Half a year of bug fixes and data improvements as well as a new option, Advanced Routes.
Continuing along with the development of the most complex Civ IV mod of all time, built on the majority of mods made for Beyond the Sword on CivFanatics.com and propelled on its own to new heights as it strives to provide not only the full spectrum of the Human story from origin to spiritual ascension, but also an incredibly expanded tech tree, assets of all kinds, and a set of game options to take the very Civ IV game to new depths of gameplay.
Thank you!
You are the best!!
By the way,
here some improvement suggestions:
1) Huge animals (mutated, etc)
just make a choice in game start:
then each animal is 10 times stronger and gives 100 times more reward.
I do this every time myself.
Then the hunters have 500% vs animals and are stronger and more expensive
2)
For "size matters", all the special units (criminals, law enforcment, etc) are pretty weak -->
when you choose "size matters", then all special units should be 3 times stronger and their properties should be 3 times stronger and 3 times more expensive to maintain and 10 times more expansive to build, etc
Thank you!!
This makes Civ a whole new game. Thanks for your efforts.
I have two problems:
1. Making kangaroo herd via subdued kangaroo crashed the game
2. Somewhat when I started new game, I cannot load any save from it, game is loading save, displays map, lag, desktop
Can anyone help?
1. Never override old version of mod with new one.
Delete it completely and install it fresh.
You may want to get latest winrar or winzip to extract game
2. Mod can't be in My Documents and must be named Caveman2Cosmos
Ensure it isn't nested, and its in Mods folder, that is located in same folder as BTS EXE
That is Civilization IV/Beyond The Sword/Mods/Caveman2Cosmos
3. Run game as admin - game needs it if its on system drive
Hello! Hittite Chariot cost > 285000, Meione Caravan 2x more.
Thx for the mod, thx for the very good job!
Suggestions:
1) Stronger Animals and Hunters
Make an option that makes Animals stronger, and makes Hunters stronger and more expensive. Also make the yield of animals larger, but be careful not to make the food-yield too strong, otherwise cities explode.
2) "Size matters" adjustions
Size matters is great, but needs improvements
2a) The special units become quite weak in comparison. So make them and their special abilities and cost larger for every tech level to keep up with the normal units. OR: even easier, why not make them able to be stacked up as well? But then their abilities and cost need to stack as well.
2b) Stacking units is very cumbersome. Especially in later tech levels. So, make an option, that if I e.g. select 50 normal units and I click a button "auto-stack" it creates as large and stacked units as possible out of my 50 normal units. E.g. one unit that consists of 3x3x3=27 + 2 units consisting of 3x3 = 9, etc. Also, when I build units in the city screen. Give me the option to already build units that are stacked. E.g. I want to be able to already build a unit that is worth 27 single units and appears already stacked. This would avoid a lot of micro management.
3) Linear Gameplay
The problem, like with most other games is: if your game goes to well, the challenge is already gone and with it the fun.
To balance this, here some suggestions:
3a) Make Random events way more powerful. And if one player is way stronger than the others he/she gets hit with a lot of very powerful negative events. And the other way around for very weak players.
3b) Measure the military strength of too strong players. Then let barbarian armies (at least one tech-level higher than this player) appear near of his weakest cities. The strength of those armies could be half of his entire army strength. Etc. This would be a real challenge, and fun.
3c) Time bombs
With option "barbarian civilization" a creative world-builder could set up his own time bombs, if the developer would give him/her just one crucial option: "WHEN the barbarian cities turn into a real civilization".
E.g. I sprinkle a couple of barbarian cities over the world map, that are huge, have a lot of specialists (like 100 Engineers), etc. And I defend this cities with units such that they cannot be defeated easily. But those cities turn into civilizations too early. I want to set them up to change to civilizations e.g. after 100 turns. So e.g. if I feel already like winning after 100 turns, then suddenly a very strong civilization turns up and makes my life miserable. That would be fun!
4) **** Erectus
When the modern **** sapiens (sapiens) settled the globe starting from Africa, it encountered already humanoid groups, like Neanderthals but also **** Erectus. At the end we killed them of. But part of this element could be in this gameplay. Just create units based on Chimpanzee/Gorilla/Orang Utan and call them "**** Erectus figher" / "**** Erectus club man" etc, and let them spawn like animals. But make them very strong and with a very intensive spawn rate (if the player selects an option "**** Erectus Encounter" in the game setup screen). (I think it would be arrogant to treat them like animals, so animal bonuses from hunters should not work against them, so they should not count like animals?)
Help! Is the 3.19 BTS patch still needed for caveman to cosmos newest iteration? I cannot find a link for that patch that works. LINK?
Send to suedanim@gmail.com
"still" lmao
It always is needed
There it is: Moddb.com
Awesome!!! Pls add polish language!
Hi Guys,
How can I contact the developer of the mod?
I modded it myself and want to share it. But for this I would need the permission of the developer. Or maybe he doesn't mind?
I am also releasing game play videos, so feel free to check them out.
In YouTube search for "CavemanToCosmos Modding the Mod".
post on civfanatics forum
if i want to play with space then i need to start a new game or a new scenario? or is there no difference?
And how can I make the objects on the map stop disappearing? I downloaded a patch for 4 gigabytes of RAM but it did not solve the problem
New scenario (custom scenario)
As for things disappearing its fault of too aggressive graphic paging
Hi, when do new version we see?
where can i find fandom forum and info about donations to creator?
Forums.civfanatics.com
Donations aren't a thing for Caveman2Cosmos modders
I have downloaded the mod, but when I attempt to load it there aren't any program options for opening the mod. Can anyone help me with what I should be using for this?
Go to C:\Users\<username>\Documents\My Games\Beyond the Sword
Open CivilizationIV.ini with Notepad
Replace "mod = " line with "mod = Caveman2Cosmos"
Hi guys! I really enjoy this mod, and playing since forever!
What my suggestion is, that some game option should be moved out for direct acess from under the world builder (and there under the player data). That's all, but I love this game!
Suggestions go to caveman2cosms forums