Description

"Limit Removing" vanilla version with dehacked within usual DBP guidelines by D1M3... Incomplete spinoff of the project with no known plans to be updated.

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DBP48 (Limit-Removing)
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GokumaOfDoom
GokumaOfDoom - - 27 comments

Just some warnings about this version which there are no plans to update unless the guy who made it does. Or anyone is welcome to.

While this version is made to be a Limit-Removing vanilla format with dehacked according to usual Doomer Board Project guidelines, it is basically an incomplete spinoff of our project.

Most maps have only player 1 start, missing coop and DM starts.
There are unknown texture errors where maps use textures that are nonexistent in the wad.
Map03 and Map07 are two versions of the same map. In the regular project they're alternate paths depending on whether you kill the Alien Queen or run away and hit the exit switch instead of having to play both versions.
Alien Hive is missing all alien eggs, face huggers, and only has one normal size alien that's basically just a reskinned Baron. It's filled with imps instead of aliens and has no giant queen chasing you down.
The maps are mostly populated with normal Doom enemies with only one type of Alien, a Predator, a Terminator, and Jason only occasionally showing up.
One of the final boss battle maps is changed into a credits map with Jason harmlessly stuck on a pillar and most of the enemies just being crushed in pits.
There are less maps.
There were some nice edits on maps, but I have incorporated most of those edits along with my own into the main project.
Terminator sprite offsets and some frames do not have my fixes.

I think the vanilla conversions of the UDMF maps Deep Space and Alien Hive are pretty interesting and good efforts structure-wise so I'm going to fix their errors and adapt them for Werner Spahl's AvPvT Theme Patch which has way more extensive dehacked work replacing all the normal Doom monsters.

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