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Released the 07-30-2010. Have a good game :) pleaze report all bugs or balance problems thanks

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Experimental Wars V2.00
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nutz101
nutz101 - - 27 comments

I have down loaded it but how do I play it

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asdrubaelvect29 Author
asdrubaelvect29 - - 271 comments

Hi here,

just unzip the folder in the mod's folder.

mod's folder = C:\Users\"YOUR_name"\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods

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VonMuenchhausen
VonMuenchhausen - - 22 comments

I've pasted it in the .../Mods folder, but it doesn't seem to work. It doesn't show up in the mod manager anyway.

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Rogue_Demon
Rogue_Demon - - 23 comments

try C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\mods

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Guest
Guest - - 689,515 comments

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MythicKhan
MythicKhan - - 88 comments

Hi there,

I've been having some good fun with this mod, however I've noticed that on occasion upgrades purchased at the research centres don't affect the appearance of units recruited from the factories. The upgrade itself is applied (so UEF tech 1 tanks start firing three shells instead of one, but their appearance doesn't change to reflect their new level.)

I don't know whether this is an already reported bug or not. Just to let you know!

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hunter-seeker
hunter-seeker - - 103 comments

hmmm. everything fine for me,exept that i didt find UEF experemental bot and ACU dont get visual changes from rank.

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asdrubaelvect29 Author
asdrubaelvect29 - - 271 comments

never see this problem

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MythicKhan
MythicKhan - - 88 comments

It seems to happen at random moments. I was playing a sandbox UEF game in order to see all the nice new units and test out the experimentals. I recruited one of each tech 1 unit, then researched up to level 5, then built one of each again and it worked fine.

When I upgraded to tech level 2 however, none of them worked at all. When I played another sandbox with the Cybrans, it worked fine until tech level 3. Am I pressing something or otherwise stopping it work?

Also, just like hunter-seeker, I can't find the UEF experimental bot. I'll have another look!

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MythicKhan
MythicKhan - - 88 comments

And another thing, the "Heroes' Quantum Gate" disappears from the Commander's build queue... I don't know how or why. I'm still experiencing the same problem as listed above too.

Sorry to keep posting problems!

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asdrubaelvect29 Author
asdrubaelvect29 - - 271 comments

it is normal :) you can build only one quantum gate at same time :p

you will can rebuild it if the it destroy

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MythicKhan
MythicKhan - - 88 comments

I haven't built one yet! :P It just disappears.

In the game I'm currently playing as the UEF I have bought all the land upgrades. They are correctly applied to Tech 2 units, but not at all to the tech 1 or tech 3 units. Is it because I have lots of the tech 1 units built already? In that case, why does it not seem to affect Tech 3 units which I haven't built yet?

It's a great mod btw.... I'm just confused that it doesn't seem to be working properly for me!

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asdrubaelvect29 Author
asdrubaelvect29 - - 271 comments

oh yes :D it is a bug :) it will fix in the next relaese :)

You must build the quantum gate before any research center.

If you build the research center before the gate the gate will remove from the build list :)

Thanks for yours reports ;)

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hunter-seeker
hunter-seeker - - 103 comments

i think you must emprove walking animations on your walker units(such as cybran t2 arty bot and UEF bot)

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asdrubaelvect29 Author
asdrubaelvect29 - - 271 comments

Yes but the problem is I m not a realy good walking animator :x

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MythicKhan
MythicKhan - - 88 comments

And now all of a sudden, its not working for tech 2 units either, they've stopped being the upgraded versions!?

I could send you the replay perhaps?

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hunter-seeker
hunter-seeker - - 103 comments

let me try to explain one thing. if you have T1 factory and build tech center,then research all upgrades for T1 units its make T1 factory build veteran units(with all upgrades), this will affect only T1 factories. for example to have T1 veteran units you must have T1 tech center and T1 factory. if you upgrade factory to T2 level T1 units become normal again. if you will upgrade tech center to T2, all T1 factories you build before that upgrade will still produce veteran units, but if you build new t1 factory it will have normal units. same with T2. T3 upgrades do not have visual changes,only veteranicy . hope i help you
P.S. sorry for bad english , i don't like to use translator =)

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MythicKhan
MythicKhan - - 88 comments

Thanks for your help hunter-seeker! Sorry if I was being a bit dim :P

Your English is very good, no need to apologise!

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hunter-seeker
hunter-seeker - - 103 comments

bug report: fix cybran ACU walking animation =) when he walking his arms and microwave laser moving down

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MythicKhan
MythicKhan - - 88 comments

Thanks again for your help asdrubaelvect29 and hunter-seeker!

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Spectre555
Spectre555 - - 8 comments

Seems like im laging behind here... :-)
I dont even get the commander to show up at the start of the game!
The teleport thing goes of as normal, but... no ACU. :-(
I started a game with the fog of war of, 1 player of each faction. The Seraphim ACU (CPU player)showed up and started construction as planed. UEF, Zybran, and Aeon: nothing.
Please help! :-)

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Lordsms
Lordsms - - 24 comments

yea still having an issue with the UEF commander not showing up at beginning of game.

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Guest
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Manimal
Manimal - - 11 comments

asdrubaelvect29 never mentioned how hard I worked on his mods (Experimental Wars and a few things for other ones), unless I told him to credit me which thing he rarely did...

So I left the dev team (him as modeler + me as coder) a bit before he announced "the Awakening" because I'm tired of his behaviour.

Wish you all a nice year 2013. ;-)

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Guest
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