PLEASE READ DESCRIPTION: Finally we can present you the newest, fresh version of our Crazy Mod, fully compatible with the latest patch of Rebellion. Join our Discord server for more information about the future updates!
The download includes:
- Crazy 3.0 (Reb. v1.94) [compatible with v1.95]
- Readme.txt
- EnabledMods.txt
Currently there is one known bug, crashing the game if you select "OCCUPATION VICTORY". If you want to play on that victory condition, please download the "Crazy 3.001 (Reb. 1.95) PATCH"
If you experience a bug, please consider posting it in our #bug-reports channel on Discord. It will definitely reach us then.
Change log (Read PDF in #updates on our Crazy Discord server for more detailed information)
- Race and Faction Update: Vasari
- both factions have a completely different gameplay
- Reworked Capital Ships, unique for both factions
- Reworked Titans
- Distinct Frigates
- New Icons
- New Researches
- Many new Abilities
- Derelict Update
- All Derelict capital ships are actually capital ships now
- Many unique experimental abilities
- Ship Graveyards are an important strategical objective, as they offer extremely strong ships
- Flagship Update
- All flagships are capital ships now (only enabled when flagship victory used, but highly recommended
- They are a great benefit for your fleet, but it is risky to have them on your front since losing it means you lose the game
- Two unique abilities for every flagship
- If they get low on health, they will get damage boosts
- Titan Update
- More relevant to the game and an important milestone
- Upgrades are equally useful
- More hull and shield points
- Economic Adjustments
- Trade income is better, population income is worse
- Gameplay adjustments
- Stronger AI
- Reworked black hole
- Mines are an actual threat again
- More experience from high level capital ships and titans
- Adjusted damage types
- More changes
- Several adjustments to Advent and TEC for balancing reasons
- Unique new researches
- Reworked abilities
- Bugfixes
- Fixed crash with Advent Loyalists
- Fully compatible with Rebellion 1.94
- Minor Faction DLC compatability
- Performance improvements
Installation:
1. Use 7zip (I can not guarantee that the mod works when you use WinRar) to unpack the file
2. Take the mod folder to C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion vX.XX (usually it is called v1.85, the number doesn't mean anything)
3. To activate the mod, go to "Options", "Mods", click on "Crazy 3.0
(Reb v1.94)", then activate the mod and click on "Apply Changes". Alternatively you can copy the "EnabledMods.txt" into the folder "Mods-Rebellion vX.XX"
and activate it this way
4. Enjoy!
Mod Checksum should be "24936955"
Greetings!
TheyCallMeProphet
glad to see an update
We are happy to see people were still hoping for it :D
**** yes, thanks so much.
Used to play this and maelstrom so much back in the day. Time for a crazy game of sins.
it is really great that it makes you happy! If you'd like, you can join our Discord too.
This is ****** sweet my dudes. Just popped over here to see if anything new. I've only just started playing this and wow, what a pleasant surprise.
The graphics are amazing. I feel like I am actually blowing the **** outta stuff and LOVE what you did with Flagships.
I know I've only scratched the surface but, I had to say something.
I'm actually excited to play more and I'm an old, crusty, spoiled gamer.
I'm normally like... meh.
Thanks!
Thanks a lot and we are happy that you enjoy it. Since we are putting more work into it to give people more motivation, we'd like to welcome you on our Discord server if you aren't there already :D
Um maybe im missing something here but I jumped on a Level4 unity titan with 20k hp left out of 50k with my entire fleet of 3000 supply 4 Level 10 capital ships and my level 8 titan and in anihilated the entire group minus my titan and 1 capital ship. It also healed that entire hp pool in a matter of seconds. I look at its damage and EVERYTHING is in the 1k+ damage
Same thing happened later with pirates attacking the final enemy capital. The pirate ragnarok titan nuked a 5k supply fleet and titan and 9 capital ships
okay,
first, which ships are you talking about? Which faction was the Advent Titan (Rebel/Eradica or Loyalist/Coronata) and what faction were you? Which ships, especially capital ships, did you use?
Which level was the enemy titan at when it had that much damage and it healed?
About the pirate attack, you mean that it did that to the enemy fleet, or to your fleet?
If you provide me with that information, I can help you :D
I believe it was the Eradica, it was a level 4. I was vasari rebel.
I joined the discord and see that its feature that it sucks hp from other ships. But the damage still stumps me. 1 single titan basically 2 shot most of my capital ships. I sent my fleet in and clicked out assuming they were algoods, never again now.
The pirate fleet anhilated my full fleet, they had a rebel tec titan which just nuked everything and its damage was crazy.
I get the feeling now this maybe all features and I need to do some reading of all the patch notes
Well the Eradica may indeed destroy other ships and restore its health with them, but that has a decent cooldown. However, as a Vasari, your frigates and cruisers have a lot of health, so the Eradica is more effective.
I assume the Eradica reached level 6 and was close before level 5, so it used its passive ultimate, which is actually near vanilla. Once it gets destroyed, it becomes invincible for a minute and gets enormous damage, then dies. When that happens, you need to retreat.
Also you'd need to understand your and your enemies' strengths and weaknesses. The Eradica is definitely beatable, with the correct strategy. Also note that rhe Kultorask titan is the worst 1v1 titan. It excels any other ship in mass destruction, but can barely survive against another titan alone.
This mod has its balance, but reading the patch notes is definitely worth it to understand. Players must take care of their ships and understand the sometimes complex abilities.
The pirates well, are overpowered due to their researches. I think I nerfed that in the patch, get it if you don't have it yet.
If you need help, feel free to text me on discord, I can surely provide an in depth guide.