!!!This is the experimental version! Work \ load is not guaranteed!! Patch 1.26 for 1.24 or 1.25 CM2013: LAA Patch (Large Address Aware), Dynamic background, Launcher bugfix, Volumetric Fire. Patch 1.25 CM2013: 1. LAA Patch (Large Address Aware) 2. Dynamic background 3. Launcher bugfix 4. Volumetric Fire 1.25 by demon667_schwarz (NH-Team) Patch 1.26 CM2013: 1. New phys. models by Serendipiti 2. Fix engine RAM-memory bug (NH-Team)
Thanks
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Where is the 1.24 patch?
After installing this I'm gettting a pink and black checkerboard texture in the main menu and when starting a new game. Any clues as to why this is happening?
Missing textures probably
Dont use the 1.24 patch only this one just simply copy the files in the main CM2013 folder and over write everithing.
You mean, install 1.2 mod and then skip 1.24 and 1.25 patches and just go for this one?
I think If you have purple and black rectangles when you launch the game, it is because your grafic card does not support some of the graphical options you have ticked. I have the same problem. But should be confirmed by a developper. What a pity because I would like to try this mod
This version has big problems with colliders.
Is the mod still being developed?
no
Wow!!! My Gmod addon find a better using. I have nothing against it, developers. And I don't claim copyright, because I did it for all of us. Use it free.
Got a model bug at the beginning... some clocks spawn at line by the trains and bugged in the air. Will play with 1.25 - no bugs so far - maybe i will give this a try later again.
Can somebody tell me what this patch exactly does? All it have is a lot of models of in game stuff (around 11,733) files which are copied two times in other folders (ep2,and episodic) which doesn't make sense as they also use "HL2's Custom" folder. Rest are the same files from patch 1.25.
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I don't recommend this patch for anyone who is reading this I would stay with 1.25 patch because this patch breaks a few things like making the barrels behave like balls
haha balss
I dont really give this out.
Start Cm2013 from the root folder, start the game with texture errors, open console and type; mat_specular 1 then wait till the flashing stops..