Use this tool to convert your favorite Quake 3 maps to Doom 3's (Quake 4 also) new format. The tool can also convert textures to the new format.
Tool created by Matthias Pleines and Daniel Pohl. Mirrored here for archival purposes.
Q3toD3 GUI Help File 2004-08-10
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Introduction:
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Q3toD3 GUI converts automatically Quake3 Maps into Doom3 Maps.
It performs the following tasks for you, so you don't have to do them by hand:
* Convert Quake3 Map into Doom3 Map
* Extract textures needed by the map
* Convert textures to Doom3
* Copy material list to the right place
* Extract models needed by the map
* Convert Models to Doom3
* Extract needed textures by the models
* Convert model textures to Doom3
* Copy model material list to the right place
How to start the Doom3 map:
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* in doom3, get down the console (ALT-GR and Tilde [the key left of the '1' key])
* type in "dmap mapname" - this comiles the map. might take some minutes.
* type in "map mapname" to load it into the game
FAQ:
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Before you look at the questions in this FAQ, please notice the following points:
* In order to run the converter correctly you will need to install the following files:
- Quake3 Update 1.32
-> ftp.idsoftware.com/idstuff/quake3/win32/q3pointrelease_132.exe
- GTKRadiant
-> www.qeradiant.com/?data=files&files_id=76
* The program does not function if:
- you have extracted your Quake3 .pk3's into the baseq3\ directory
- and deleted the .pk3 files
Maybe future versions will support this
* The program only searches data in .pk3 files named with the following pattern:
- pakxxx.pk3 where xxx must begin at 0 and may only increment by 1
e.g. pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, ... and so on
- the mapmedia.pk3 from GTKradiant will also be searched for data
Maybe future versions will search in every .pk3 file found in baseq3\
?: "WARNING - Texture not found!" - What can I do?
!: * Assure you got everything correctly installed.
* Get Q3 Update to version 1.32.
* Install the map editor GTKradiant
* some textures like fog can't be converted, because it's a special shader,
so don't worry
?: "I can't convert the .bsp files!"
!: Q3toD3 supports only conversion of .map files. But with q3map2 you can
decompile any .bsp to .map. Mapobjects may get lost.
Shaderlab.com
?: "The map is too dark!"
!: The lighting system between Quake3 and Doom3 is very different. If you take
the -noshadows variant all light are a bit brighter.
Another trick is to type this into the console: "bind F1 testpointlight".
If you press F1 now at any position, a new light will be created.
Known Bugs:
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* texture scaling, shifting and rotating is wrong
* quake3 shaders aren't converted correctly, so there is no texture animation right now
Warning:
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We are not responsible for ANY data loss or what you do with that converter!
Use this program at your own risk!
Please don't upload copyright protected maps, textures and so on!
Thanx to:
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* id Software for Quake3: Arena and Doom3, the greatest games in computer history!
Further questions, suggestions or found a bug?
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Q3toD3 - Daniel Pohl: elchtest@quake.de
Q3toD3 GUI - Matthias Pleines: matthias@vyrix.de
Is this just a reupload of the original "q3tod3", or did you update its software so that it's working with "version 1.3.1"? I only ask because I have the original "q3tod3" (with all the other needed applications) but whenever I went to use it, I would get a popup saying it's not compatible with my current Doom 3 version.
It's just a reupload.