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okay, cool. have finished 1st installment with the jock. will try the nerd later.
I and am currently exploring the wasteland, lots and lots of cool potential and I can see that you have some good stories to unleash on us, especially the "mystery" behind Col. Bragg and his sister. No spoilers.
Curiously, I thought it was a program glitch until one of the NPCs told me to put another round in him "just to make sure".
Yes, I'm glad you had a Vault Security NPC explain the situation,...I was intrigued by the way you used dialogue to help the player through puzzling events.
I am also intrigued by the amount of very slick and professional work you and your team have put into this. I will continue tracking this and take notes on how the game design unfolds from vision to to finished product.
You have the beginnings of a decent game development studio, keep up the good work, don't get burned out and your team will go far!
I'm only paying attention because I have ideas and stories of my own, I just don't have the resources or knowledge to implement them.
Btw, B6RK is a really useful companion, his animation is awesome, but somebody mentioned that his dialog needed more work? Is that true? Can he "fetch" things for the player? Like ammo, meds, or a B6RK manual?
Nice. Thanks for the quick upload/ updates, guys :)
It's hard to keep up with me working full time right now, but I do what I can. :) Art everywhere!
The readme of patch 1.1.0 says I should uninstall 1.0.1... How the hell do I uninstall a patch? :/
Also, it mentions a version 1.0.2 which I'm pretty sure doesn't exist.
This is actually 1.0.2. Because people were having major installer issues, we merged it into a full release and it became 1.1.0.
You don't need to uninstall unless you use NMM or FOMOD.
okay, cool. have finished 1st installment with the jock. will try the nerd later.
I and am currently exploring the wasteland, lots and lots of cool potential and I can see that you have some good stories to unleash on us, especially the "mystery" behind Col. Bragg and his sister. No spoilers.
Curiously, I thought it was a program glitch until one of the NPCs told me to put another round in him "just to make sure".
The story "immersion" is wonderful. keep it up!
Totally not a glitch. It'll make sense later.
Yes, I'm glad you had a Vault Security NPC explain the situation,...I was intrigued by the way you used dialogue to help the player through puzzling events.
I am also intrigued by the amount of very slick and professional work you and your team have put into this. I will continue tracking this and take notes on how the game design unfolds from vision to to finished product.
Gonna make me all nervous, ha!
You have the beginnings of a decent game development studio, keep up the good work, don't get burned out and your team will go far!
I'm only paying attention because I have ideas and stories of my own, I just don't have the resources or knowledge to implement them.
Btw, B6RK is a really useful companion, his animation is awesome, but somebody mentioned that his dialog needed more work? Is that true? Can he "fetch" things for the player? Like ammo, meds, or a B6RK manual?