This is the newest version of Cope's Defense Version with lots of changes. IF YOU ARE EXPERIENCING PROBLEMS EXTRACTING THE MOD-FILES TRY 7ZIP.
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Changelog 0.5
Fixes
- fixed some crashes
- the abilities of the Apothecary now don't interfere anymore
Balancing
- Tyranid Warriors now appear from wave 10 on
- jumping Hormagaunts will also appear earlier (wave 15) and in greater numbers
- waves 20-40 are now significantly stronger, a bug prevented them from being harder
- Force Commander and Techmarine now don't gain level as fast as they did before, Scouts gain levels faster than before
- decreased cost of 'Angels of Death'
- reduced number of enemies in Mayhem Waves
- Ork Burnas now deal less damage
- slightly decreased drop-probabilities
- walls are now more resistant
Gameplay
- added Stormboys (wave 15+)
- added Tyranid Boss: Hive Tyrant
- changed Waaaghboss Bosswave:
- the Waaaghboss will now automatically attack
- new ability for Force Commander: 'Selfless Sacrifice' - BOOM!
- new ability for Apothecary: 'Combat Drugs' - Reduces ability-cooldown of target squad by 50%, doubles movement speed and disables knockback for 10 seconds. It also disables health regeneration. This ability can be improved with the Heal Upgrades.
- new ability for Apothecary: 'Poison' - Target enemy is 50% easier to hit, takes 20% more melee damage, is 33% easier to suppress and has a reduced weapons range for 10 seconds. This ability can be improved with the Poison Upgrades. @requires level 2
- completely reworked upgrade system!
- Assault Marines upgrades: Close Combat, Concentration, Strength (lvl. 1-5)
- Close Combat:
Lvl 1: + 3% Damage, + 2 Melee skill
Lvl 2: + 3% Damage, + 2 Melee skill
Lvl 3: + 5% Damage, + 3 Melee skill @requires level 2
Lvl 4: + 5% Damage, + 3 Melee skill
Lvl 5: + 10% Damage, + 5 Melee skill @requires level 3
- Concentration:
Lvl 1: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 2: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 3: + 0.33 Energy regeneration/second, - 2% Ability recharge time @requires level 2
Lvl 4: + 0.33 Energy regeneration/second, - 2% Ability recharge time
Lvl 5: + 0.5 Energy regeneration/second, - 3% Ability recharge time, - 5% Ability energy cost @requires level 3
- Strength:
Lvl 1: + 0.25 Health regeneration/second, - 10% Knockback chance
Lvl 2: + 0.25 Health regeneration/second, - 10% Knockback chance
Lvl 3: + 0.33 Health regeneration/second, - 10% Knockback chance @requires level 2
Lvl 4: + 0.33 Health regeneration/second, - 10% Knockback chance
Lvl 5: + 0.5 Health regeneration/second, - 100% Knockback chance @requires level 3
- Apothecary upgrades: Heal, Concentration, Poison (lvl. 1-5)
- Heal:
Lvl 1: Improves Heal ability, Adds accuracy buff to Combat Drugs
Lvl 2: Improves Heal ability, Adds damage buff to Combat Drugs
Lvl 3: Improves Heal ability, Adds experience-earning-speed buff to Combat Drugs @requires level 2
Lvl 4: Improves Heal ability, Adds energy regeneration buff to Combat Drugs
Lvl 5: Improves Heal ability, Removes the health regeneration debuff from Combat Drugs @requires level 3
- Concentration:
Lvl 1: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 2: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 3: + 0.33 Energy regeneration/second, - 3% Ability recharge time @requires level 2
Lvl 4: + 0.33 Energy regeneration/second, - 3% Ability recharge time
Lvl 5: + 0.5 Energy regeneration/second, - 5% Ability recharge time, - 10% Ability energy cost @requires level 3
- Poison:
Lvl 1: Adds an accuracy debuff to Poison ability
Lvl 2: Adds a damage-taken debuff to Poison ability
Lvl 3: Adds a speed debuff to Poison ability @requires level 2
Lvl 4: Adds a damage-output debuff to Poison ability
Lvl 5: Adds a weapon disabling debuff to Poison ability @requires level 3
- Devastator upgrades: Ballistics, Speed, Concentration (lvl. 1-5)
- Speed:
Lvl 1: + 2% Movement Speed, + 2% Setup speed, + 2% Rotation speed
Lvl 2: + 2% Movement Speed, + 2% Setup speed, + 2% Rotation speed
Lvl 3: + 3% Movement Speed, + 3% Setup speed, + 3% Rotation speed @requires level 2
Lvl 4: + 3% Movement Speed, + 3% Setup speed, + 3% Rotation speed
Lvl 5: + 5% Movement Speed, + 5% Setup speed, + 5% Rotation speed @requires level 3
- Ballistics:
Lvl 1: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 2: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 3: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time @requires level 2
Lvl 4: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time
Lvl 5: + 5% Accuracy, + 5% Damage, - 5% Cooldown, - 2% Reload time @requires level 3
- Concentration:
Lvl 1: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 2: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 3: + 0.33 Energy regeneration/second, - 2% Ability recharge time @requires level 2
Lvl 4: + 0.33 Energy regeneration/second, - 2% Ability recharge time
Lvl 5: + 0.5 Energy regeneration/second, - 3% Ability recharge time, - 5% Ability energy cost @requires level 3
- Force Commander upgrades: Close Combat, Speed, Strength (lvl. 1-5)
- Speed:
Lvl 1: + 2% Movement speed
Lvl 2: + 2% Movement speed
Lvl 3: + 3% Movement speed
Lvl 4: + 3% Movement speed
Lvl 5: + 5% Movement speed
- Close Combat:
Lvl 1: + 7% Damage, + 2 Melee skill
Lvl 2: + 7% Damage, + 2 Melee skill
Lvl 3: + 10% Damage, + 3 Melee skill @requires level 2
Lvl 4: + 10% Damage, + 3 Melee skill
Lvl 5: + 15% Damage, + 5 Melee skill @requires level 3
- Strength:
Lvl 1: + 0.25 Health regeneration/second, - 10% Knockback chance
Lvl 2: + 0.25 Health regeneration/second, - 10% Knockback chance
Lvl 3: + 0.33 Health regeneration/second, - 10% Knockback chance @requires level 2
Lvl 4: + 0.33 Health regeneration/second, - 10% Knockback chance
Lvl 5: + 0.5 Health regeneration/second, - 100% Knockback chance @requires level 3
- Scout upgrades: Sight, Speed, Ballistics (lvl. 1-5)
- Sight:
Lvl 1: + 10% Sight range, + 2% Weapon range
Lvl 2: + 10% Sight range, + 2% Weapon range
Lvl 3: + 10% Sight range, + 3% Weapon range @requires level 2
Lvl 4: + 10% Sight range, + 3% Weapon range
Lvl 5: + 15% Sight range, + 5% Weapon range @requires level 3
- Speed:
Lvl 1: + 10% Movement speed
Lvl 2: + 10% Movement speed
Lvl 3: + 10% Movement speed
Lvl 4: + 10% Movement speed
Lvl 5: + 15% Movement speed
- Ballistics:
Lvl 1: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 2: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 3: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time @requires level 2
Lvl 4: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time
Lvl 5: + 5% Accuracy, + 5% Damage, - 5% Cooldown, - 2% Reload time @requires level 3
- Tactical Marines upgrades: Ballistics, Concentration, Strength (lvl. 1-5)
- Ballistics:
Lvl 1: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 2: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 3: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time @requires level 2
Lvl 4: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time
Lvl 5: + 5% Accuracy, + 5% Damage, - 5% Cooldown, - 2% Reload time @requires level 3
- Concentration:
Lvl 1: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 2: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 3: + 0.33 Energy regeneration/second, - 2% Ability recharge time @requires level 2
Lvl 4: + 0.33 Energy regeneration/second, - 2% Ability recharge time
Lvl 5: + 0.5 Energy regeneration/second, - 3% Ability recharge time, - 5% Ability energy cost @requires level 3
- Strength:
Lvl 1: + 0.25 Health regeneration/second, - 10% Knockback chance
Lvl 2: + 0.25 Health regeneration/second, - 10% Knockback chance
Lvl 3: + 0.33 Health regeneration/second, - 10% Knockback chance @requires level 2
Lvl 4: + 0.33 Health regeneration/second, - 10% Knockback chance
Lvl 5: + 0.5 Health regeneration/second, - 100% Knockback chance @requires level 3
- Techmarine upgrades: Concentration (lvl. 1-5)
- Concentration:
Lvl 1: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 2: + 0.25 Energy regeneration/second, - 1% Ability recharge time
Lvl 3: + 0.33 Energy regeneration/second, - 2% Ability recharge time @requires level 2
Lvl 4: + 0.33 Energy regeneration/second, - 2% Ability recharge time
Lvl 5: + 0.5 Energy regeneration/second, - 3% Ability recharge time, - 5% Ability energy cost @requires level 3
- added wargear for squads:
(...) The changelog is too long for this field, just download the mod, full changelog is included in the readme :).
Can you please reupload this with winrar? I cannot unzip it with winrar nor can I open it with 7-Zip..
I can't unzip it either.
i download need only to delet my imperial guards minimod
were do you get teh imp mod?
the mod have a mod launcher IT HAVE A MOD LAUNCHER
IT WONT LET ME DO NORMAL or 7-ZIP
can u use this on Chaos Rising?
i cant create map
when i press create server, put server name my game crashed!!
i have net framework 4, but launcher dont work
windows 7 x64
i create bat file with dow2.exe -modname z_cope
need ur help!!
i have
Chaos Rising 2.1.2.4
some 1 help me!!!
can you redo the exact instructions on how to install this *CORRECTLY* I get the same problem everyone else has, and I have followed the readme correctly.
can you make this for 2.6 ver plz ?
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