This mod supports the Steam and WON 1.1.1.0 versions of Half-Life.
Half-Life: The Infected is a 28 map modification for Half-Life: Opposing Force.
Placing you in the role of an industrial electrician stationed at Black Mesa.
In all honesty this is a glorified map pack with some of my work over the years. It has been play tested to be fairly challenging on hard mode. New features are limited, this is in my opinion a classic map pack with a retro vibe. Something to bring us all back to the old days.
Please let me know what you think, or if there are any bugs present as the game has been extensively play tested.
Cheers!
This mod supports the Steam and WON 1.1.1.0 versions of Half-Life.
Version 1.0
Half-Life: The Infected is a 28 map modification for Half-Life: Opposing Force.
Placing you in the role of an industrial electrician stationed at Black Mesa.
In all honesty this is a glorified map pack with some of my work over the years. It has been play tested to be fairly challenging on hard mode. New features are limited, this is in my opinion a classic map pack with a retro vibe. Something to bring us all back to the old days.
Please let me know what you think, or if there are any bugs present as the game has been extensively play tested.
Cheers!
Oh Hell yes. Here we go.
It's not perfect, but it's a fun little time.
Finally!
Time to scratch that "quality HL mod itch".
Let's do this.
Finally.. A mod that's not some low quality mess-up mod or beginners effort, I am ready.
Awesome.
Congratulations on your release... Damn he started this back close to 2007 when I was 19 years old. I'm now 32.. This surely was a long ongoing project.. I'm glad that it's finally here..
Enjoy it people, it's fairly good with brilliantly built maps.
Played it today. While brushwork is amazing and I really liked some scenery, there're a lot of things that could be done better. For example, most buttons are unusable (they could at least play a deny sound), soda machines are not interactive. Some maps have performance issues, so optimization will be welcome too. A hint for players: if you feel like it's laggy, try disabling vertical sync in video settings.
Also the mod kinda lacks the plot or special features which would make a mod, well, special. There're just two dudes throwing some lines at the player, but nothing really important. Sadly, this part is probably the hardest to fix.
Don't get me wrong, I'm just a little disappointed that such promising work turned out to be not as great (again, it's still good) as one can assume by just looking at screenshots. It certainly has a potential to be something better, if revised.
Anyway, congrats on the release, that's a lot of work.
Btw I know the struggle of locking yourself on using opfor dlls with no way to edit source code. Luckily to this day opfor dlls were re-implemented by enthusiasts (including me). So if the author is ever gonna revise the mod (e.g. after gathering all issues found by players), changing the code is also quite possible.
Thanks for the feedback. Yeah the story is kind of a soft point, I was running on limited time to get it done before going back to the 60 hour work week grind.
Oh yeah? I wasn't aware that some of the opposing force code had been mapped out, I would have greatly preferred to have used the spirit of half life code as I had to change a number of things with more complex entity setups when reverting it back to the Opposing Force dlls.
Really damn good, just ends too abruptly for me
Author, you mode amazing!
Thanks!
Thanks glad you like it!
By the way, does the last map have a rocket launcher in it? Cuz you see one rocket on that map but for the life of me i couldn't find it. Still a mod for anyone half-life especially fans of opposing force.
Yeah, same, I couldn't find the rocket launcher, I used my sniper rifle to down the helicopters and I threw some satchel charges at the tank. Never saw a rocket launcher in my entire first playthrough.
That's my mistake for not removing that. Towards the end of playtesting I realized that the RPG red dot could be used to guide the tanks missiles totally destroying the tension for the short boss battle. Removed the rpg but I missed a RPG clip lol.
Ohh I forgot that that happens. That would have been funny, to turn the tank into a weapon against the Black Ops and the aliens.
I thought about doing something like that, the original map I made for the boss was like 4 times as long of a charge through a canyon at the tank, but when I changed it to opposing force it restricted me to the original game map size limits lol.
Ehm.. The map size limit has nothing to do with the .dll codes but rather with the compilers you use and a grid hack in Hammer, while Jack Hammer by default already has a larger Grid to conduct mapping on. Just saying ;) :)
Twhl.info
True but if you load it in Opposing Force it creates errors with projectiles and enemies following you. May work in base Half-Life, but not Opposing-Force
Weird, I can not confirm that. Military Duty was developed under the very conditions I stated above and ran just fine. But who cares. The main thing is that you managed to release a lovely mod. :)
Iv Waited Years for this :D
I have some concerns about mod's files.
Why did you put some leftovers (pipewrench and MP5 models, animations and textures) and mixed some HD models (like civilian scientists from Blue Shift) with LD ones?
Also, it feels kinda strange that the player is not a soldier, but has Shepard's hands and uses PCV (I mean, shouldn't he be a guy like Barney from Blue Shift or the one from Echoes?). I'm not a Half-Life modder, but I think you should be more careful, when it comes to graphic and/or plot stuff.
P. S. Sorry for my English and for rudeness.
WON? Wow, you guys are old.
What with WON users? I have both WON and Steam versions, and i still preffer the WON one.
Me too
Its Just Epic. The Infected is proved to be a good mod. Thank you this mod was a sucess
Wow, that something new, cool.
Cool mod.
Question, what's with the name 'Infected'?
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Hello! I have a problem, in Xash3D 4344 MODDB the in-game menu doesn't show properly, it still works but it is hard to go through it.
Also, is it necessary to play this with very high gamma and brithness as it comes? despite having a color sample in the video option?
Thanks for reading, Hvae a nice day :)
Why is it called "The Infected"?
The description is confusing at best . Which version can I run this mod on ? Half Life ? Half Life Opposing force ? Mind you that most OpFor change the code of Half Life so most mod work in Half Life won't work In OpFor
Mod will support an original box version of the game?
Hi. I found a bug in the map "h2a5". The game crash when i load that map. I try load using the console, and I have the same problem. Any fix?
It sucks that RTSL is on maintenance mode, and Philip no longer curating mods. Mods such as this flew completely under my radar.
Immediately downloading this now. Thanks monster_urby for the review!
Some performance issues here and there were annoying, but still playable. But I became stuck on elevator lowering you to storage addendum after navigating the tentacles. simply jumping as the transition happened let me through but it caught me off guard after it happened twice.