The third release of my mod Estranged, formerly known as Splooshe. This version fixes a lot of issues in the last version, and extends some of the areas with zombies and more detail. Please let me know what you think!
I'm very very glad that you actually respond to user feedback publicly, unlike most Mod Devs. I actually just discovered this today, and I am now tracking your mod, I will come back once I have finished downloading and give you honest feedback :)
Wonderfully wonderful. A few hiccups here and there but just great.
Right before the train station a found a zombie spawner in plain sight *next to the hedge*, my view model disappeared a few times throughout.
I noticed there where a few custom zombie sounds, cant wait till the zombies are fully voice acted, also do you intend on keeping the hl2 models for the pistol and zombies?
Apologies for the late reply, I missed this. I wish ModDB had comment notifications!
The spawners... damn spawners. I did tick the flag that stopped them spawning when they were visible but something isn't working. I'm looking into it.
I've fixed the view model disappearing - was a bug with Valve's code.
For the next release I'm not doing much to the zombies, however that's on the roadmap. The pistol has been re-skinned at least, and in the next version you'll have non-Gordon HEV hands.
Great mod. Only one problem as i see it, In the underground mission, when you hop on the crane thingy that carries you through the tunnel, sometimes, the Metal I beam sitting on the platform can get caught on the wall, and shoot the player off of the platform.
Just downloaded and played, Oh my god I love this mod. Hell yeah very good vibes. Cant wait to see more! :D "D You should check out the mod i'm working on. Zombie Colony. I got a few inspirational ideas from your mod I told my mod leader x)
I quite literally JUST finished the last release to come on moddb and find this. Well, time for play two!
Haha, my bad! This has been just waiting to get a pretty hefty update for a while now.
I'm very very glad that you actually respond to user feedback publicly, unlike most Mod Devs. I actually just discovered this today, and I am now tracking your mod, I will come back once I have finished downloading and give you honest feedback :)
Awesome, thanks :)
The crane mission is so glitchy. It's underground lvl.
Yeah sorry about that, I'm going to rip out that level and make it again. Apologies for it glitching.
Wonderfully wonderful. A few hiccups here and there but just great.
Right before the train station a found a zombie spawner in plain sight *next to the hedge*, my view model disappeared a few times throughout.
I noticed there where a few custom zombie sounds, cant wait till the zombies are fully voice acted, also do you intend on keeping the hl2 models for the pistol and zombies?
For a heavily WIP mod... 8/10
Apologies for the late reply, I missed this. I wish ModDB had comment notifications!
The spawners... damn spawners. I did tick the flag that stopped them spawning when they were visible but something isn't working. I'm looking into it.
I've fixed the view model disappearing - was a bug with Valve's code.
For the next release I'm not doing much to the zombies, however that's on the roadmap. The pistol has been re-skinned at least, and in the next version you'll have non-Gordon HEV hands.
is this have new maps?
I Will Download it here... love zombie games.. by the images e see a great mod, keep doing that great job! :D
Great mod. Only one problem as i see it, In the underground mission, when you hop on the crane thingy that carries you through the tunnel, sometimes, the Metal I beam sitting on the platform can get caught on the wall, and shoot the player off of the platform.
Thanks! Yeah, that level sucks. I'm removing the platform, replacing it with something much more fun.
Just downloaded and played, Oh my god I love this mod. Hell yeah very good vibes. Cant wait to see more! :D "D You should check out the mod i'm working on. Zombie Colony. I got a few inspirational ideas from your mod I told my mod leader x)