Cheating", is that this option is supposed to bring the AI players with abilities comparable to real human players, and cheating is just a way to emulate human players. So, even if this option is set to max, the AI players will still not be insane -- they will just be on the level of a human hardcore player, and you can certainly defeat them if you are a hardcore player too.
New tech tree for Progenitor. Now, basically everything needs to be unlocked by research if you are playing Progenitor. The Energy to RU conversion rate has also been halved so that Progenitor won't be too overpowered. However, let's just face it, the Progenitor is still overpowered -- this is just coherent with the basic setting of the original Homeworld 2 plot. So, don't tell me the new AI is still too weak because you can defeat 5 non-Progenitor Expert AI players using Progenitor (people have bragged about that to me before)! Tell me whether you can beat 5 Progenitor Expert AI players!
New ship icons for Kadeshi, Turanic Raiders, and Progenitor
The music will no longer lag behind the game no matter how laggy your game is! When a soundtrack ends, it will just end! This is done in another genius way, by redefining time in the music player! Modders who are troubled by the same music lag problem should check this out too!
New algorithm for "Progressive Random" music playing mode, it is now more like "dynamic random". In the past versions, when the game year is fewer than 11, it will always play ambient soundtracks; now, when the game year is below 11, it will play battle soundtracks if there's battle going on, and if the battle is fierce, it will automatically play special soundtracks.
The built-in gameplay help manual (click the INFO button on the taskbar) has been revised. It now explains the complex game features in this mod more accurately.
An issue has been fixed where you could use Miner Missiles to destroy enemy vessels in the campaign. (This was discovered because a player said that he was exploiting this bug to win easily, and he thought it was a completely legit trick ~LOL)