Sixth release of the splitscreen, gamepad, FOV and AI enhancement project. Changes are mostly AI refinements, however splitscreen play also sees some improvements.
As always, please read the Readme for installation instructions and other important information.
v0.6 (12/02/12):
General:
- General code cleanups
- Splitscreen players can now use Warfare teleporters (will teleport to node nearest objective)
- Splitscreen players now always properly mirror first player's clan tag
- Setting FOV now works for splitscreen players
- Splitscreen players can now (kinda) see the command menu
- Left Trigger default control (Weapon Picker) in vehicles is now only crouch/descend/handbrake
- Fixed Titan incompatibility
- Desired FOV can now be set between 70-110 degrees
- Added "Skip Impact Hammer / Translocator" option to skip these when cycling weapons
AI:
- Bots no longer get confused on the Hoverboard
- Bots will no longer trigger anti-stuck (hopping around) when firing (eg. healing a node)
- General anti-stuck improvements
- Bot check-if-stuck radius is now configurable
- Bots now attempt to heal nearby vehicles
- Bots properly handle on-foot non-vehicle path preference
ever since I installed this mod, UT3 always stops responding when trying to play campaign. It gets to the level picker and then I hit play game and BAM! stops responding. I'm on win7 ultimate 64 bit and was able to play the game on Max settings when I originally installed it.
Why do guest users always have dickish things to say?
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Thanks Allot, I appreciate your work, I just had a question, I only have one extra 360 controller, Is there a way to get my keyboard working for player 1, and controller for player 2 ????
This is a great mod thank you sir
great mod was going to my friends house tomorrow and i wanted to play ut3 with them all on the couch. im glad someone made a mod for this =]
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