Description

Updates Call of The Zone to version 1.2. The files included are to be installed on top of your Call of The Zone 1.0 or 1.1 installation.

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DoctorX Call of The Zone 1.2 Update
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Solnet
Solnet - - 23 comments

"Removed Northern Outpost in Cordon as a location where dynamic anomalies can spawn"
Is this because the anomalies could block the whole road into Cordon from the Garbage? Had this happen to me in Cordon, on the left "road" to the Garbage, the one behind The Farm. Just after the camp leading into the valley a full wall of vortex anomalies. I also had a funny anomaly (vortex) spawn inside the Science base in Yantar, just to the left of the gate leading towards the Wild Territory. Lots of ecologist would walk into it and die, maybe it shouldnt be possible for it to spawn there?

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DoctorX01 Author
DoctorX01 - - 614 comments

It was partly because it could potentially block access to the level transition, but moreover it was because it is a small area where npc's often stay at for a while, so it became a death trap for them. It's the only safe location in the area during an emission, which leads to the possibility of npc's or you getting spontaneously torn to shreds if an anomaly field sprang up inside while sheltering from a blowout.

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karavan150
karavan150 - - 6 comments

Когда уже русский перевод будет?

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Guest
Guest - - 690,649 comments

King

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cauchemarel
cauchemarel - - 14 comments

Man, thanks for the update! Haven't played Stalker in years and now I can't stop playing your mod. It's so damn good.

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DoctorX01 Author
DoctorX01 - - 614 comments

Thanks!

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bishibosh
bishibosh - - 137 comments

best freeplay mod out there right now for me, great work

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Lyokanthrope
Lyokanthrope - - 37 comments

Thanks for continuing to support this wonderful mod!

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Wizard2
Wizard2 - - 298 comments

Thanks for the work Doc! when i come back to Stalker this mod will probably be the one i play!

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Rammaken
Rammaken - - 227 comments

Ooh yes

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J00B
J00B - - 1,118 comments

Thanks for the new update Doc! Congrats on your top 100 Moddb achievement this year! Next year you will be in the Top 10 📈

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cretinous
cretinous - - 44 comments

X can you fix **** that was left broken from 1.4.22? Stuff like options such as hardcore aim reverting back to off every time you load and necessitating disablinbg and reenabling EVERY TIME YOU LOAD.

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KRUG™
KRUG™ - - 68 comments

No joke i actually thought you had abandoned the mod
Thank you for this update

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moddbmod
moddbmod - - 2 comments

This mod seriously needs to make the psi helmet available to purchase, as the dynamic quests do not give you the right quest to obtain it and many zones are impassable because of it. Even better would be a newgame option to disable psi zones / make them autocompleted. Thanks Doctorx.

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DoctorX01 Author
DoctorX01 - - 614 comments

The psi helmet is given as part of one of the storyline quests.

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moddbmod
moddbmod - - 2 comments

How do you get to Agroprom as Mercenary?

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DoctorX01 Author
DoctorX01 - - 614 comments

Dead City -> Army Warehouses -> Truck Cemetery -> Dark Valley -> Garbage -> Agroprom is one way.

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taffy62
taffy62 - - 152 comments

Awesome job!

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ebatel9000
ebatel9000 - - 7 comments

In previous version of the game i noticed that npcs probably don't fight while being offline, i'd had many situations where after entering another location npcs from hostile factions would start fighting immediately, as if they've been just moving around without shooting each other moments ago. Do npcs really not fight each other while being offline? If that's the case, will that be changed in future?

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SpcDan
SpcDan - - 228 comments

Okay I know that maybe it's to late to answer but: no. Normally NPCs don't interact each other while being offline. Few mods allow this, such as Warfare, Extended Offline Combat (like Warfare but with less micromanagement) and, believe it or not, Dead Air (one of the many features that went unnoticed).
Actually, while the Doctor COULD implement it, it wouldn't be for the best as it could interfere with many many of the trademark quests from COTZ.

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hunter07029189
hunter07029189 - - 89 comments

Reporting new bugs since version 1.2:
Running into ctds, everytime i want to equip one of my weapons (aek 971, i am playing with gooze's tweaks but had no problem so far) ...
it disappears from my inventory and about 5 secs later i get ctd...happens with different weapons...

log shows this error:

FATAL ERROR

[error]Expression : 0
[error]Function : CUICellContainer::FindFreeCell
[error]File : ui\UIDragDropListEx.cpp
[error]Line : 717
[error]Description : there are no free room to place item

stack trace:

My inventory is not really full, i have only 50 kg max carry at the moment, carrying seva suit and 2 full size weapons and some supplies, but nothing unusual...

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hunter07029189
hunter07029189 - - 89 comments

fixed it myself; i had no weapon (pistol/knife) in my slot no. 1, so it tried moving the big weapons to this slot...equipped pistol to slot 1 and everything works fine again...

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Guest
Guest - - 690,649 comments

Military appear as red dots on my map but they just run right past me. They dont shoot or react in an aggressive manner, they flee instead. How can they be red on map and not shoot at me???. Has anyone encountered this??

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hunter07029189
hunter07029189 - - 89 comments

Getting constant ctds for a while now; when i load the last savegame, it happens always after the same time (ca. 3 mins ingame):

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : l:\s.t.a.l.k.e.r. - call of the zone\gamedata\sounds\weapons\explo\thermite_explosion.ogg

stack trace:

0023:00C346A3 xrCore.dll, xrDebug::fail()
0023:00BA13F2 xrSound.dll, CSound_source::CSound_source()
0023:7956F756 MSVCR120.dll, getptd()

When checking the file path, the folder "weapons" does not contain any subfolder called explo ?! i did not install any weapon mods recently (playing with goozes addons for 175 savegames now, had no issues with that so far)..

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DoctorX01 Author
DoctorX01 - - 614 comments

Whatever is trying to call that sound is from an addon, it's not from CoTZ.

Check with the author of the addon you're using. Looks like something weapons related.

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Guest
Guest - - 690,649 comments

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Haruspicij
Haruspicij - - 132 comments

How doy you aquire the psy helmet in this mod ?

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Walek33
Walek33 - - 1 comments

Самое интересное , еще в июне 2020 говорили что будет аддон на русский язык , сейчас февраль2021 - так перевод появится или нет? Заранее благодарен.

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JimBeamBlack
JimBeamBlack - - 157 comments

Looks cool, is there a story? If so is it an enhanced vanilla story or totally different?

thanks

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GeeNo_
GeeNo_ - - 62 comments

It has elements from SoC that are a part of the dynamic story from the quests you get.

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GeeNo_
GeeNo_ - - 62 comments

Thank you for the update and all of your work on the mod! <3

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eastindies
eastindies - - 64 comments

Is there any way to make the loading screen not skip straight to gameplay after loading finishes?

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DoctorX01 Author
DoctorX01 - - 614 comments

Yeah, open the file \appdata\user.ltx and search for the following line:

keypress_on_start 0

Change the 0 to a 1 and the loading screen will pause until you press a key to continue.

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mats11-rock
mats11-rock - - 10 comments

Hello DoctorX!

Excuse me, I ask you, is there a possibility that you can add an add-on that recovers the call of pripyat feature that the npc was looking for artifacts in the anomalies with its detector? That would really give it a lot of immersion as in the original delivery.

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DoctorX01 Author
DoctorX01 - - 614 comments

Already done ;)

NPC's will occasionally look for artefacts in anomalies if they have a detector on them. You can also get your companions to search anomalies if you give them the command to pick up any loot they see.

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SONIC_EXE231
SONIC_EXE231 - - 47 comments

i want to confirm something. the mod have more and stable quests and it doesn't have any lags and perfomance issues? also do i need CoP to run the mod?

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SpcDan
SpcDan - - 228 comments

You don't need to have CoP installed to run the mod, it's standalone :)

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trishreynoldspk
trishreynoldspk - - 12 comments

Hi friends. I am DoctorX's sister, Trish. I am sorry to pass along the bad news, but my brother passed away last week. There are no words to capture how much he will be missed.
Creating "Call of the Zone" was a passion project that took my brother many years. It was hard work, but did bring him joy. I wanted to thank all of you for your interest in his game. We were very proud of him for seeing this through. It was amazing work.

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Wizard2
Wizard2 - - 298 comments

My heartfelt condolences, i am deeply saddened by your loss.

I just want to say that your brother built a big part of this community, not only this, but the whole Stalker modding, he built the foundation for so many things, i will not forget him, he was a big inspiration for me when i made my CoTZ addon, this project was the first thing i rated, and for me it was a 10/10, and still is.

I just hope that one day the community or GSC can mark his name on this franchise, he was one of the pioneers of this.

My deepest sympathies.

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trishreynoldspk
trishreynoldspk - - 12 comments

That is kind of you. I have friends that have made a few suggestions on what to do with all of the work that he put into this. So, I will do my best to share and treat his work with care.

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popok669
popok669 - - 35 comments

I’m so sorry for your loss. My deepest sympathy goes out to you and your family

My heart is broken so much hearing this. He made amazing content for all of us to enjoy.

I hope you find peace, he made his mark on so many of us.

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trishreynoldspk
trishreynoldspk - - 12 comments

Thank you for your kind words.

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Sanctuary
Sanctuary - - 165 comments

My condolences to you and your family, DoctorX has contributed into providing a lot of fun to people through his work on those various games like Call of the Zone.
Something that's worth a lot considering how though life can be, every minutes of joy and fun gives some light.

He'll be remembered and missed by so many, i pray he is at peace in Heaven.

On the stalker games reddit , there's a thread with many people reacting and paying their respect to him :
Old.reddit.com

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trishreynoldspk
trishreynoldspk - - 12 comments

Oh wow. We were all so proud of him, but we had no idea. I am undecided on saying much on reddit. I do poke around there, but it can get scary. I do really appreciate all the positive and supporting comments.

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Coolbloke
Coolbloke - - 1 comments

My condolences. None of us knew him personally but he's made a massive contribution to this community with his mods and its safe to say that any rookie or veteran will have played with them one way or another. RIP and i hope that wherever he may be hes having a good time.

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trishreynoldspk
trishreynoldspk - - 12 comments

Thank you. I agree. He's at peace.

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The_Preacher
The_Preacher - - 820 comments

Saddens me to hear this, despite I havent knew him directly. My condolences to you and your whole family.

Your brother has left a deep positive mark on whole STALKER community with his modding. His presence will never fade away, and we will honor him.

If there is a way this community can help you or your family, please let us know.

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trishreynoldspk
trishreynoldspk - - 12 comments

You are very kind. Hearing about the impact he had on the community is a very bright ray of sunshine in all of this.

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HDKramer
HDKramer - - 208 comments

Condolences & thoughts to you and the family/friends. A very sad new indeed, he had so much talent, and we enjoyed many hours of our life playing Stalker because of his creations.

The Zone is a maze for all of us, but those who are lost into it are never forgotten.

Farewell David, we'll meet on the other side.

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