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The latest version of Condition Mediocre Mod! Does not require the previous Version
08/01/17
Hotfix regarding the VUSA ICBM
Mediafire.com
Without further ado, this is the FINALE Version for the Condition Zero V0.8 implementation. While Patch will be up in time if problem arise during this version. But yea, there you go
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HOW TO INSTALL SAFER WAY with FULL MOD POTENTIAL POWA?!
Zeke > To install: Extract files to a copied ZH folder ( Docs.google.com )
To Uninstall: Delete the copied folder
INSTALLING CONDITION ZERO
0. Make sure you have clean ZH, to prevent these popos from complaining..READ NEXT TIME
1. Extract the zip files
2. Move the !CZxx.big to your ZH folders
3. To make the AI work properly, go to your Data>Scripts and rename Scripts Folder to Scripts.OFF (The Folder or like said just backup OR Delete the whole scripts folder)
4. To Install the CZ Custom cursor : RENAME your Data>Cursor Folder to Cursor.OFF and move the Mod Cursor into that location
OR Simply move the Cursor to replace that cursor
5. ????
6. Profit
Credits:
NLS
DeeZire Forum
TheHunter
Dscerac
VectorIV
Chappi
Beng
GB
the G.o.a.T
Hogmark
Minken
iggy6662k
TheHonestyFishZ
Thanks for the tits and bits
CHANGELOG V0.81 FINALE SPOILERS
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GLOBAL - Apply to ALL
- Superweapon is back
- When disable SW, it will set to limit of one, instead of unbuildable all
- Revise sounds effect (mmmmm its pretty gud refreshin feelin)
- Some units are cut out and prolly won't make a return
- All CC receive their own props
- All Tier Unlocker building Time Increased
- Bringing back the ZH system dmg against Infantry where Tank can't hit shit on them
- Toxin Weaponry now produce Cloud Fumes
- Re-revise some cameo
- Re-revise the Science
- Repair GP will be move to T2 Unlocker Building
- Shadow bleed on some models fixed *note - mainly PLA with PARADROP SHEIT and ERASSHOLES
- All Heavy AA units (Aside from Experimental)
- Are now using the same Armor
- Equal amount of Hitpoint
- Can't shoot down Airborne Infantry
- Fix Subdual Dmg on most units
- Reduce 'dmg run out of ammo' loss from 10% to 2% for all Buildable Aircraft
- All GLA units are now receiving Visual Salvage upgrade when picking up Salvage
- Fix the invisible Supply Piles
- Fix some conflicting textures
- Artillery deals better splash dmg against infantry
- All Attacker Aircraft are now receive the same reload duration
- Shroud won't reveal along the way when using certain GP - with the exception of the Hercules * Retracted/maybe
- Shortcut power button can now be access from CC as alternative
- fix some code issues
- 'Fixed' AI
- Reduced the Capture Building Upgrade Time
- GP Points now increase with the max of 15 Points obtainable
- Hijacker won;t emerge no more after vehicle died
ALL USA -
- Paradrop GP now drop in MOWAG and infantry for ground support
- Spydrone relocated
- Can be used when Strategy Center is build
- Receive new Firebase
- Firebase armor now upgraded
- Added the B3 Carpet Bomb GP
- Increase the Heal Radius of Ambo from 100 - 250
- Can no longer receive drone upgrades
- Acquire Nanobots
- Heal nearby friendly units and self
- Can no longer heal infantry insides or outside
- Increase the Heal Radius of FScout from 120 - 200
- Fix FScout Armor where it uses the Sentry drone armor and causes it to be a tanker
- Guardian Tank's AA weapon fix
- Fix Sabretooth Vulcan tracer firing from the ground
- Fix the UAD-12 death effect where it stays in the air when killed
- Fix the UAD-12 GP where when purchase lv1 GP of it, player can straight forward purchase the lvl3 GP
- Marine can spawn Foxhole
- Marine can no longer uses Charges
- Fix Battlelab string
- Are now properly using the Drone Support System(which are meant to be but I'm dumbo on coding em)
- Drone can't be target as per implemented as it was going to be intended
- Remove the Drone Armor Upgrade
- Replace with Drone PDL upgrade
- Only Support Drone receive the PDL pgrade
- Reupdate Hercules Gunship
- TLS Equipped for Solar Weaponry
- Added the Medic Drone
- Boost infantry units
- Heal infantry
- Burton can now call an airstrikes
- Cooldown for 3min
- Remove the Timed Democharge Ability
- Added the Javelin Trooper
- Requires Armory to build
- Anti Armor Personel
VUSA
- Added the ICBM Silos in replacement of Particle Cannon
- Added the Fuel Air Bomb Upgrade
- Require Aurora Science + MOAB
- Paladin Tank requires Rank 4 To Unlock
- Replace Valkyrie with Viper AH
- No Science requires but require T3 Tech Building to unlock
- F-27 Balaur acted as Air-superiority role
- Air-to-air combat only
- Added the Black Widow
- Ground engagement but no air-compability (Raven still act as Support role)
USA Experimental Weaponary
- Added the Stonehenge in replacement of Ion Cannon
- Tyrant MLRS unlock by default
- No science require but need Strategy Center to be build
- No more EMP usage for Patriot Battery
- Now uses Plasma which deals extra splash damage
- LEET requires Rank 1 To Unlock
- Marine Shrapnel no longer receive Electro Grenade
- Shrapnel Grenadas now does SURRENDER damage instead of INFANTRY_MISSILES
- Fix the Shrapnel PDL popos
- Fix Pathfinder build condition
- Orca are now main AH
- Renewed Spartan Tank
- No more pew pew Tertiary Armament
- Uses Elecro-Pulse Missiles for engaging ground and air targets
- Added Valkyrie
- Added Vanguard AA
- Require Spartan Science
- Replace the Raven with NighOwl
- Require Strategy Center to be build
- Added the PEmiliaTenshi (PEMT)
- Require Strategy Center to unlock
- Artemis tank now require Science to Unlock
USA Advanced Solar Weaponary
- Re-added the Laser Cannon
- Replace Skyhawk with Valkyrie
- requires Rank 5 To Unlock
- Lotus Tank no longer available
- Replace with LEET
- LEET requires Rank 1 To Unlock
- Falken requires Rank 1 To Unlock
- Acquire TLS
- No longer using laser cannon
- Enhanced Capacitor inceases its damage by 100%
- Added the Archimedes Tank
- Can attack UNITS but not Buildings
- Increase Brawler weapon dmg output
- Increase range from 300 - 320
- Dmg type change from ARMOR_PIERCING to EXPLOSION
- Added the Overcharge ability
- Avenger are now PEWPEW instead of heat lasering
- Receive proper bonus upgrade when upgrading with the Enhanced Capacitor
- Added Spartan Tank
- Require Science to unlock
- Build limit of only single Spartan tank
- Start as Veteran
- Black Talon can no longer be obtained
- Replace UAV-12 GP with X47B
- UAV bombarding that attack nearby units
ALL PLA -
- Mass Production no longer reduce the cost but instead, fasten the building of unit
- Cash Hack can no longer be Obtain
- Listening outpost no longer can hold hackers
- Stealth for recon and detecting enemies unit
- Internet Center is now tougher as mom spaghetti
- Spyplane SP move towards Airfield
- Napalm Strike now uses Hypersonic UAV
- Nuke Variant for Nuclear Tactics
- Increase dodge rate for Fighter Aircraft
- All PLA receive Invasion Drop
- Whitefang no longer be able to shoot down Airdrop Infantry
- No longer receive upgraded armor
- Fix IronDragon weapon when upgrade
- enemies pilot not dead when upgraded to Neutron Pulse
- Can now clear garrison/bunker building after upgrade
- Added Pioneeer for all sides
- Added the Legman for all sides
- Added Iron Guard for all sides
- Effective engagement against Vehicle
- Remove Fai Scout firing port
- Increase Fai Scout shroud range
- Fix the Cluster Mine drop
- No longer receive cluster emp upgrade
- Increase the Warmaster dmg output
- Added the Kevlar Upgrade
- Fix the T95 Strings
- Fix the models of some units when upgrading with the ERA
- Carpet bomb now comes with group 3 Planes drop total of 6x3 bombs each
- Fix the Invasion Drop
VPLA -
- Added the Firestorm Silos in replacement of Nuclear Missile Launcher
- Fixed the Helix Gattling Cannon
- Increase WZ10 weapon dmg output
- same goes for its secondary armament
- Spyplane will spawn at location instead of coming all the way from the other side of the map
- Reduce the Hitpoints for BatteruForteru from 1100>700
- Fix Dragon Tank weapon
- Increase Nuke Bomber range from 300 - 320
- Decrease Iron Dragon speed from 280 - 170
- Fix the GattlingCannon model goes invinsible at night when damaged
- Fix the ECM Aircraft Defense Module
PLA Nuclear Weaponary
- Re-added the Nuclear Silos
- Increase MILF Range greatly
- re-revise the MILF re-entry warhead
- MILF only can be build for 6
- Fix the Firefly weapon dmg output
- Reduce Firefly missile weapon reload time
- Decrease the price upgrade of Radiation Tip Warhead from 3000 > 2000
- Decrease the RAD Dragon Tank weapon dmg output
- Nuke Flak Tank are now receiving The ERA upgrade
- Receive the Fusion Reactor Upgrade
- Increase Nuke Bomber range from 300 - 320
- Nuke Bomber get affected by the Tactical Nuke Upgrade
- Does extra bonus damage when in group
- BlackLotus no longer uses Hero armor
- Overlord now receive new upgrades
- RAD Cannon upgrade replacing the Bunker Upgrade
- Nuke Flak Cannon upgrade replacing the Gattling Upgrade
PLA Heavy Assault
- Re-added Hellstorm Cannon
- Added the ROLFMao Tank
- Build in pair of 2
- Fix the Kowaii APC turret not turning when attacking
- Rebalance the ATCannon Emplacement
- Increase fire rate with Chaingun Upgrades
- Replace the J46 with MiG
- Fire volley of missiles
- Affected with the ECM Upgrade
- Replace Iron Dragon with FireFox
- Napalm Bomb Armament
- No Longer receive the Neutron Bomb Upgrade
- Reduced dmg output (since it lays off firefield)
- Affected with the ECM Upgrade
- No stealth
- Fix the Warrior Tank Missiles inverted Firing
- Added Sentinel AA as replacement for Whitefang
- Increase the Battlemaster dmg output
- Now equal as any of the battlemaster
- Change Battlemaster weapon when upgrade to TwinFang System
- TwinFang System can also engage ground units
- Replace the Devastator with Growler Tank
- Reduce Healthpoints from 800 - 500
- Now armed with lob of napalm for effectiveness against group units
- Fix Phoenix Firing Missiles pod properly
- Reduce Phoenix Napalm Addon upgrade time from 20 > 15
- Increase the main cannon range equalized as the addon range
- Fix Dragon Tank weapon
- Properly sweep when using firewall segmenteru mode
- BlackLotus no longer uses Hero armor
- Warlord now have 2 firing round mode
- HE round
- AP Round
- Dragonking will have its own science
- No more unlocking with Emperor (Still require science to unlock)
- Emperor now build as Veteran
- Requires Science
- build limits of 4
- Stats increase greatly in comparison to previous
- Boost units around it but not affected himself
- Affected by horde status
- Added the Overlord Tank
- When unlocking Tank Training - Certain tanks are affected
ALL GLA
- Bounty cash can now be obtain from Black Market
- Black Market renewed
- Added the FrogFoot Bomber Strike GP
- Fix the Supply Center Structure Armor upgrade not appear properly
- The same goes for Palace
- Fix the Demotrap that being build deals no dmg
- added Pickbox when under construction
- Hermen Jell Vehicle Snipe Weapon replace compeltely with Supressing Fire (^Subdual Vehicle over certain of time)
- Can be derive the upgrade from AP Bullets - And will do one shot instead of supressing fire over time
- Hermen Jell receive a new special ability replacing the Remote Explosive
- Ambush now spawn hardcore Insurgence instead
- Added the Tarantula Trapdoor GP
- Require lvl 2 Ambush
- Reduce the Horny Weapon System from 800 > 500 (equal as any of the emplacement upgrades)
- Reduce the Worker Sneakers upgrade from 1000 > 800
- Shoes also boost all GLA Infantry speeds by 15%
- Added the Combat Stimulant
- Boost infantry unit dmg output but reduce its own hp
- Terrorist are now faster than ever (goes sanicfast - and screw your enemies over)
- receive more sturdy ningen armor
GLA Hydra Cells
- Re-added The ScudStorm
- Replace Hornet Emplacement with AT Emplacement
- Stealth Tactic Science being added(Unlock Mostly Camo-stuff related)
- G6 Artillery now receive Toxin Shells Upgrade
- Smerch receive Anthrax Missiles
- Can be switch between Explosive(basic) with Anthax(More AOE less Dmg)
- Vertigo receive the Toxin Upgrades
- Added Fishbed Tuna
- Reduce Vertigo Bomber Price from 1500 - 1200
- Fix the Airfield model problem when NIGHT SNOW is the condition of the maps
- Increase Scorpion Tank dmg output
- Increase Marauder Rocket dmg output
- Fix Goliath Tank where it can;t repair itself at the factory
- Reduce the build time for Pantsir Flak
- Vulture can upgrade its weapon system
- Allowing it to be Installed with Repeater Cannon and Stugmortar
GLA Cobra Cells
- Rocket Quad requires Science to Unlock
- Added the SCBM
- AT Defence Emplacement replace with Hornet Emplacement
- Replace the Rhino tank with Savage Tank
- Replace the Heavy Marauder with IS-10/T-10
- Requires Science to Unlock
- Reduce the Arena Upgrade from 2000 > 1500
- Properly implemented the ADS
- Added the Countermeasure Upgrade
- Remove the Rocket Buggy Munitions
- Remove all Toxin related Upgrade
- Re-properly input the HE Rounds Upgrade
- Added the Thermobaric Upgrade
- Replace the Anthrax Bomb Drop GP with RSD-10 Pioneer Missiles Strike
- Fixed where the Tunnel Network can't use Building Repair upgrade after Science being Purchase
- Hind can carry 6 Infantry, and always have fireport
- Increase Primary weapon dmg output
- Reduce the Reload time for Hind Missile weapon
- Replace SPGH DANA with the Akatsiya
- Replace the Weasel with SA-13 Gopher
- Replace Hydra Bomber with Su-24
- Required Science
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Disclaimer: For those who are wondering the wonders
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Why there's no damage models on most/all of the units/structures? newly/some?
: Because I do all of the things by myself, and if I try to focus on each individual model
my time will get thinner and cramped on. Because I got work to do
As much as I like them to have individual dmg/rubble states, which makes them great
I decided going on the approach of things better done on my end for better good.
I mean, contribution are welcome, if you like the workload of it, I appreciate em
The unit that are being showcase/render are not in the game
: Most of it are cut-out/remade internally/bork/replace.
Keep in mind, playing with HARD AI is super popos, not saying its bad, but if the game crash, blame the SAGE
Too much pathfinding and sheeit, but at some point, it will be fine, or will crashed due to that issues
But the AI are kicking butt
All AI is working, preferably you guys can start battle against Medium AI, cause I tell you, you think its that 'super easy'
but hey..its kinda less easy but doable
HOHO WITH THAT
FFFFFFFFFFFFFFFFFFFF NEW YEAR
Not Happy but Just NEW YEAR
oukay that's all
FIRST COMMENT !
I AM GOING TO DOWNLOAD IT !
YAY ITS AMAZING !
Brilliant. Nice to see the return of SW's thumbs up! Can't find stone henge though? Is it solar gen? Not tried that one yet!
nice mod but why u make powerful units limited and they die fast !!!!
You're obviously using them wrong.
some of the gla vehicles can salvage but there is no change happening.. and the shockwave ballistic superweapon is a bit unappealing.. three small scuds plus a big scud?
and here, you think the powerful units should've been use as single frontline combat :p instead of with Support group.
I have the c6c generals in Spanish. I ask: is it just download and play, or does it require something more?
You need a clean copy of Zero Hour patched to v1.04, and that's it.
pacht 1.04 error help pls
Всё сделал правильно, всё переименовал, но курсор не отображается :(
The cursor should work fine, if the problem persist, then you just have to use the normal cursor if you still can't get it to work
Do you understand Russian, author? This is syka blyat.
nah, its all cool meng
I copy file mod from WinRaR say:The latest version of Condition Mediocre Mod! Does not require the previous Version/The latest version of Condition Mediocre Mod! Does not require the previous Version
What do I have to do
just extract the files to your ZH Folder? That's all you go to do + Delete your Scripts or back it up
It's go time, wish me luck Sato.
It'll be fun to play this updated Mod.
I extract mod that error .......!CZContent_Art.big.The File corrupt/Unexpected end of archive
Your download got corrupted. Re-download to fix.
Looks nice, shame it's very slow unlike the other mods. Before the haters hate yes my systems a bit old but it shouldn't be this slow. Any chance of making it run faster zeke? ROTR originally had this problem, but sorted it.
1. I didn't make this mod, I only help with ideas and mod troubleshooting.
2. The mod isn't slow for me.
Why did you remove the Black Talon?
because its role got replace completely with the Falken which are now having a proper TLS.
dear developer,
the game wont load, only after i delete "content.ini" file the game loads and playable. i have tried to download from another sources with no luck.
can you help plz
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Hi.
Thanks for the very good mod. I think that is one of the best, with the contra and the swr.
I'm playing with two frends and we have broblem with the sychronis. we can not finish a game because its appears sychronising disconect. tell please if you know what its going on because the mod is very good and we have the broblem only in this one (in others mods it apperes very rarely.
I tryed the ConditionZeroV08HotFix file but still the same think
Thank you very much
Same here, lowering the graphics on all players do gaining some extra minutes but that's it.
Other mods didn't have this problem. Still trying to pin-point the problem.
dear developer,
the game wont load, only after i delete "content.ini" file the game loads and playable. i have tried to download from another sources with no luck.
can you help plz
Very promising mod. All the buildings and structures are lovely redone, and no stupid and completely unrealistic looking faction colours all over the place (no giant purple or red or yellow plates on all tanks, buildings etc.) but immersive realism and graphics quality as priority.
Well done - I hope you add the interesting tanks like the Overlord and other big units soon and I will play this mod often.
Wow it's very exciting!I like it!!
Hey bruh can I reship it ?
does this mod work with LAN/multiplayer
people been having problem trying to play it on multiplayer
but its not hurt to try it
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There are some factions missing, is that ok?
It was not included in this build, thus the said missing faction
How do I install the hotfix? just copy it to the folder?
Unzip it and copy it in the folder
Local skirmish doesn't have any trouble for now.
But LAN has been a living hell, since 10 - 15 minutes into the match, got mismatched for EVERY map (except for Zero Hour's original 8-player Iron Dragon map).
Try with different methods including lowering the graphics and turning on/off Anti-Aliasing do helping gaining a few minutes but still got mismatched.
This mod really behave strange when playing with other players.
this mod seemz amazing
does this work on the ultimate collection version of C&C generals
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well im sorry to tell this problem as i have here:
insert CD..i totally used cracked version and patched it up already and its cleaned already as condition zero mod was in so is there anything can solve this problem :/?
edit: Woops! sorry again i didint run administrator mode :3
another edit: so yeah i notice those vehicles are way big and troops are small in fact there almost good but my weird fact as tecnical's MG height is way short
by the way.its actually working and the infantry are way small tho..
im think its good for me to realize the vehicles are larger than i thought
we I played this game in the LAN, the game was 10x the speed it was supposed to go and so when I played it as soon as I started it after 10 minutes it crashed
what I'm trying to say is that can you help me turn down the game speed
Can you help me with this problem please
GLA's missing a general. Are you serious?
It doesn't work. Someone help?
It's give me that technical error everytime I run it.
Mr. Sato still I got mismatch for playing multiplayer LAN.. thanks
Mr. Sato still I got mismatch for playing multiplayer LAN.. thanks
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