This version introduces many new features and bug fixes to Fall of Kobol. This is a full version download and the included Core IS compatible with factions in Sins of the Fallen (1.82.37) if previously downloaded. Please read the feature (or click read more... here) for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod.
Build 37.1 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod.
Note on Sins of the Fallen compatibility:
This version is compatible with Sins of the Fallen 1.82.37.1 if previously installed (Not compatible with 1.82.36.1, 1.82.37.0 or earlier).
If you don't use Sins of the Fallen, this is a full version and can be either installed by itself or copied over your existing install of Fall of Kobol.
How To Install Sins Of The Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How To Activate Sins Of The Fallen
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
7zip File Contents (Note: addons, militia, planets and translations must be unzipped individually):
SotF.FoK.Reb.1.82.37.1.7z Contents:
SotF(3) Militia(0..1) Colonial Reb
SotF(3) Militia(0..1) Cylon Reb
SotF(3) Pirate(0..1) Cylon Heavy Reb
SotF(3) Pirate(0..1) Cylon Light Reb
SotF(4) Race(1..m) Advent Reb
SotF(4) Race(1..m) Colonial Reb
SotF(4) Race(1..m) Cylon Reb
SotF(4) Race(1..m) Tec Reb
SotF(4) Race(1..m) Vasari Reb
SotF(5) Core(0..1) Flagship Reb
SotF(5) Core(1..1) Reb
SotF.Addons.Reb.1.82.37.1.7z
SotF.Militia.Reb.1.82.37.1.7z
SotF.Pirates.Reb.1.82.37.1.7z
SotF.Planets.Reb.1.82.37.1.7z
SotF.Translations.Reb.1.82.37.1.7z
* You will need to individually unzip the Addons, Militia, Pirates, Planets and Translations as desired. Overwrite any existing folders or files as prompted. This change was made to reduce the amount of folders placed by default into you Sins Mod directory by default.
Change Log (Build 1.82.37.0)
General
* AI tweak on Titan construction. There is apparently some risk with the current implementation that may allow the AI to get two titans.
The approach has been changed to allow easier titan construction via a much cheaper hidden titan which will use normal construction
mechanics thus allowing the game to enforce the one titan per AI. There are some soft loop holes that allow a partially constructed titan
to complete even if a new Titan is called in via spawn mechanics. This change will remove that system as previously stated.
Planets
* NA
Races
Colonial
* Normalizes weapon effects across all units
* Reduced fighters per squad while increasing squads per unit to add to Colonial immersion.
* Stealth recon now adds a damage reduction while under stealth
* Supplied Incendiary Rounds now set as Prioritize Old Buffs for performance
* Maison Radiation Sweep change to small particle because large particle sucked... Looking for new effect.
* Min zoom distances increased to allow zooming in a bit further. The previous change was too extreme.
* Cygnus added back KEW damage of 120/8.5sec
* Nova front missile damage added.
* Autocannon burst count decreased
* Bomber max hull increased to 125 from 100
* Bomber hull restore increased to .3125 from .25
* Bomber armor increased to 2.5 from 2.0
* Bomber exp increased to 8.125 from 6.5
* Bomber squad size to 2 from 5
* MK VII squad size to 3 from 4
* MK II squad size to 3 from 4
* Heavy Bomber squad size to 2 from 1
* Stealth Fighter squad size to 1 from 2
* MK VII max hull decreased to 60 from 40
* MK VII hull restore decreased to .1666 from .25
* MK VII armor decreased to .666667 from .25
* MK VII exp decreased to 2.5 from 3.5
* MK II autocannon decreased to 13.5 from 39
* MK II missile decreased to 13.5 from 44.8 and cooldown to 12 from 13.5
* Heavy Bomber antimodule decreased to 56.25 from 88.4 and cooldown to 15 from 13.5
* Heavy Bomber hull to 85 from 100
* Heavy bomber hull restore to .4 from .25
* Heavy Bomber exp to 5.5 from 6.5
* Thor command points to 3.2 from 1.6 increase per level .4 from .2
* Mercury command points to 7.1 from .55 increase per level 1.1 from .55
* Columbia command points to 4.7 from 2.35 increase per level .4 from .2
* Cygnus command points to 2 from 1 increase per level .4 from .2
* Nova command points to 7.1 from 1.6 increase per level .75 from .1
* Valyrie command points to 3.4 from 2.2 increase per level .4 from .25
* Asgard command points to 3 from 2
* Berzerk command points to 2 from 1
* Carrier command points to 5 from 3
* Hangar command points increased to 4 from 2
* Starbase command points increased by factor of 2
* Titan Rebel command points increased to 9.2 from 4.6 increase per level to 2.4 from 1.2
* New Antimodule Battlestar
* New Carrier Battlestar
* New Loyalist Titan Orion with updated weapon and strikecraft layouts
* New particle for non-integrated systems
* New particle for stealth recon
* New particle for virtual intelligence
* New flairs for all battlestar hangars
* Minor adjustments to KEW effects
* New Bombing effect (Based of bailknights)
* New default small autocannon missile effects (Based of bailknights)
* Added additional music from cylon generic tracks
* Updated colonial events to remove incorrectly announced DRADIS
* Swapped light frigate voice with colony frigat voice dialogue
* Updated Tangents on multiple models
* Updated specular and reflective on multiple models
* Added new icons for new units
* Cylon
* Updated all command points by factor of 1.5 and decreased units per squad proportionally (short version)
* Basestar (Capital) fixes tangent issue (will need to apply to other variants in next build)
* Bomber damage change to 80.29 from 76.9 (balance)
* Bomber hull restore changed to .68 from .5
* Fighter damage changed to 28.8 from 30.75
* Fighter hull changed to 57 from 85
* Fighter hull restore changed to .313 from .4
* Fighter armor changed to 2 from 3
* Fighter Exp changed to 4 from 5
* Bomber squad size reduced to 2 from 3
* Fighter squad size reduced to 4 from 6
* Nephilim
* Orbital cannon ability set to autocast
* Obscure strikecraft range increased on level 2
* Diminish strikecraft will now actually decrease weapon cooldown
* LifeDrain effect changed to Center
* Teleport removed old vasari effect
* Added missing ability points on Battleship, Siege, light frigate and siege frigate
* Added missing weapon points on Corvette
Updated (10/12):
Change Log (Build 1.82.37.1):
Translations:
* New translations including new artifact strings
Planets:
* Updated GalaxyScenarioDef for new random artifacts
Artifacts:
* New random artifacts similar to current Shield Artifact: Alcubierre, Alien Computer, Containment, Nano, Nimbus, Phase Shift, Aegis (Shield), Shrine
* New artifact meshes unique to each artifact type
* New artifact icons unique to each artifact type
* New particles that hover above units with artifacts attached
Disable AI Plus Addon:
* New addon that disables majority of Sins of the Fallen AI enhancements. Takes AI to stock levels.
Militia:
* Fixed bug with Plague militia resulting in mini-dump due caused by previous re-factoring
Races:
General
* Updated AI Titan to show appropriate strings if AIPlus is disabled
Colonial:
* Updated Role type on Atlas to allow firing on normal units (previously would only fire at structures)
* Fixed error with Flagship Pegasus data texture being incorrectly overlaid with Galactica data texture.
Nephilim:
* Many abilities updated to allow targeting of Titans
Flagship Core
* Fixed issue with Cylon Basestar referencing wrong mesh
Core
* Updated to support new Artifact code
ACTION STATIONS ACTION STATIONS THIS IS NOT A DRILL
SET CONDITION ONE THROUGHOUT THE FLEET
CONTACT CONTACT!!! INCOMING RAIDERS!!!
The mirror isn't activ anymore
Oh, sorry. It was my fault, it IS ACTIV. My connection was a little bit buggy
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
must be doing something wrong. instant minidump after hitting enable mods.
even tried just:
kobol
moons
no militia
rogue heavy
colonial
cylon
core
still crash... mod isn't working.
you need to add the rogue race... If you don't want them playable put it after Core.
This comment is currently awaiting admin approval, join now to view.
:) heya, where do i download addons ? its not in the "full version" thx
just wondering, but how do I add this into the modsrebellion folder? I'm just wondering as its different than the other mods that I've put into said folder
Need newer version. The game is onto version 1.84. Code was changed in the game
1.85 now
::Whimper, whimper:: I need to play FoK. It's been too long since I last played it. ::Whimper, whimper::
Actually I've never played it. So your comment is not valid