The new version is now avalaible. Have Fun In the version there are a lot of news, you can read the pacth note. To install just unzip in the mods folder.
Experimental Wars 2.8.1 patch notes :
Fixes
- Anti Commander Suicide method : Removed
- UEF support Bomber : Missile launch icon removed now.
- UEF support Bomber : Gun power decreased by 50%
- UEF SD-MA12 Bunker : Description added ( EN/US/FR )
- Cybran : Turtle tank Description added ( EN/US/FR )
- Aeon T1 sea engineer : T2 naval mass extractor removed from build list
- All faction : Heroes gate will can now build normaly
- Aeon T2 Experimental Bomber : Removed from commander tech 1 build list
- All factories will can now build tech level inferior upgraded units
- Cybran : Scorpion size fixed
- Cybran : Scorpion Icon added
- Cybran : Tech 3 missile bot : Meshe has been change.
- All Air factories : adjency bonus issue fixed ( water and land )
- Naval T1/T2 power generator : Description added( EN/US/FR )
- Naval T1/T2 mass extractor : Description added ( EN/US/FR )
- UEF Shield T1 : Description added ( EN/US/FR )
- UEF Air staging plateform : placement fixed
- UEF Air staging plateform : Description added ( EN/US/FR )
- Submarine factory : Description added( EN/US/FR )
- Aeon Tech 1 Experimental hover tank : Description + name added( EN/US/FR )
- Aeon Tech 2 Experimental Bomber : Description + name added( EN/US/FR )
- Aeon Tech 2 Experimental Tractor tank : Description + name added( EN/US/FR )
- Aeon Tech 2 Experimental Tractor tank : Range fixed
- Aeon Tech 2 Experimental Tankedbike : Description + name added( EN/US/FR )
- Aeon Tech 3 Experimental defense Station : Description + name added( EN/US/FR )
- UEF Tech 2 Experimental Support spaceships : Description + name added( EN/US/FR )
- UEF Tech 1 Experimental Mobile Fortress : Description + name added( EN/US/FR )
- UEF Tech 3 Experimental transport spaceship : Description + name added( EN/US/FR )
- UEF Tech 3 Experimental spaceship : Description + name added( EN/US/FR )
- UEF Tech 2 Experimental deployable tank : Description + name added( EN/US/FR )
- UEF Tech 2 Experimental bot : Description + name added( EN/US/FR )
- Cybran Tech 1 Experimental Spaceship : Description + name added( EN/US/FR )
- Cybran Tech 1 Experimental bot : Description + name added( EN/US/FR )
- Cybran Tech 3 Experimental transport Spaceship : Description + name added( EN/US/FR )
- Cybran Tech 3 Experimental anti nuke : Description + name added( EN/US/FR )
- Cybran Tech 2 Experimental Point defense : Description + name added( EN/US/FR )
- Cybran Tech 2 Experimental bot : Description + name added( EN/US/FR )
- Seraphim Tech 3 Gunship : Selection and size fixed
- Seraphim Tech 3 Point Defense : Selection and size fixed
- Seraphim Tech 1 Experimental Bot : Life bar size fixed
News
- UEF news models for air laboratories ( tech 1 to tech 3 )
- UEF : New Unit : Assault Subs Commander ( with upgrade possibilities )
- UEF : New Unit : Engeenering Subs Commander ( with upgrade possibilities )
- UEF : News models for navies laboratories ( tech 1 to tech 3 )
- UEF : New Model for the Tech 1 Experimental Spaceships
- UEF : New Tech 2 Experimental land bot
- UEF : New Tech 2 Anti Navy defense
- UEF : New Tech 3 Heavy Tank
- Cybran news models for air laboratories ( tech 1 to tech 3 )
- Cybran : New Assault Subs Commander ( with upgrade possibilities )
- Cybran news models for navies laboratories ( tech 1 to tech 3 )
- Cybran : New Model for the Tech 1 Experimental Spaceships
- Cybran : New Tech 3 land point defense
- Cybran : New Tech 3 Experimental land unit
- Cybran : New Tech 3 Experimental air Transport
- Aeon news models for air laboratories ( tech 1 to tech 3 )
- Aeon : New Assault Subs Commander ( with upgrade possibilities )
- Aeon news models for navies laboratories ( tech 1 to tech 3 )
- Aeon : New Model for the Tech 1 Experimental Spaceships
- Aeon : New Tech 2 experimental land unit
- Seraphim news models for air laboratories ( tech 1 to tech 3 )
- Seraphim : New Assault Subs Commander ( with upgrade possibilities )
- Seraphim news models for navies laboratories ( tech 1 to tech 3 )
- Seraphim : New Model for the Tech 1 Experimental Spaceships
Miscellaneous
- Uef, Cybran, Aeon, Seraphim : All Quantum gate will now teleport the constructed units on the rallypoint ( with small damage + stun effect )
- Uef, Cybran, Aeon, Seraphim : All laboratories were renamed to Research Center.
- Uef, Cybran, Aeon, Seraphim : All Tech 1 Laboratories upgrade reworked
- Uef, Cybran, Aeon, Seraphim : Tech 3 Land units veterancies upgrades added
- Uef, Cybran, Aeon, Seraphim : Tech 3 Experimental Land units veterancies upgrades Added
- Uef, Cybran, Aeon, Seraphim : All Shields Generators are buildable and upgradable on the sea
- Uef, Cybran, Aeon, Seraphim : All Shields Generators are now anti teleport
- Uef, Cybran, Aeon, Seraphim : All Tech 2 Arties are buildable and upgradables on the sea
- Uef, Cybran, Aeon, Seraphim : All Tech 2 Arties size increased.
I LOVE YOU!
DAMN IT! YOU BEAT ME TO IT!
THIS IS AWSOME!!
YOU ARE AWSOME!!
I DONT KNOW WHAT TO SAY IN CAPS THAT THE OTHER TWO ABOVE ME HAVENT
This is the best mod to SC that has ever been made!!
SWEEEEEEEEEEEEEEEEEEET
thx :) there are probably some problem in this version but i hope i will fixe them fast :)
Hellow I have a problem the ACUs don`t load when I`m playing Experimental Wars-2.81,2.0 do you know a fix?
YeeeHaaaW *shooting in the air like an crazy texan*
So it comes...
So it conqures...
This mod just gave a new definition to epicness oO
Now I'm addicted to SC:FA again... :p
Thanks for the update,
issues I encountered:
the Cybrian ExpTransport transported once, then its always "transport full" and useless,
You cant save your game!! OMG!!
hi,
Because there are no save in multiplayer games ;)
....
Hello dear,
Could you make a patch for the moded champains?
Hi,
the mod is only for multiplayer gaming sorry :)
Would have been REALLY NICE if you could have told us this before hand so we didn't have to wait so freakin eagerly for it...and then be shot in the foot when we tried to use it for single player. This is JACKED UP
works for me in campaign. i dont see whats the problem.
Not likely, I used the mod enabler mod and enable the mod in campaign, and it get stucked on the 1st mission.
Orca: Try to save the game after playing for 50 mins.
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great work :D
When the Quantaum gates finished building instead of teleporting the unit it just froze. Rather annoying because this is a amazing mod.
It is normal :) there is a little reactivate time after the teleport ;)
Thanks!
some units are missing. like tech 1 bots, i can see the icon and stuff but when i build them i see there icon but no body abd then the game crashes. any fixes?
asdrubaelvect29 never mentioned how hard I worked on his mods (Experimental Wars and a few things for other ones), unless I told him to credit me which thing he rarely did...
So I left the dev team (him as modeler + me as coder) a bit before he announced "the Awakening" because I'm tired of his behaviour.
Wish you all a nice year 2013. ;-)
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first of all i am not englis i am portuguese and second of all i love this game and this mod looks very cool. i gonna dowload now.
then i saw something.
i tryed to use this mod with my friend but we couldn't activate it, any help?
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