This mod aims to recreate the world of the undead as envisioned by the father of zombie movies, George Romero. The Romero zombies are the classic slow shambling zombies who only want to eat your flesh. They are very persistent and the only way to kill them is by destroying the brain or causing severe damage to the head. The living dead series by George Romero is known for the atmosphere of dread, where even though zombies are slow and weak, they eventually catch up to the humans who end up going against each other due to their personal desires.
Game: State of Decay
Mode: George Romero Mod
Version: Test 01
Tested On: State of Decay Early Access Update 2
By: Adeno
Date: Sept. 26, 2013
Original Thread: Forums.undeadlabs.com(Experiment)
Table of Contents:
I. Introduction
II. Installation
III. George Romero Test 01 Experimental Features that Need Feedback:
IV. Thanks
Introduction:
This mod aims to recreate the world of the undead as envisioned by the father of zombie movies, George Romero. The Romero zombies are the classic slow shambling zombies who only want to eat your flesh. They are very persistent and the only way to kill them is by destroying the brain or causing severe damage to the head. The living dead series by George Romero is known for the atmosphere of dread, where even though zombies are slow and weak, they eventually catch up to the humans who end up going against each other due to their personal desires.
Installation:
* You must have a program called WinRAR or WinZIP to extract ZIP and RAR files. *
* As much as possible, please try to use only one mod at a time. Mods that affect the same files will overwrite each other and may cause undesirable effects. *
* It is always recommended to make a back-up of any files that any mod can replace. *
Contents of GeorgeRomeroModSODTEST01.rar:
- levels folder
- libs folder
- scripts folder
- ReadMe file
1. Copy GeorgeRomeroModSODTEST01.rar to your State of Decay\Game folder.
2. Right Click on GeorgeRomeroModSODTEST01.rar and choose "Extract Here".
3. Play the game!
* To Uninstall, simply delete these files (or folders if you don't have other mods):
Location: levels\Class3\gametokens
-> zombies.xml
Location: libs\class3\rts
-> zombies.win.bmd
-> zombies.xml
Location: libs\gametokens
-> zombies.xml
Location: scripts\ai\behaviors\personalities\ul\ambient
-> zombiebanghead.lua
-> zombiedormant.lua
-> zombiedragger.lua
-> zombiehunt.lua
-> zombieplaydead.lua
-> zombieselfmutilation.lua
-> zombieshamble.lua
-> zombiewander.lua
Location: scripts\ai\behaviors\personalities\ul\zombie
-> ul_zombie_basebehavior.lua
Location: scripts\ai\characters\personalities
-> zombiefast.lua
-> zombieflow.lua
-> zombieslow.lua
Location: scripts\entities\ai
-> armyzombie_x.lua
-> bloater_x.lua
-> freshgrunt_x.lua
-> grunt_x.lua
-> juggernaut_x.lua
-> screamer_x.lua
-> swatzombie.lua
Notes:
This mod is still in the very early experimental stages and may not work as intended. The purpose of this version is to see whether the modified files actually make observable changes in people's games.
George Romero Test 01 Experimental Features that Need Feedback:
1. Slow Romero Zombies - zombie behaviors have been modified so that they'll shamble more rather than run. Their speed has also been decreased to just 0.5 or 1.0, which is almost lest than half if the player's normal jogging speed. There are still some zombies who run fast, especially those who are part of a horde. I'm still figuring out how to make those certain zombies walk and not run.
* Please try to compare the movements of zombies from your normal game to the modified game with the George Romero mod. *
2. Vehicles: No Zombie Collision Damage - when running over zombies with a vehicle, it should not take damage. The vehicle will only take damage when you let the zombie hang on to your vehicle (because they'll keep hitting it or ripping it apart). Of course, the vehicle will also get damaged if you bump into walls, rocks, and other vehicles.
* Please try to compare how easily a vehicle gets damaged in a normal when running over zombies (hordes preferably) to the modified game with the George Romero mod. *
3. Temporarily Reduced Zombie Population - for the sake of testing the population related files, there should be less zombies in the game than normal when using the George Romero mod. This is going to be changed later to have more zombies once I've proven that the modification makes noticeable changes in other people's games.
* Please try to compare how many zombies you find in a normal game to how many you find when using the George Romero mod. *
4. More Hordes - zombie hordes are more common to find near other hordes (but not too near).
* Please try to compare how often you find zombie hordes in your normal game to how many you find when using the George Romero mod. *
Thanks:
Thanks to atxoxx and DeeJay for finding out about the zombie population properties and giving the idea to use a hex editor for BMD files!
First Riptide now this. Hah! Looks like you keep on rocking. Btw: How did you manage to extract gamefiles? Which software do you use? PM would begreat!
Lol hi again :D
At first, probably like everyone else, I tried unpacking the .pak files using 7zip (or whatever else was there) and failed. Fortunately, I found a little thread on the undeadlabs site where someone was trying to fix the keyboard and mouse controls. There's a little program called QuickBMS that's used to extract things from .pak files that undeadlabs use :D Here's the link -> Forums.undeadlabs.com
I think modding State of Decay is somewhat more complicated than DI1 and Riptide lol!
wow you are on a roll!
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