[Old Version] This is a hot fix designed for SERVER HOSTS ONLY. This fixes several gameplay issues detailed in the full description.
Change Log
BETA 4.0.2 SERVER FIX
~ Fixed infinite loop on map change if ge_gameplay_mode == 1 and gameplaycyle.txt only has 1 gameplay in it
~ Fixed ge_gameplay_mode == 2 not cycling through gameplaycycle.txt
~ Moved round ending to BEFORE the new gameplay is loaded to allow OnRoundEnd() to be called for the current gameplay instead of the new one
~ Fixed LTK not being active on map change load
~ Fixed CTK forcing DM mode on map change sometimes
~ Fixed Gun Game restarting the round needlessly if gg_deathmatch is set to 1 at gameplay load
~ Fixed Gun Game round/match end scoring
~ Fixed Gun Game not assigning score properly to players who join late in the game
~ Added prompt to CTK when the round is restarted after a second player joins
~ Added prompt to Gun Game when the round is restarted due to deathmatch mode being activated
This is only for Serverhosts! It will fix all the tiny issues weve found since this version beta 4 went public two days ago. We are committed to fast updates such as these when we release to our fanbase!
You should really use SVN so it automatically updates. :P
Yes we are thinking of such a move, it is just tough to co-ordinate that with everyone! We will see how that intiative goes next release.