Revive-system should now work correctly, animal script is fixed, I tweaked functions for vehicle use if AI is leading playable team, AI skills are now set random. If AI units for playable units are disabled and no-one is in server, the scripts should wait now at least one player to arrive before spawning life. Before the spawning could have been buggy in that condition. Also if any unit (including) players is moved to [0,0,0]-position (on sea), there is an extra loop to move them back to island (after 0-10 sec waiting).
May i ask what updates are in?
Revive-system should now work correctly, animal script is fixed, I tweaked functions for vehicle use if AI is leading playable team, AI skills are now set random. If AI units for playable units are disabled and no-one is in server, the scripts should wait now at least one player to arrive before spawning life. Before the spawning could have been buggy in that condition. Also if any unit (including) players is moved to [0,0,0]-position (on sea), there is an extra loop to move them back to island (after 0-10 sec waiting).
And I also added rangefinders for team-leaders. I dont remember if there was also some other tweaks/fixes.