Description

A big update for v1.5.3, with several Soulstorm missions getting major overhauls, plus a whole raft of bugfixes and enhancements sprinkled across the mod. Ensure you have v1.5.0 installed first (the v1.5.1 and v1.5.2 patches are not required, but it won't hurt if you do have them already), then extract the contents of the zip file to your Soulstorm folder, overwriting files when prompted. Then run configure_mods.cmd (the file is within your stronghold_missions_ss folder), and the mod can then be run from the Game Manager on the Soulstorm main menu. As always, I advise you to consult the readme before you get started and if there are any problems just let me know. :)

Preview
[OBSOLETE] Dawn of War: Strongholds [v1.5.3 patch]
Post comment Comments
Roderic2014
Roderic2014 - - 244 comments

Thank you so much Kasrkin84

Reply Good karma Bad karma+4 votes
Emperors_Fist
Emperors_Fist - - 1,092 comments

May I ask why did you change the Chaos Lord model in Iseult? What led you to do it?

Reply Good karma Bad karma+3 votes
K84 Author
K84 - - 973 comments

I just wanted it to not seem like Lord Carron was being killed by the player during the mission, so that his actual death in the ending cutscene would have more significance.

Reply Good karma+3 votes
K84 Author
K84 - - 973 comments

The Lands of Solitude actually has the same thing, with generic Force Commanders (the helmeted model) running around rather than Boreale.

Reply Good karma+2 votes
Guest
Guest - - 689,565 comments

This comment is currently awaiting admin approval, join now to view.

Gambit_1
Gambit_1 - - 2,537 comments

Excellent news brother K.
Strongholds never gets old - there is ALWAYS a new race and a new map to play. Endless variety!
And the consistency is now awesome. :)

TOP MOD.

Reply Good karma Bad karma+2 votes
hell_looks
hell_looks - - 62 comments

been checking everyday for something, finally the drought spell ended (lack of mods lately) thank you so much for your hard work sir!

Reply Good karma Bad karma+2 votes
Psychoraptor13
Psychoraptor13 - - 55 comments

Hello Kasrkin84! I'm glad to see your new patch.And unfortunately I have to report an a new error on a "The Peninsula of Iseult". After about an hour of play, te game is crashed in fatal error. Played races - Legion of Dammned. I has not tested other races yet.

11:33:07.32 Lock of skin batcher failed. This is a sad day for skin batchers everywhere.
11:34:09.74 GAME -- SimulationController::Pause 0
11:35:50.10 SPOOGE -- 2553.00MB available texture memory
11:35:50.10 SPOOGE -- 2720.00MB available texture memory
11:35:51.48 GAME -- SimulationController::Pause 1
11:35:57.40 GAME -- SimulationController::Pause 1
11:35:57.40 GAME -- Ending mission (?)
11:35:57.40 GAME -- Resetting SIM...
11:35:57.40 MOD -- Shutting down Mod 'stronghold_missions_ss'...
11:35:58.65 SPOOGE -- 2720.00MB available texture memory
11:35:58.65 SPOOGE -- 2720.00MB available texture memory

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Was this a Fatal Scar Error? If so, can you PM me the contents of your scarlog.txt file?

Reply Good karma+1 vote
Guest
Guest - - 689,565 comments

This comment is currently awaiting admin approval, join now to view.

Psychoraptor13
Psychoraptor13 - - 55 comments

It seems I could understand where there was an error trigger. It seems that the error occurs within 10-15 minutes after the destruction of the last temple.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,565 comments

hello i was tryingto ativate i have al requiements unification, free ui bugfix mod all on their most up to date versions.But whenever i run the configure mods cmd it always tells that theres already a file with the same name or that the file couldnt be found already tried instaling and uninstalling themod multiple times to and still doesnt work

Reply Good karma Bad karma0 votes
K84 Author
K84 - - 973 comments

Uninstall the mod, then reinstall v1.5.0, then delete the following file: stronghold_missions_ss/data/attrib/ebps/environment/stronghold_bonus/
stronghold_daemons_stability

Then install the v1.5.3 patch and run configure_mods.cmd. This should hopefully fix things.

Reply Good karma+1 vote
LemonTreeModdb
LemonTreeModdb - - 43 comments

Some how i can't get it to run."can't register the game" is the error.I tried running config,i said the mod was fine .Reinstall doesn't work,but i can still run the 1.5.2 patch,i just can't upgrade it to 1.5.3 even when i update straight from 1.5.0
Here is the what the configure mod say
----------------------------------------------------------
CHECKING FOR REQUIRED MODS:

Required mod found - Unification.

Required mod found - FreeUI.

Required mod found - Objective Points.

Required mod found - Bugfix.

CHECKING FOR OPTIONAL MODS:

Optional mod found - Adeptus Mechanicus Explorators.

A duplicate file name exists, or the file
cannot be found.
Optional mod found - Harlequins: The Dance Macabre.

Optional mod found - Witch Hunters: Adepta Sororitas.
------------------------------------------------------------------

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Uninstall the mod, then reinstall v1.5.0, then delete the following file: stronghold_missions_ss/data/attrib/ebps/environment/stronghold_bonus/
stronghold_daemons_stability

Then install the v1.5.3 patch and run configure_mods.cmd. This should hopefully fix things.

Reply Good karma+3 votes
LemonTreeModdb
LemonTreeModdb - - 43 comments

It work perfectly,thank you

Reply Good karma Bad karma+1 vote
forealdo
forealdo - - 138 comments

I don't know if this is happening to anyone else, but I keep crashing on the intro of The Dussala Precinct, when Stubbs starts talking about the city.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

What sort of crash?

Reply Good karma+1 vote
TauCommander42
TauCommander42 - - 6 comments

Hello. Kasrkin84. I enjoy your stronghold mod well. But How did you edited that ethereal clones? I added new unit swordfish gunship and i can't clone it. I need your help Kasrkin84.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

You need to create a new squad and entity for it. In data/attrib/ebps/races/tau/troops/tau_troop_clones and data/attrib/sbps/races/tau/tau_squad_clones are a bunch of clone entities and squads. You need to create one of these for the Swordfish Gunship. Look at the existing entries to see what changes you will have to make to the Swordfish clone files. There is also some information in this (it's the documentation used by the developers when making Dark Crusade): Mediafire.com

Reply Good karma+1 vote
TauCommander42
TauCommander42 - - 6 comments

Kasrkin84. Ye I did it. But when i opened that doc file i see there is written this help: (it needs to have all undesired squad extensions removed. You can refer to the spec here.) the world "here" was url link. It may shows me what i must do for it. BUT url don't work. I would be like if u tell me what i must to do. I did swordfish_gunship_squad_clone in data/attrib/sbps/races/tau/tau_squad_clones and swordfish_gunship_clone in data/atrib/ebps/races/tau/troops/tau_troop_clone. Still it say me invalid target: Becasue i simply did nothing. I just copied squad_clone_ext in swordfish_gunship_squad_clone and clone_ext in swordfish_gunship_clone. It's stilln ot enought need more help

Reply Good karma Bad karma+1 vote
TauCommander42
TauCommander42 - - 6 comments

Ye got it. I've needed add _clone_sp not only _clone in attrib/sbps/races/tau/tau_squad_clones. now it work and I can clone it :). Thank you Kasrkin84 :)

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

There are some variables within the clone files that also need to be added/deleted/changed. You can look at some of the existing examples to see what I mean.

Reply Good karma+1 vote
TauCommander42
TauCommander42 - - 6 comments

Hello Kasrkin Kasrkin84 Where I can find option of targeting ability in fog of war (area what i don't see? for example orbital bombardmend can be targeted in invisible area.
And exorcist missile ability (sorry i don't remember name) can be targeted only in visible area like soulstorm or abilities of dark eldars. Where i can enable or disable it?
Also how i disable AI map hack like DE using soulstorm in invisible area or targeting melta bombs on invisible vehicle? :D Thank you for help. Also teleport without big mek when slugga boys come or cannoes use ability without faith recources and dark eldar soul abilites without soul recources. also when i owatch on dakr eldar ai like observer the harvested souls is ot displayed corretly. Even he harvest like 50 souls it show only 30. Thank you for help Kasrkin84

Reply Good karma Bad karma+1 vote
rayray444
rayray444 - - 38 comments

it keeps saying the unification mod is missing and i have Unification 3.3 downloaded cause thats the only Unification i can get and the link you put, it dosent exist

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Yeah, version 1.5.3 was set up to support the previous version of Unification and not the current one. However, version 1.6.0 is currently uploading (and has been for the past 7 HOURS - my internet really, really sucks) and won't have this problem.

Reply Good karma+1 vote
rayray444
rayray444 - - 38 comments

so 1.6.0 will allow me to play soulstorm strongholds? cause i have all the mods that are required and all the optional mods downloaded

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

That's the plan.

Reply Good karma+1 vote
rayray444
rayray444 - - 38 comments

and without the need of having that Unification New Races, cause mod number 14 says (RequiredMod. 14=lotd....MISSING!) and Unification Vanilla Updates DEV cause i dont have (RequiredMod. 1=Unification_Vanilla...MISSING!) is what it says

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

If you're having trouble getting Unification_New_Races to work, try using this tool: Moddb.com

Reply Good karma+1 vote
rayray444
rayray444 - - 38 comments

and whats this belong to?(RequiredMod. 14=lotd....MISSING!)

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

That's the Legion of the Damned mod.

Anyway, new version of Strongholds is uploaded, should be visible to you now (if not, just wait for a bit).

Reply Good karma+1 vote
rayray444
rayray444 - - 38 comments

ok thank you very much

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

[OBSOLETE] Dawn of War: Strongholds [v1.5.3 patch] has not been tagged yet.