Half-Life: Field Intensity FGD for J.A.C.K. map editor. NOT compatible with Valve Hammer Editor.
NOTE: J.A.C.K. features some extensions to the regular FGD format, e.g. descriptive comments that can act as documentation in the editor, some new parameter types, etc. Converting this FGD to the regular format (the one supported by VHE) is possible, but there're no known tools to do this automatically, and doing so by hand would take some time. Maybe we'll convert it later, but for now we publish the FGD file as is.
In this FGD you'll find a lot of new entities and parameters comparing to Half-Life and Opposing Force. Some of them are ported from SoHL and Sven Co-op, so you can look them up in the corresponding documentation. Others are completely new, but they're usually self-descriptive. If you want to make a custom map for Field Intensity and have some questions regarding the entity usage, you can look into Half-Life Featureful Wiki as the mod is based on this SDK. You can also contact us on moddb, specifically you can write to FreeSlave, the developer of the game libraries for Field Intensity.
Please tell, why func_monsterclip and a flag "pre-disaster" don't work in this fgd. I'm a mapper so I do everything right but no result. With best wishes!)
Everything is working. Perhaps you are doing something wrong.
Well, I figured out that monster_barney and monster_otis ignore monsterclip and pre-disaster settings. All the other is ok. I also want to thank you for this fgd, it's really the best one I've ever used! Thank you for your work at all. I appreciate this so much!
and btw can i use your fgd for a mod im making? 'cause im only one guy working on a full mod, that includes animating, mapping, modelling, but coding is my problem, can i use your fgd and dll?
item_suit does not enable hud, is there a specific item for this?
Question, can one edit the FI maps themselves?
Github.com
use this to decompile the maps