Holy Titans!, AI! This version is all about the AI. Build 36 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
7zip File Contents (Note: addons, militia, planets and translations must be unzipped individually):
SotF.FoK.Reb.1.82.36.0.7z Contents:
SotF(3) Militia(0..1) Colonial Reb
SotF(3) Militia(0..1) Cylon Reb
SotF(3) Pirate(0..1) Cylon Heavy Reb
SotF(3) Pirate(0..1) Cylon Light Reb
SotF(4) Race(1..m) Advent Reb
SotF(4) Race(1..m) Colonial Reb
SotF(4) Race(1..m) Cylon Reb
SotF(4) Race(1..m) Tec Reb
SotF(4) Race(1..m) Vasari Reb
SotF(5) Core(0..1) Flagship Reb
SotF(5) Core(1..1) Reb
SotF.Addons.Reb.1.82.34.1.7z
SotF.Militia.Reb.1.82.34.1.7z
SotF.Pirates.Reb.1.82.34.1.7z
SotF.Planets.Reb.1.82.34.1.7z
SotF.Translations.Reb.1.82.34.1.7z
* You will need to individually unzip the Addons, Militia, Pirates, Planets and Translations as desired. This change was made to reduce the amount of folders placed by default into you Sins Mod directory by default.
Full Instructions
Change Log:
General
* Balance: Ship Build Rate Modifier significantly reduced on Social upgrades. This balance change was made due to the AI's inability to understand it's trying to build ships on a maxed social upgrade planet with a 80 percent build rate modifier.
Planets
Kobol - Added new planets Pallas, Sagittaron, Leonis, Scorpia, Virgon
Races
All
* Adds new AI research enhancements. The AI will continually research throughout the game at all AI levels. This will make the Normal and Hard AI more difficult mid to late game as their ships will now benefit from research the player is sure to perform.
* Adds new AI titan access. Avoids the dreaded hanging AI while it tries to build a Titan and can't stalling out all further ship construction.
Hypercorp
* Fixes Antiphathy missing Level 3 and 4 antimatter cost
* Nanofrenzy set to autocast for AI
* Babyboom changed to prioritize old buffs
* Orbital repair teams set to prioritize old buffs
* Heavy frigate shield resized
again I like this mod but still the armada 3 mod is still the best however that said the level of detail u people put in on all your mods is the best ive ever seen please continue and please someone do a complete stargate mod of even a Babylon 5 one if you are not doing that already.
Thanks! There is a Stargate and Babylon 5 mod in various stages of development though.
yea there some good star gate but i have not seen any good Babylon 5 mods there like only one not even close.
i would love to see Gul and some other good moder join and make a hella good B 5 mod on sin would be epic or n star wars empire.
Do the baked and full version contain the stock factions or are they not going to be in? like Sins of the Fallen it was nice to have loads of factions.
Sins of the Fallen 1.82.36 is compatible with the same version of Fall of Kobol. I decided to keep them separate in case moddb changes it's view on non-Diaspora BSG mods. I don't want SotF dropped like what happened to a lot of mods last time that had mixed content.
Why aren't all the available races in this mod folder?
I think I explained this in the comment above.
tried to download and it says it doesn't exist. tried both mirrors any suggestions
Try a different browser? It works fine on my side.
Hey is it possible to combine sins of a fallen races with fall of kobol?
The sins of a fallen mod works fine on its own and fall of kobol works fine but when I add cylon/colonial races to activation for fallen it mini dumps and vice versa if I add fallen races to fall of kobol activation, it results in a mini dump.
Any suggestions?
1.82.36 should be the same Core from Sins of the Fallen and Fall of Kobol. I would suggest at this point to delete the current mod folders and extract the mod again from scratch then try re-activating.
Does your mod incorporate Delnar's changes/findings?
Delnar didn't add anything new that I didn't already account in the mod before he did his research/explanations.