This mod is based on Njkz's mod of 1.3
Install Instructions:
Install Stargate Empire at War 1.3
Install Njkz's mod
Extract this into Star Wars Empire at War\GameData\Mods\Stargate
Overwrite all files.
This mod is based on Njkz's mod of 1.3
Install Instructions:
Install Stargate Empire at War 1.3
Install Njkz's mod
Extract this into Star Wars Empire at War\GameData\Mods\Stargate
Overwrite all files.
Description:
Stargate Tactics is the name of the new Campaign.
It is mainly designed to be played as the Tauri.
It is basically the same as the campaign "The Universe of Stargate"
with the following changes...
- Events should all work
- Planets are rearranged to make the game more strategic
- Asgard shipyards are not buildable however some ships will be given to you
- Asgard Hero's will also be given for taking some planets
- Jaffa Hero's will be given for some planets
- BC-304 MK2 become available shortly after taking Atlantis
- BC-305 become available after taking Orilla
- Asgard ships and heroes are removed after taking Orilla
- Bratak will be on earth after Chulak is taken
- The Atlantis expedition works more smoothly
- The AI should be a bit more aggressive
I also tried to add in German tips where I could however it may not be
perfect....
Hope you enjoy!
Asl...
Changed files:
CAMPAIGNS_SINGLEPLAYER.XML
Gameobjectfiles.xml
Goauld_SpecialStructures.xml
Groundcompaniesindigenous.xml
HeroCompanies.xml
PlanetsAsl.xml
Spaceunitscorvettes.xml
Spaceunitsfrigates.xml
Specialstructures.xml
Tauri_SpecialStructures.xml
Uniqueunits_bonus.xml
Story_empire_ai_heroesAsl.xml
Story_plots_empire_ai_heroesAsl.xml
Story_plots_rebel_ai_heroesAsl.xml
Story_plots_sandbox_Asl_empire.xml
Story_plots_sandbox_Asl_rebel.xml
Story_rebel_ai_heroesAsl.xml
Story_sandbox_Asl_empire.xml
Story_sandbox_Asl_rebel.xml
Stargate\DATA\Xml\Ai\Perceptualequations\Offensivegalaticequations.xml
Stargate\DATA\Text
Stargate\DATA\ART\Maps\_SPACE_PLANET_ATLANTIS_01.ted
Stargate\DATA\ART\Maps\_SPACE_PLANET_ATLANTIS_M_01.ted
Um, Yay.
Cool! I will have to add this to my Stargate mod collection
Is earth meant to only be able to build a barracks or have I gone horribly wrong somewhere?
If Earth can only build barracks the only thing that I can think of would be that the file Tauri_SpecialStructures didn't get copied as it specifies what buildings can be built.
rework your mod cause not only doesnt earth build structures your terrible mod gives the AI 25 damn kull warriors within 2 hours of real time play... anubus battleships... give the tauri the icons for 304 mark 2's but never lets us build them... also conquer thor's races planet the damn shipyard for their races ships never builds!!!!
I'm sorry if i seem mean, but was this actually tested before it was released??? i'm not sure about that!!!!!!!!!
if its such a big deal why don't you fix it instead of ranting on
The way to unlock the Asgard space shipyard :
Conquer & defend Adara System, K'Tau & Cimmeria
It should be enough :)
If I may, the description above says, "Asgard shipyards are not buildable however some ships will be given to you". Not being sarcastic, just helping out.
BC-305? I must have missed something o.O
Not sure if I messed up the order of things during your campaign but when it says the objective...take the zpm, sg1 and brytak to earth...when I take them all there nothing happens. Did I miss something? Anyone else have this issue?
I have the same bug and I found another one : Nasaya and Kheb are at the same emplacement on the map
I have both...
I sent a fix for the issue of ZPM SG-1 and Bratak to be uploaded and for Naysaya/Kheb being in the same place...
The following will fix the issue as well.
Gamefront.com
Hi
I have install this fix but nothing happend. The bug is still there. After install I start from saved game. Must I start Stargate Tactics campaign from beginning?
Thank you Aslena =)
Hum , I've tried on my save and I've tried creating a new campaign but nothing changed
Hi Aslena
I have another problem. There is a bug, after I came with ZPM, SG-1 and Brytak and Daniel said: ,,in Antartica was only acient outpost'' I can't build Research facility in Antartica so I can't build Pegasus expedition. Can you fix this bug?
I put the patch in and the the planets were not fixed.
hi i have a problem when i checked the mod and played the game there was no BC-305
idk f anyone will want it but i modified the planets file to fix the kheb/nasaya bug in a sence. i flipped a coin and the winner was nasaya so i deleted kheb, the map works good now planet wise. and im happy to send you the file if you think ppl will be ok with it
This link is no longer available, can you post an new one?
This fix don't work for me but the one of darthari work fine
I reupload it :
Putlocker.com
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But you'll probably need to restart the campaign...
Hi Aslena
I have another problem. There is a bug, after I came with ZPM, SG-1 and Brytak to Earth and Daniel said: ,,in Antartica was only acient outpost'' I can't build Explore Antartica so I can't build Pegasus expedition. Can you fix this bug?
BC-305 slightly OP.
Hello my friends :D
Can you help me , i have a trouble with this Mod from Aslena.
When I play this Mod from Aslena i started on earth is okay but the pegasus galaxy is not on the map and i can built asgard station and i can't built the BC-305 from dark jump in this Mod but the fiend is is stronger as in njrk mod or other eaw 1.3 mods this is cool.
And yes i play with eaw 1.3 with the patch and njrk mod and aslenas mod i hop you can help me please :D
and sry i can not so good englisch i come from germany :D
By me all the same !! And also from germany
Where can i buy the Bc-305 ?
But also a great mod Aslena :D
my game got the "exception!" message when i went to start it
can some one help me
what is bc305, is it upgraded bc304 or some fanon ship?
Aslena, you have the making of a great mod here.... but your mod seriously needs testing :( another point i question... why can we build more special things on say alpha, beta and gamma site than on earth????
and tone down your darn kull wariors!!!!!!! they shouldn't be available at the damn begining of the game either!!!
Great promise, but needs lots of work. :(
also, please put all your patches with the bug fixes up at the top where we would normally download your mod, instead of letting them fall where ever you are in the long list of comments. Thanks :)
where should "tauri special structures" be located at? it's in the mod under xml files.
First I have to say, it is a great mod.
Things work globaly right.
I've got the usual bug of the ZPM and planet melt, and indeed curiously the patch sent didn't change anything.
But I was nicely surprised by the new map that indeed change the way to play the galactic conquest.
please FIX your mod or patch rather! It doesn't work. if i'm at level 4 i better have the damn humvee to be able to build!!!
Fix the earth being able to build what it should also.
I'm sorry if i'm a bit testy, but if your gonna make a mod then please make one that works first then release it.
I applaud your efforts and IF you get this to work correctly it will be a fantastic and prolly the best mod for this thing called 1.3. Yes, i said that cause they couldn't bother to get 1.3 to actually work correctly in the first place.
А где можно скачать звездные империи в Войне 1.3
ok ppl listen up, yaw stop bitching at aslena. the mod has all the tau'ri special buildings, you cant build them at the start cause they need to be unlocked! get rodney next to a planet controlled by anubis(red player) and click him and ull see theres a steam option on the planet, drop him in the steal slot and buy ur special buildings. i hope yaw'll realize that yaw were jerks to a good person cause yaw didnt pay attention while you were playing the game.
thank you maurowhelan, it's works
no it doesn't
Actually it does. Using the patches included in this comment list I was able to either steal or tech up and got all units researched and structures unlocked.
As for other comments about not getting certain units, i.e. BC 304 MK2/3, I notice that most of this mod is driven by time. You just have to play ALOT (5hrs for me, but I turtle then expand) before the higher tier units get unlocked, like the BCs, the Atlantean ships, and heroes.
here's a fix for Aslena's mod. sg1 needs to land on p3x-439 then moved back to earth before moving to taonas and dont move to taonas until told to
Gamefront.com
hi i just started to play this mod and y was wondering if you can upload your patch for the aslena mod.
Thanks for the fix darthari :)
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I've found a way for fix the Bug after the 1st Daniel's dialogue (nothing happen after that)
In the Story_sandbox_Asl_rebel.xml
To the line 727 / The event name "Antarktis_erforscht"
Replace :
<Event Name="Antarktis_erforscht">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>Antarktis_forschung</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
</Event>
By this :
<Event Name="Antarktis_erforscht">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1>Antarktis_forschung</Reward_Param1>
<Reward_Param2>AslErde</Reward_Param2>
<Prereq>Erforschen_sie_die_Antarktis</Prereq>
</Event>
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This should be enough to unlock the next dialogues (1 or 2 i think)
IMPORTANT - You'll need to wait 10 minutes for the next dialogue & mission
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Or if you don't know how to modify a .xml
Download it there :
Putlocker.com
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Hope this will help someone :)
I've found another issue right after the unlocked dialogues
Here the way to fix it :
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In the Stargate_Structures_Tauri.xml (at the line 3269 & 3270) :
Replace :
<Required_Special_Structures>AREA_51, R_Ground_Officer_Academy, Antarktis_forschung</Required_Special_Structures>
<Required_Planets>Erde, PegasusTauri</Required_Planets>
By :
<Required_Special_Structures>Antarktis_forschung</Required_Special_Structures>
<Required_Planets>Erde, AslErde, PegasusTauri</Required_Planets>
-----
Here is a downloadable version (including the previous needed .xml)
Putlocker.com
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IMPORTANT - Please don't purchase the "Valuable Expedition" before the unlocked dialogues mentionned in my previous post
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I think this would be enough now...
Good game ! :)
Hey Im wondering is there anyway i can fix so Sg1 has english voiceovers?
GameData/Mods/Stargate/DATA/Audio
Every sounds are there :)
um do i have to wait a certain amount of time to be able to access M7G-677 and Kohal in the pegasus galaxy? i see that asuras controls them but they are red and i cant continue into asuran terotory with them locked.
After The Midway station is spawned (The 2nd one i think), you have to wait 20 minutes to have access to theses planets
Hey i have a problem the campaign Stargate Tactics doesnt work.. The campaign name is different: TEXT_CAMPAIGN_SINGLE_DESCRIPTION_ASL
Every time than I try to start the campaign i get the Replicator campaign,
not the Stargate Tactics.
Sry for my english its not good :)
hope someone can help me
- Do you have installed the "Mod patch by njkz" before the "Campaign Mod by Aslena" ?
- Do you have an english or an german version of Empire At War ? (I'm not sure but if you have an german version of the game, it could be a problem)
Starting at the wrong GC happens if 2 GCs share the same Name string in the .dat text file. To resolve simply add any other exisiting string into the <Text_ID> inside of the GC.xml
The galactic conflict GC keeps freezing at day 27. Everything will be running fine and then it hits day 27 and it freeze, I get an exception error message and the game closes. No other problems with the game other than that.