Cheeks of Steel is a 3D Platform game, set in an abstract city known as Capture. Your role? To play as Tick and Harry, a flea and hamster forced to work together through unlikely circumstances, battling through ‘themed cages’ to save Harry’s love, and the rest of the hamster race. The game itself revolves around a HUB level where you must collect Hamster Tubes in order to unlock new levels, and escape Capture once and for all. This has all been broken up into 5 levels, offering hours of gameplay. Currently this mod will run only in Unreal Tournament 3 Patch 1.3. We aim to deliver Cheeks of Steel in a compatible format for UT3 2.0 as soon as physically possible. We apologise for any inconvenience caused and aim to get 2.0 out there within the next few weeks.
1280x960 ? Mine only goes up to a resolution of 1280x800. can't get the menu , don't even here a click sound when I try with ESC key . But game is the best I've ever seen.
Hi skyewing,
The steam version auto updates to the titan pack. During the testing I did with the titan pack thus far, the game loads up with messed up menu screen that quickly skips to loading a level in which then it totally crashes. This is because the mod layout is a little different and there's some level assets that need to be replaced with new up to date actors. Anyhow when we have the 2.0 version out you can expect it to have an installer, expect it to work and have an interface that works more with unreal than against it ^_^. Sorry for the inconvenience you didnt install anything wrong and I hope this answers everything for you.
We overlooked steam when we went to bring this out, we are sorry about that and the time you have wasted on it. We hope that when you get your mitts on 2.0 you will enjoy it and have a fun experience playing through it :).
To all those attempting to download this file, there is a new Installer version uploaded and available for download here.
Moddb.com
I'm in the process of updating.
I have the mod working on 2.0, but it needs major testing and also some new things we couldn't do in the previous build.
Plus there's a few "ideal" touches we'd like to make before 2.0 general release :)